This file is indexed.

/usr/include/trilinos/PatchData.hpp is in libtrilinos-dev 10.4.0.dfsg-1ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
/* ***************************************************************** 
    MESQUITE -- The Mesh Quality Improvement Toolkit

    Copyright 2004 Sandia Corporation and Argonne National
    Laboratory.  Under the terms of Contract DE-AC04-94AL85000 
    with Sandia Corporation, the U.S. Government retains certain 
    rights in this software.

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License 
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
    diachin2@llnl.gov, djmelan@sandia.gov, mbrewer@sandia.gov, 
    pknupp@sandia.gov, tleurent@mcs.anl.gov, tmunson@mcs.anl.gov      
   
  ***************************************************************** */
#ifndef MESQUITE_PATCHDATA_HPP
#define MESQUITE_PATCHDATA_HPP
/*!
  \file   PatchData.hpp
  \brief    This file contains the PatchData class and its associated mementos.


  The PatchData class provides the mesh information and functionality to Mesquite.
  The PatchDataVerticesMemento class allows the state of a PatchData object to be saved
  in order to later restore that object to its previous state.
  
  \author Thomas Leurent
  \author Michael Brewer
  \date   2002-01-17
*/

#include "Mesquite.hpp"
#include "MsqVertex.hpp"
#include "MsqMeshEntity.hpp"
#include "MsqVertex.hpp"
#include "MeshInterface.hpp"
#include "MsqError.hpp"
#include "Settings.hpp"
#include "NodeSet.hpp"
#include "MappingFunction.hpp"

#include <cstddef>
#include <cstdlib>
#include <map>
#include <vector>
#include <iosfwd>

namespace MESQUITE_NS
{
  class ExtraData;
  class PatchDataVerticesMemento;
  class Mesh;
  class Settings;
  
  /*!
    Contains all the mesh information necessary for
    one iteration of the optimization algorithms over a
    local mesh patch. */
  class PatchData 
  {
  public:    
      // Constructor/Destructor
    MESQUITE_EXPORT PatchData();
    MESQUITE_EXPORT ~PatchData();
    
    MESQUITE_EXPORT void attach_settings( const Settings* settings )
      { mSettings = settings; }
    MESQUITE_EXPORT const Settings* settings() const
      { return mSettings; }
    
      /**\brief For use by testing code -- create patch explicitly
       * 
       * Create a patch containing elements of the same type and
       * without any higher-order nodes.
       *
       *\param num_vertex   Number of vertices in patch
       *\param vtx_coords   Array of vertex coords.  Length must be 3*num_vertex
       *\param type         Element type
       *\param connectivity Element connectivity, specified as a list
       *                    of vertex numbers, beginning with zero.
       *\param vertex_fixed_flags Optional array to specify which vertices
       *                    are to be marked as fixed.  If not specified,
       *                    no vertices are fixed.     
       */
	MESQUITE_EXPORT
    void fill( size_t num_vertex, const double* vtx_coords,
               size_t num_elem, EntityTopology type, 
               const size_t* connectivity,
               const bool* vertex_fixed_flags,
               MsqError& err );
    
      /**\brief For use by testing code -- create patch explicitly
       * 
       * Create a patch containing elements without any higher-order nodes.
       *
       *\param num_vertex   Number of vertices in patch
       *\param vtx_coords   Array of vertex coords.  Length must be 3*num_vertex
       *\param elem_types   The type of each element
       *\param connectivity Element connectivity, specified as a list
       *                    of vertex numbers, beginning with zero.
       *\param vertex_fixed_flags Optional array to specify which vertices
       *                    are to be marked as fixed.  If NULL,
       *                    no vertices are fixed.     
       */
	MESQUITE_EXPORT
    void fill( size_t num_vertex, const double* vtx_coords,
               size_t num_elem, const EntityTopology* elem_types,
               const size_t* connectivity,
               const bool* vertex_fixed_flags,
               MsqError& err );
    
      /**\brief For use by testing code -- create patch explicitly
       * 
       * Most general form of fill function.  Works for polygons, 
       * elements with higher-order nodes, etc.
       *
       *\param num_vertex   Number of vertices in patch
       *\param vtx_coords   Array of vertex coords.  Length must be 3*num_vertex
       *\param elem_types   The type of each element
       *\param vertex_per_elem The length of the connectivity list for each element.
       *\param connectivity Element connectivity, specified as a list
       *                    of vertex numbers, beginning with zero.
       *\param vertex_fixed_flags Optional array to specify which vertices
       *                    are to be marked as fixed.  If NULL,
       *                    no vertices are fixed.     
       */
	MESQUITE_EXPORT
    void fill( size_t num_vertex, const double* vtx_coords,
               size_t num_elem, const EntityTopology* elem_types,
               const size_t* vertex_per_elem,
               const size_t* elem_connectivity,
               const bool* vertex_fixed_flags,
               MsqError& err );
               
      /**\brief Create global patch
       *
       * Create a global patch - mesh should be initialized first.
       */
	MESQUITE_EXPORT
    void fill_global_patch( MsqError& err );
    
    
 	MESQUITE_EXPORT
   void set_mesh_entities( 
                   std::vector<Mesh::ElementHandle>& patch_elems,
                   std::vector<Mesh::VertexHandle>& free_vertices,
                   MsqError& err );
    
  private:
      //! Doesn't allow PatchData to be copied implicitly.
      //! Mementos such as PatchDataVerticesMemento should be used when necessary. 
    PatchData(const PatchData &pd);
      //! Doesn't allow a PatchData object to be assigned to another.
      //! Mementos such as PatchDataVerticesMemento should be used when necessary. 
    PatchData& operator=(const PatchData &pd);
    
  public:

    enum ComputedInfo {
      MIN_UNSIGNED_AREA = 0, //!< minimum volume or area out of all elements in the patch
      MAX_UNSIGNED_AREA, //!< maximum volume or area out of all elements in the patch
      MIN_EDGE_LENGTH, //!< minimum edge length in the patch
      MAX_EDGE_LENGTH, //!< maximum edge length in the patch
      MINMAX_SIGNED_DET2D, //!< minimum and maximum corner area out of all elements in the patch
      MINMAX_SIGNED_DET3D, //!< minimum and maximum corner volume out of all elements in the patch
      AVERAGE_DET3D, //!< average corner determinant out of all elements in the patch
      MAX_COMPUTED_INFO_ENUM
    };

    //! This function clears the patch information such as maximum volume, etc ... 
	MESQUITE_EXPORT
    void clear_computed_info() { haveComputedInfos = 0; }
    
	MESQUITE_EXPORT
    bool have_computed_info( ComputedInfo info ) const
      { return 0 != (haveComputedInfos&(1<<info)); }
    
    //! Returns the maximum volume or area out of all the elements in the patch 
    //! This information is stored in the patch and should not decrease performance
    //! when used properly. See also PatchData::clear_computed_info() .
	MESQUITE_EXPORT
    void get_minmax_element_unsigned_area(double& min, double& max, MsqError &err);
    
	MESQUITE_EXPORT
    void get_minmax_edge_length(double& min, double& max) const;

    //! Returns average corner determinant over all corners in the patch
    //! This information is stored in the patch and should not decrease performance
    //! when used properly. See also PatchData::clear_computed_info() .
//    double get_average_Lambda_3d(MsqError &err); 

      //! Removes data
 	MESQUITE_EXPORT
   void clear();
      //! Reorders the mesh data 
 	MESQUITE_EXPORT
   void reorder();

      //! number of vertices in the patch. 
    MESQUITE_EXPORT size_t num_nodes() const
      { return vertexArray.size();}
    MESQUITE_EXPORT size_t num_free_vertices() const
      { return numFreeVertices; }
    MESQUITE_EXPORT size_t num_slave_vertices() const
      { return numSlaveVertices; }
    MESQUITE_EXPORT size_t num_fixed_vertices() const
      { return num_nodes() - num_free_vertices() - num_slave_vertices(); }
      //! number of elements in the Patch.
    MESQUITE_EXPORT size_t num_elements() const
      { return elementArray.size(); }
    
    MESQUITE_EXPORT bool is_vertex_free(size_t index) const
      { return index < numFreeVertices; }
    MESQUITE_EXPORT bool is_vertex_not_free( size_t index ) const
      { return index >= numFreeVertices; }
    MESQUITE_EXPORT bool is_vertex_slave(size_t index) const
      { return index >= numFreeVertices && (index - numFreeVertices) < numSlaveVertices; }
    MESQUITE_EXPORT bool is_vertex_fixed(size_t index) const
      { return index >= numFreeVertices + numSlaveVertices; }
    
      //! number of element corners (number of vertex uses) in patch
    MESQUITE_EXPORT size_t num_corners() const;
    
      //! Returns a pointer to the start of the vertex array.
    MESQUITE_EXPORT const MsqVertex* get_vertex_array( MsqError& err ) const;
    //MsqVertex* get_vertex_array(MsqError &err);
    MESQUITE_EXPORT const MsqVertex* get_vertex_array() const { return &vertexArray[0]; }
    //MsqVertex* get_vertex_array()             { return &vertexArray[0]; }
    
      //! Returns a pointer to the start of the element array.
    MESQUITE_EXPORT const MsqMeshEntity* get_element_array( MsqError& err ) const;
    MESQUITE_EXPORT MsqMeshEntity* get_element_array(MsqError &err);
    
    MESQUITE_EXPORT size_t* get_connectivity_array( )
      { return &elemConnectivityArray[0]; }
      
    MESQUITE_EXPORT Mesh::ElementHandle* get_element_handles_array( )
      { return &elementHandlesArray[0]; }
    
    MESQUITE_EXPORT Mesh::VertexHandle* get_vertex_handles_array()
      { return &vertexHandlesArray[0]; }
    
      //! Returns the start of the vertex->element array.
      //! For each vertex in the patch, this array holds
      //! the number of elements the vertex is attached to,
      //! followed by the indices of those elements.
    //const size_t* get_vertex_to_elem_array(MsqError &err);
      //! Returns the start of the vertex->element offset
      //! array (v2e_o).  For vertex i, v2e_o[i] is the
      //! index into the vertex->element array (v2e) where
      //! vertex i's data begins.  So, v2e[v2e_o[i]] gives
      //! you the number of elements vertex i is attached
      //! to, and v2e[v2e_o[i]+1] gives you the index of
      //! the first element attached to vertex i.
    //const size_t* get_vertex_to_elem_offset(MsqError &err);
    
    //MsqVertex& vertex_by_index(size_t index);
    MESQUITE_EXPORT const MsqVertex& vertex_by_index(size_t index) const;
    MESQUITE_EXPORT MsqMeshEntity& element_by_index(size_t index);
    MESQUITE_EXPORT const MsqMeshEntity& element_by_index(size_t index) const;
    MESQUITE_EXPORT size_t get_vertex_index(MsqVertex* vertex);
    MESQUITE_EXPORT size_t get_element_index(MsqMeshEntity* element);
    
      //! Get the coordinates of vertices attached to the specified element
	MESQUITE_EXPORT
    void get_element_vertex_coordinates(size_t elem_index,
                                        std::vector<Vector3D> &coords,
                                        MsqError &err);
      /*! Get the indices of vertices of specified element. !inefficient!*/
	MESQUITE_EXPORT
    void get_element_vertex_indices(size_t elem_index,
                                    std::vector<size_t> &vertex_indices,
                                    MsqError &err);
      /*! Get the indices of the elements attached to the specified vertex. */
	MESQUITE_EXPORT
    void get_vertex_element_indices(size_t vertex_index,
                                    std::vector<size_t> &elem_indices,
                                    MsqError &err);
    
      /** Get the indices of elements adjacent to the specified vertex,
       *  and having the specified dimension */
	MESQUITE_EXPORT
    void get_vertex_element_indices( size_t vertex_index,
                                     unsigned element_dimension,
                                     std::vector<size_t>& elem_indices,
                                     MsqError& err );
    
      /*! Get indices of elements attached to specified vertex */
	MESQUITE_EXPORT
    const size_t* get_vertex_element_adjacencies( size_t vertex_index,
                                                  size_t& array_len_out,
                                                  MsqError& err );
    
      /*! Get the indices of vertices that are attached to vertex (given by
        vertex_index) by an element edge.
      */
	MESQUITE_EXPORT
    void get_adjacent_vertex_indices(size_t vertex_index,
                                     std::vector<size_t> &vert_indices,
                                     MsqError &err);
    
    
      /*! \brief Get the indices of entities attached to entity 
	(given by ent_ind).
        adj_ents is filled with the indices into the entity array of elements
        adjacent to the given element via an n-dimensional entity.
        
      */
	MESQUITE_EXPORT
    void get_adjacent_entities_via_n_dim(int n, size_t ent_ind,
                                         std::vector<size_t> &adj_ents,
                                         MsqError &err);
    
      /*! Create the arrays that store which elements are attached
        to each node.  If you know how many total vertex uses there are,
        pass it in.  Otherwise the PatchData will calculate that number.
      */
	MESQUITE_EXPORT
    void generate_vertex_to_element_data();

	MESQUITE_EXPORT
    void set_vertex_coordinates(const Vector3D &coords,
                                size_t index,
                                MsqError &err);

	MESQUITE_EXPORT
    void move_vertex( const Vector3D &delta, size_t index, MsqError &err);

      /*! Adjust the position of the specified vertex so that it
          lies on its constraining domain.  The actual domain constraint
          is managed by the MeshSet's MeshDomain object.
      */
	MESQUITE_EXPORT
    void snap_vertex_to_domain(size_t vertex_index, MsqError &err);

    /*! Returns whether a domain is associated with the MeshSet from which
        the Patch originates.
        If false, you cannot ask for a surface normal. */
	MESQUITE_EXPORT
    bool domain_set() const
    { return 0 != myDomain; }
    
      /*\brief Get domain normal at vertex location
       *
       * Get the normal of the domain associated with the passed
       * element handle at the location of the specified vertex.
       *\param vert_index  The index of the vertex in this PatchData
       *\param elem_handle The handle of the element passed to the domain 
       *\param normal_out  The resulting domain normal
       *\param err         Error flag.  Possible error conditions include:
       *                   invalid input data, no domain associated with
       *                   element, no domain at all, etc.
       */
	MESQUITE_EXPORT
    void get_domain_normal_at_vertex( size_t vert_index,
                                      Mesh::ElementHandle element,
                                      Vector3D& normal_out,
                                      MsqError& err );
    
      /*! Get the normal to the domain at the centroid (projected to the
          domain) of a given element.
          Normal is returned in Vector3D &surf_norm.  If the normal cannot
          be determined, or if the underlying domain is not a surface,
          the normal will be set to (0,0,0).
          Check PatchData::domain_set() is not false first.
      */
	MESQUITE_EXPORT
    void get_domain_normal_at_element(size_t elem_index, 
                                      Vector3D &surf_norm,
                                      MsqError &err);
    
      /** Get surface normals at element corners.
       *  normals_out must be of sufficient size to hold
       *  the normals of all the corners.
       **/
	MESQUITE_EXPORT
    void get_domain_normals_at_corners( size_t element_index,
                                        Vector3D normals_out[],
                                        MsqError& err ) ;
                                        
 	MESQUITE_EXPORT
    void get_domain_normal_at_corner( size_t elemen_index,
                                      unsigned corner,
                                      Vector3D& normal,
                                      MsqError& err );
    
	MESQUITE_EXPORT
    void get_domain_normal_at_mid_edge( size_t element_index,
                                        unsigned edge_number,
                                        Vector3D& normal,
                                        MsqError& err );

      //! Alternative signature. Same functionality.
	MESQUITE_EXPORT
    void get_domain_normal_at_element(const MsqMeshEntity* elem_ptr,
                                      Vector3D &surf_norm, MsqError &err)  
    { get_domain_normal_at_element(size_t(elem_ptr-&(elementArray[0])), surf_norm, err); }
    
	MESQUITE_EXPORT
    void get_domain_normal_at_sample( size_t element_index,
                                      Sample location,
                                      Vector3D &surf_norm, MsqError &err)  
    {
      switch(location.dimension) {
        case 0:
          get_domain_normal_at_corner( element_index, location.number, surf_norm, err );
          break;
        case 1:
          get_domain_normal_at_mid_edge( element_index, location.number, surf_norm, err );
          break;
        case 2:
          assert(location.number == 0);
          get_domain_normal_at_element( element_index, surf_norm, err );
          break;
        default:
          MSQ_SETERR(err)("Invalid dimension for surface element subentity.\n", MsqError::INVALID_ARG );
      }
    }

      //! Moves free vertices and then snaps the free vertices to the domain.
      /*\param dk an array of directions, ordered like the vertices in
        the PatchData.
        \param nb_vtx number of vertices.
        \param step_size a scalar that multiplies the vectors given in dk.
      */
	MESQUITE_EXPORT
    void move_free_vertices_constrained(Vector3D dk[], size_t nb_vtx,
                                        double step_size, MsqError &err);
    
    /*! Moves free vertices from a memento position along a certain direction 
      and then snaps the free vertices to the domain.
      \param dk an array of directions, ordered like the vertices in
      the PatchData.
      \param nb_vtx number of vertices.
      \param step_size a scalar that multiplies the vectors given in dk.
    */
	MESQUITE_EXPORT
    void set_free_vertices_constrained(PatchDataVerticesMemento* memento, 
                                       Vector3D dk[], size_t nb_vtx,
                                       double step_size, MsqError &err);
    
    //! Project gradient vector terms onto geometric domain
	MESQUITE_EXPORT
    void project_gradient( std::vector<Vector3D>& gradient, MsqError& err );

      //!Calculates the distance each vertex has moved from its original
      //!position as defined by the PatchDataVerticesMememnto.
	MESQUITE_EXPORT
    double get_max_vertex_movement_squared(PatchDataVerticesMemento* memento,
                                           MsqError &err);
    
      //! Updates the underlying mesh (the Mesquite::Mesh implementation) with
      //! new node coordinates and flag values.
	MESQUITE_EXPORT
    void update_mesh(MsqError &err);
    
      //! Calculate new location for all slave higher-order nodes using
      //! mapping function.  Called by update_mesh().
	MESQUITE_EXPORT
    void update_slave_node_coordinates( MsqError& err );
	MESQUITE_EXPORT
    void update_slave_node_coordinates( const size_t* elem_indices,
                                        size_t num_elem,
                                        MsqError& err );
    
      //!Remove the soft_fixed flag from all vertices in the patch.
	MESQUITE_EXPORT
    void set_all_vertices_soft_free(MsqError &err);
      //!Add a soft_fixed flag to all vertices in the patch.
	MESQUITE_EXPORT
    void set_all_vertices_soft_fixed(MsqError &err);
      //!Add a soft_fixed flag to all free vertices in the patch.
	MESQUITE_EXPORT
    void set_free_vertices_soft_fixed(MsqError &err);

      //!Mark vertex as culled (soft fixed)
	MESQUITE_EXPORT
    void set_vertex_culled( size_t vtx_index )
      { vertexArray[vtx_index].flags() |= MsqVertex::MSQ_CULLED; }
      //!Mark vertex as culled (soft fixed)
	MESQUITE_EXPORT
    void clear_vertex_culled( size_t vtx_index )
      { vertexArray[vtx_index].flags() &= ~MsqVertex::MSQ_CULLED; }
      //! check if vertex is culled
	MESQUITE_EXPORT
    int check_vertex_culled( size_t vtx_index ) const
      { return vertexArray[vtx_index].get_flags() | MsqVertex::MSQ_CULLED; }
    
      //! Fills a PatchData with the elements attached to a center vertex.
      //! Note that all entities in the sub-patch are copies of the entities
      //! in 'this' patch.  As such, moving a vertex in the sub-patch
      //! won't move the corresponding vertex in the source patch.  Also,
      //! calling 'update_mesh()' on the sub-patch WILL modify the TSTT
      //! mesh, but the source patch won't see the changes.
	MESQUITE_EXPORT
    void get_subpatch(size_t center_vertex_index,
                      unsigned num_adj_elem_layers,
                      PatchData &pd_to_fill,
                      MsqError &err);
    
	MESQUITE_EXPORT
    void get_free_vertex_coordinates( std::vector<Vector3D>& coords_out ) const;
    
      //! Creates a memento that holds the current
      //! state of the PatchData coordinates. 
	MESQUITE_EXPORT
    PatchDataVerticesMemento* create_vertices_memento( MsqError &err );
    
      //! reinstantiates a memento to holds the current
      //! state of the PatchData coordinates. Improves memory management.
	MESQUITE_EXPORT
    void recreate_vertices_memento( PatchDataVerticesMemento* memento, 
                                    MsqError &err );
    
    //! Restore the PatchData coordinates to the state
    //! contained in the memento.
	MESQUITE_EXPORT
    void set_to_vertices_memento(PatchDataVerticesMemento* memento,
                                 MsqError &err);

    //! Sets the originating meshSet. This is normally done in MeshSet::get_next_patch().
    //! This function is only for tests purposes. 
	MESQUITE_EXPORT
    void set_mesh(Mesh* ms);
    
    //! Returns the originating meshSet.
	MESQUITE_EXPORT
    Mesh* get_mesh() const
      { return myMesh; }
      
	MESQUITE_EXPORT
    void set_domain( MeshDomain* dm );
    
	MESQUITE_EXPORT
    MeshDomain* get_domain() const
      { return myDomain; }
    
    
	MESQUITE_EXPORT
    const Settings* get_settings() const
      { return mSettings; }
	MESQUITE_EXPORT
    const MappingFunction* get_mapping_function( EntityTopology type ) const
      { return mSettings->get_mapping_function(type); }
	MESQUITE_EXPORT
    const MappingFunction2D* get_mapping_function_2D( EntityTopology type ) const
      { return mSettings->get_mapping_function_2D(type); }
	MESQUITE_EXPORT
    const MappingFunction3D* get_mapping_function_3D( EntityTopology type ) const
      { return mSettings->get_mapping_function_3D(type); }
    
    //! Get R^3 coordinates for logical sample location.
	MESQUITE_EXPORT
    void get_sample_location( size_t element_index,
                              Sample sample,
                              Vector3D& result,
                              MsqError& err ) const;  
    
    //! This function returns a NodeSet indicating which
    //! nodes in the specified element are not slaved.
	MESQUITE_EXPORT
    NodeSet non_slave_node_set( size_t elem_idx ) const;  
    
	MESQUITE_EXPORT
    NodeSet get_samples( size_t element, NodeSet non_slave_nodes ) const
    {
        // If we have a mapping function, use it
      const EntityTopology type = element_by_index(element).get_element_type();
      const MappingFunction* f;
      if (mSettings && (f = mSettings->get_mapping_function(type)))
        return f->sample_points( non_slave_nodes );
        // Otherwise default to sampling at all non-slave nodes
      non_slave_nodes.set_all_corner_nodes(type);
      return non_slave_nodes;
    }
    
	MESQUITE_EXPORT
    NodeSet get_samples( size_t element ) const
      { return get_samples( element, non_slave_node_set( element ) ); }
    
	MESQUITE_EXPORT
    void get_samples( size_t element, std::vector<Sample>& samples_out, MsqError& err ) const;
    
    //! Display the coordinates and connectivity information
    friend std::ostream& operator<<( std::ostream&, const PatchData& );
   
   private:
   
    /* allow access to the following to functions */
    friend class Mesquite::ExtraData;    
    /**\brief Attach an ExtraData object to this PatchData */
    bool attach_extra_data( ExtraData* data );
    /**\brief Remove an ExtraData object from this PatchData */
    bool remove_extra_data( ExtraData* data );

    /**\brief notify all attached ExtraData instances that patch contents have changed */
    void notify_new_patch( );
    /**\brief notify all attached ExtraData instances that a subpatch is being initalized 
     *\param sub_patch  The new, already populated subpatch
     *\param vertex_index_map For the i-th vertex in the subpatch, the
     *                  i-th entry in this list is the corresponding index in 
     *                  this patch.
     *\param element_index_map For the i-th element in the subpatch, the
     *                  i-th entry in this list is the corresponding index in 
     *                  this patch.
     */
    void notify_sub_patch( PatchData& sub_patch, 
                           const size_t* vertex_index_map,
                           const size_t* element_index_map,
                           MsqError& err );
    /**\brief notify all attached ExtraData instances that this patch is being destroyed */
    void notify_patch_destroyed();

      /** Call before initialize_data to change vertex_flags for 
       *  higher-order nodes to MSQ_DEPENDENT.
       */
    void enslave_higher_order_nodes( const size_t* element_offset_array,
                                     unsigned char* vertex_flags,
                                     MsqError& err ) const;

      /** Call after filling vertex handle and connectivity arrays to
       * finish initializing the PatchData.  Reorders vertex handles array
       * such that all higher-order nodes are at end of array, updates
       * element connectivity array appropriately, initalizes numCornerVertices,
       * and per-element vertex and node counts.
       *
       * NOTE:  If the patch contains higher-order elements, this function
       *        will re-order the nodes in the vertex array. Do *NOT* assume
       *        vertex indices are the same after calling this function!
       *
       * NOTE:  This function expects the following data to be initalized:
       *         vertexHandlesArray
       *         elemConnectivityArray
       *         the topology type for all elements in elementArray
       *        The function assumes the following data has not been
       *        initialized and therefore does not need to be updated:
       *         vertexArray
       *
       * \param elem_offset_array Offset into connectivity array for each element
       */
    void initialize_data( size_t* elem_offset_array, unsigned char* vertex_flags, MsqError& err );
    
      /** Code common to misc. methods for populating patch data.
       *  Remove duplicates from an array of handles.
       *\param handles    The array of handles to uniquify.
       *\param count      As input, the lenght of the #handles
       *                  array.  As output, the number of unique
       *                  handles remaining in the array.
       *\param index_map  If non-null, this must be an array of the
       *                  same length as the handles array.  If this
       *                  array is passed, the entry cooresponding
       *                  to each handle in the input #handles array will
       *                  be set to the index of that handle in the output
       *                  array.
       */
    static void make_handles_unique( Mesh::EntityHandle* handles,
                                     size_t& count,
                                     size_t* index_map = 0 );
    
      /*\brief Note that the passed info has been calculated and stored */
    void note_have_info( ComputedInfo info )
      { haveComputedInfos |= (1<<info); }
      
      /*\brief Update cached domain normal data */
    void update_cached_normals( MsqError& );

    Mesh* myMesh;              //!< The Mesh used to fill this PatchData [may be NULL]
    MeshDomain* myDomain;      //!< The geometric domain of the mesh [may be NULL]
    
      //! Cached data for vertices in PatchData::vertexHandlesArray,
      //! or vertex data for a temporary patch.
    std::vector<MsqVertex> vertexArray;
      //! The list of handles for the vertices in this patch
      //! May be empty if PatchData::myMesh is NULL
    std::vector<Mesh::VertexHandle> vertexHandlesArray;
      //! The number of vertices in PatchData::vertexArray that are
      //! free vertices.  The vertex array is sorted such that
      //! free vertices are first in the array.  This value
      //! is therefore the offset at which slave vertices begin
      //! in the array.
    size_t numFreeVertices;
      //! The number of slave vertices in vertexArray.  The
      //! vertices are ordered such that all fixed vertices occur
      //! after the slave vertices.  Therefore the offset at which
      //! the fixed vertices begin is numFreeVertices+numSlaveVertices
    size_t numSlaveVertices;
      //! Cached data for elements in PatchData::elementHandlesArray
      //! or element data for a temporary patch.
    std::vector<MsqMeshEntity> elementArray;
      //! The hist of handles for elements in this patch.
      //! May be empty if PatchData::myMesh is NULL
    std::vector<Mesh::ElementHandle> elementHandlesArray;
      //! Element connectivity data.  The concatenation of the 
      //! connectivity list of each element in PatchData::elementArray.
      //! Each element in PatchData::elementArray has a pointer into
      //! this array at the correct offset for that element's connectivity data.
    std::vector<size_t> elemConnectivityArray;
      //! The concatenation of the adjacency lists of all the vertices
      //! in PatchData::vertexArray.  Each value in the array is an index into 
      //! PatchData::elementArray indicating that the corresponding element uses
      //! the vertex.  May be empty if vertex adjacency data has not been
      //! requested.
    std::vector<size_t> vertAdjacencyArray;
      //! This array is indexed by vertex indices and specifies the
      //! offset in \vertAdjacencyArray at which the adjacency list
      //! for the corresponding vertex begins.  May be empty if vertex 
      //! adjacency data has not been requested.
    std::vector<size_t> vertAdjacencyOffsets;
      //! Index into normalData at which the normal for the corresponding
      //! vertex index is located. Only vertices constrained to a single
      //! domain with a topological dimension of 2 have a unique domain
      //! normal.
    std::vector<unsigned> vertexNormalIndices;
      //! Storage space for cached domain normal data.  Pointers in
      //! PatchData::vertexNormalPointers point into this list.
    std::vector<Vector3D> normalData;
      //! Storage space for cached domain DOF for vertices.  IF
      //! a domain exists and PatchData::normalData is not empty, but
      //! this array is, it may be assumed that all vertices have
      //! have a DOF == 2.
    std::vector<unsigned short> vertexDomainDOF;
    
      // Arrays in which to store temporary data
      // (avoids reallocation of temp space)
    std::vector<size_t> offsetArray;
    std::vector<unsigned char> byteArray;
    std::vector<bool> bitMap;
    bool* boolArray;
    size_t boolArraySize;
    bool* get_bool_array( size_t size ) {
      if (boolArraySize < size)
        boolArray = (bool*)realloc( boolArray, (boolArraySize = size) );
      return boolArray;
    }
    
      // Patch Computed Information (maxs, mins, etc ... )
    double computedInfos[MAX_COMPUTED_INFO_ENUM];
      // Bit map indicating which values in PatchData::computedInfos
      // are valud (which values have been calculated.)
    unsigned haveComputedInfos;
    
    ExtraData* dataList;
    
    const Settings* mSettings;
    static const Settings defaultSettings;

  };
  
  void print_patch_data( const PatchData& pd );
  
  
  /*! \brief Contains a copy of the coordinates of a PatchData.

    Use PatchDataVerticesMemento when you want to change the coordinates
    of a PatchData object but also have the option to restore them.
    This class can only be instantiated through PatchData::create_vertices_memento().
  */
  class PatchDataVerticesMemento
  {
  public:
    void clear()
    {
      originator = 0;
      vertices.clear();
      normalData.clear();
    }
  private:
    // Constructor accessible only to originator (i.e. PatchData)
    friend class PatchData;
    PatchDataVerticesMemento() 
      : originator(0)
    {}
    
    PatchData* originator; //!< PatchData whose state is kept
    std::vector<MsqVertex> vertices;
    std::vector<Vector3D> normalData;
  };

  inline void PatchData::clear()
  {
    vertexArray.clear();
    vertexHandlesArray.clear();
    elementArray.clear();
    elementHandlesArray.clear();
    elemConnectivityArray.clear();
    vertAdjacencyArray.clear();
    vertAdjacencyOffsets.clear();
    vertexNormalIndices.clear();
    normalData.clear();
    //vertexDomainDOF.clear();
    numFreeVertices = 0;
    numSlaveVertices = 0;
    haveComputedInfos = 0;
    myMesh = 0;
    myDomain = 0;
  }
  
  
  

  /*! \brief Returns an array of all vertices in the PatchData.
  */
  inline const MsqVertex* PatchData::get_vertex_array(MsqError &err) const 
  {
    if (vertexArray.empty()) 
      MSQ_SETERR(err)( "No vertex array defined", MsqError::INVALID_STATE );
    return &vertexArray[0];
  }
  //inline MsqVertex* PatchData::get_vertex_array(MsqError &err) 
  //{
  //  if (vertexArray.empty()) 
  //    MSQ_SETERR(err)( "No vertex array defined", MsqError::INVALID_STATE );
  //  return &vertexArray[0];
  //}
  
  /*! \brief Returns the PatchData element array.
  */
  inline const MsqMeshEntity* PatchData::get_element_array(MsqError &err) const
  {
    if (elementArray.empty()) 
      MSQ_SETERR(err)( "No element array defined", MsqError::INVALID_STATE );
    return &elementArray[0];
  }
  inline MsqMeshEntity* PatchData::get_element_array(MsqError &err)
  {
    if (elementArray.empty()) 
      MSQ_SETERR(err)( "No element array defined", MsqError::INVALID_STATE );
    return &elementArray[0];
  }
 
  /*! \brief set the coordinates of a vertex in the raw array
  */
  inline void PatchData::set_vertex_coordinates(const Vector3D &coords,
                                                size_t index,
                                                MsqError &err) 
  {
    if (index >= vertexArray.size()) {
      MSQ_SETERR(err)( "Index bigger than numVertices.", MsqError::INVALID_ARG );
      return;
    }
    
    vertexArray[index] = coords;
    
    if (numSlaveVertices) {
      size_t num_elem;
      const size_t *indices;
      indices = get_vertex_element_adjacencies( index, num_elem, err ); MSQ_ERRRTN(err);
      update_slave_node_coordinates( indices, num_elem, err ); MSQ_ERRRTN(err);
    }
  }
  inline void PatchData::move_vertex( const Vector3D &delta,
                                      size_t index,
                                      MsqError &err) 
  {
    if (index >= vertexArray.size()) {
      MSQ_SETERR(err)( "Index bigger than numVertices.", MsqError::INVALID_ARG );
      return;
    }
    
    vertexArray[index] += delta;
    
    if (numSlaveVertices) {
      size_t num_elem;
      const size_t *indices;
      indices = get_vertex_element_adjacencies( index, num_elem, err ); MSQ_ERRRTN(err);
      update_slave_node_coordinates( indices, num_elem, err ); MSQ_ERRRTN(err);
    }
  }
  
  //inline MsqVertex& PatchData::vertex_by_index(size_t index)
  //{
  //  return vertexArray[index];
  //}
  
  inline const MsqVertex& PatchData::vertex_by_index( size_t index ) const
    { return vertexArray[index]; }
  
  inline MsqMeshEntity& PatchData::element_by_index(size_t index)
  {
    return elementArray[index];
  }
  
  inline const MsqMeshEntity& PatchData::element_by_index( size_t index ) const
    { return elementArray[index]; }
  
  /*! gets the index of a vertex in the PatchData vertex array,
    given a pointer to the vertex. */
  inline size_t PatchData::get_vertex_index(MsqVertex* vertex)
  {
    return vertex - &vertexArray[0];
  }
  
  inline size_t PatchData::get_element_index(MsqMeshEntity* element)
  {
    return element - &elementArray[0];
  }

  inline void PatchData::get_free_vertex_coordinates( std::vector<Vector3D>& coords_out ) const
  {
    coords_out.resize( num_free_vertices() );
    std::copy( vertexArray.begin(), vertexArray.begin()+num_free_vertices(), 
                   coords_out.begin() );
  }
    

  
  /*! 
    This function instantiate PatchDataVerticesMemento object and returns a pointer to it.
    The PatchDataVerticesMemento contains the current state of the PatchData coordinates.
    It can be used to restore the same PatchData object to those coordinates.

    It is the responsibility of the caller to discard the PatchDataVerticesMemento
    when not needed any more.
  */
  inline PatchDataVerticesMemento* PatchData::create_vertices_memento(MsqError& err)
  {
    PatchDataVerticesMemento* memento = new PatchDataVerticesMemento;
    recreate_vertices_memento( memento, err );
    if (MSQ_CHKERR(err)) {
      delete memento;
      return 0;
    }
    return memento;
  }
  
  /*! 
    This function reuses an existing PatchDataVerticesMemento object.
    The PatchDataVerticesMemento contains the current state of the PatchData coordinates.
    It can be used to restore the same PatchData object to those coordinates.
    
    It is the responsibility of the caller to delete the PatchDataVerticesMemento
    when it is no longer needed.
  */
  inline void PatchData::recreate_vertices_memento(PatchDataVerticesMemento* memento, 
                                                   MsqError& /*err*/)
  {
    memento->originator = this;
    
    size_t num_vtx = num_free_vertices() + num_slave_vertices();
    
    memento->vertices.resize( num_vtx );
    std::copy( vertexArray.begin(), vertexArray.begin()+num_vtx, memento->vertices.begin() );
    
    int num_normal;
    if (normalData.empty())
      num_normal = 0;
    else if (vertexNormalIndices.empty()) 
      num_normal = num_vtx;
    else {
      num_normal = num_vtx;
      while (num_normal != 0 && vertexNormalIndices[--num_normal] >= normalData.size());
      if (num_normal == 0) {
        if (vertexNormalIndices[0] < normalData.size())
          num_normal = vertexNormalIndices[0] + 1;
      }
      else 
        num_normal = vertexNormalIndices[num_normal] + 1;
    }
    
    memento->normalData.resize( num_normal );
    std::copy( normalData.begin(), normalData.begin()+num_normal, memento->normalData.begin() );
  }
  
  /*! 
    This function restores a PatchData object coordinates to a previous state hold in
    a PatchDataVerticesMemento object (see create_vertices_memento() ).

    The function checks whether the memento originates from this particular PatchData object.
    The function does not destroy the memento object: this is the caller responsibility.
  */
  inline void PatchData::set_to_vertices_memento(PatchDataVerticesMemento* memento,
                                                 MsqError &err)
  {
    if (memento->originator != this)
    {
      MSQ_SETERR(err)("Memento may only be used to restore the PatchData "
                      "object from which it was created.",
                      MsqError::INVALID_ARG);
      return;
    }
    
    if (memento->vertices.size() != num_free_vertices()+num_slave_vertices())
    {
      MSQ_SETERR(err)("Unable to restore patch coordinates.  Number of "
                      "vertices in PatchData has changed.",
                      MsqError::INVALID_STATE);
      return;
    }
    
      // copies the memento array into the PatchData array.
    std::copy( memento->vertices.begin(), memento->vertices.end(), vertexArray.begin() );
    std::copy( memento->normalData.begin(), memento->normalData.end(), normalData.begin() );
  }
      
} // namespace


#endif