/usr/include/trilinos/MeshImplData.hpp is in libtrilinos-dev 10.4.0.dfsg-1ubuntu2.
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MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2004 Lawrence Livermore National Laboratory. Under
the terms of Contract B545069 with the University of Wisconsin --
Madison, Lawrence Livermore National Laboratory retains certain
rights in this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
kraftche@cae.wisc.edu
***************************************************************** */
#ifndef MESQUITE_MESH_IMPL_DATA_HPP
#define MESQUITE_MESH_IMPL_DATA_HPP
#include "Mesquite.hpp"
#include "Vector3D.hpp"
#include "MeshInterface.hpp"
#include <vector>
#include <sys/types.h>
namespace MESQUITE_NS {
class MsqError;
/** Class to store mesh representation for MeshImpl */
class MeshImplData {
public:
MeshImplData() : haveSlavedFlags(false) {}
/** Clear all data */
void clear();
/** Get number of vertices, does not include mid-nodes */
size_t num_vertices() const;
/** Get number of elements */
size_t num_elements() const;
/** Get number of vertex uses (sum of connectivity length for all elements)
* Does not count mid-nodes */
size_t num_vertex_uses() const;
size_t max_vertex_index() const { return vertexList.size(); }
size_t max_element_index() const { return elementList.size(); }
/** Copy internal representation into CSR rep
* Does not include mid-nodes. */
void copy_mesh( size_t* vertex_handle_array,
size_t* element_hanlde_array,
size_t* element_conn_offsets,
size_t* element_conn_indices );
/** Get all vertices, including mid-nodes */
void all_vertices( std::vector<size_t>& list, MsqError& err ) const;
/** Get all elements */
void all_elements( std::vector<size_t>& list, MsqError& err ) const;
/** Check if passed vertex index is valid */
inline bool is_vertex_valid( size_t index ) const
{return index < vertexList.size() && vertexList[index].valid; }
/** Check if passed element index is valid */
inline bool is_element_valid( size_t index ) const
{ return index < elementList.size() &&
!elementList[index].connectivity.empty(); }
/** Check if the specified node is used as a mid-node on any element */
bool is_mid_node( size_t index ) const;
/** Check if the specified node is used as a corner vertex on any element */
bool is_corner_node( size_t index ) const;
/** Get vertex coordinates */
const Vector3D& get_vertex_coords( size_t index, MsqError& err ) const;
/** Set vertex coordinates */
void set_vertex_coords( size_t index,
const Vector3D& coords,
MsqError& err );
/** Get vertex fixed flag */
bool vertex_is_fixed( size_t index, MsqError& err ) const;
/** Get vertex slaved flag */
bool vertex_is_slaved( size_t index, MsqError& err ) const;
/** Set vertex fixed flag */
void fix_vertex( size_t index, bool flag, MsqError& err );
/** Set vertex slaved flag */
void slave_vertex( size_t index, bool flag, MsqError& err );
/** Get vertex byte */
unsigned char get_vertex_byte( size_t index, MsqError& err ) const;
/** Set vertex byte */
void set_vertex_byte( size_t index, unsigned char value, MsqError& err );
/** Get element type */
EntityTopology element_topology( size_t index, MsqError& err ) const;
/** Set element type */
void element_topology( size_t index, EntityTopology type, MsqError& err );
/** Get element connectivity list, including mid-nodes */
const std::vector<size_t>& element_connectivity( size_t index, MsqError& err ) const;
/** Get vertex adjacency list */
const std::vector<size_t>& vertex_adjacencies( size_t index, MsqError& err ) const;
/** Allocate space for specified number of vertices */
void allocate_vertices( size_t count, MsqError& err );
/** Allocate space for specified number of elements */
void allocate_elements( size_t count, MsqError& err );
/** Set allocated but unset veretx to specified values */
void reset_vertex( size_t index,
const Vector3D& coords,
bool fixed,
MsqError& err );
/**
* Clear element at specified index (if any) including
* connectivity and adjacency data, and re-initialize with
* passed data.
*/
void reset_element( size_t index,
const std::vector<long>& vertices,
EntityTopology topology,
MsqError& err );
void reset_element( size_t index,
const std::vector<size_t>& vertices,
EntityTopology topology,
MsqError& err );
/** Add a new vertex */
size_t add_vertex( const Vector3D& coords, bool fixed, MsqError& err );
/** Add a new element */
size_t add_element( const std::vector<long>& vertices,
EntityTopology topology,
MsqError& err );
size_t add_element( const std::vector<size_t>& vertices,
EntityTopology topology,
MsqError& err );
/** Delete a vertex - may not be referenced by any element */
void delete_vertex( size_t index, MsqError& err );
/** Delete an element */
void delete_element( size_t index, MsqError& err );
/** Get all mid-nodes and their adjacent corner vertices */
void copy_higher_order( std::vector<size_t>& mid_nodes,
std::vector<size_t>& vertices,
std::vector<size_t>& vertex_indices,
std::vector<size_t>& index_offsets,
MsqError& err );
/** \brief Get elements adjacent to ALL of the passed nodes.
*
* Return the list of elements that is the intersection of the
* adjacency lists of the specified vertices.
*/
void get_adjacent_elements( std::vector<size_t>::const_iterator nodes,
std::vector<size_t>::const_iterator nodes_end,
std::vector<size_t>& elems_out,
MsqError& err );
/**\brief Skin mesh
*
* Get the boundary of a mesh as element sides
*
*\param sides Element sides as pairs of values : { elem_index, side_number }
*/
void skin( std::vector<size_t>& sides, MsqError& err );
bool have_slaved_flags() const
{ return haveSlavedFlags; }
private:
/**\brief helper function for skinning
*
* Check if any elements adjacent to a side of an element
* are of the same dimension as the input element.
*\param elem The element
*\param nodes The nodes composing the side of the element
*/
bool has_adjacent_elements( size_t elem,
const std::vector<size_t>& nodes,
MsqError& err );
/** Clear existing element data */
void clear_element( size_t index, MsqError& err );
/** Set cleared element */
void set_element( size_t index,
const std::vector<long>& vertices,
EntityTopology topology,
MsqError& err );
/** Set cleared element */
void set_element( size_t index,
const std::vector<size_t>& vertices,
EntityTopology topology,
MsqError& err );
/** Struct holding a vertex */
struct Vertex {
Vertex( const Vector3D& pos, bool is_fixed )
: coords(pos), midcount(0), fixed(is_fixed), valid(true), byte('\0') {}
Vertex() : midcount(0), valid(false), byte('\0') {}
Vector3D coords; /**< location */
std::vector<size_t> adjacencies; /**< indices of adjacent elements */
unsigned midcount; /**< num elements referencing this as a mid-node */
bool fixed; /**< is fixed */
bool slaved;
bool valid; /**< is a valid (initialized) array entry */
unsigned char byte; /**< mark */
};
/** Struct holding an element */
struct Element {
std::vector<size_t> connectivity; /**< list of vertex indices */
EntityTopology topology; /**< element type */
Element()
: topology(MIXED)
{}
};
std::vector<Vertex> vertexList; /**< Array of vertices */
std::vector<Element> elementList; /**< Array of elements */
/** List of unused indices in vertex list */
std::vector<size_t> deletedVertexList;
/** List of unused indices in element list */
std::vector<size_t> deletedElementList;
bool haveSlavedFlags;
};
/**\brief VertexIterator for MeshImpl
*
* Iterate over valid vertex indices
*/
class MeshImplVertIter : public VertexIterator
{
private:
MeshImplData* mesh;
size_t index;
public:
MeshImplVertIter( MeshImplData* data )
: mesh(data) { restart(); }
virtual ~MeshImplVertIter();
virtual void restart();
virtual void operator++();
virtual Mesh::VertexHandle operator*() const;
virtual bool is_at_end() const;
};
/**\brief ElementIterator for MeshImpl
*
* Iterate over valid element indices
*/
class MeshImplElemIter : public ElementIterator
{
private:
MeshImplData* mesh;
size_t index;
public:
MeshImplElemIter( MeshImplData* data )
: mesh(data) { restart(); }
virtual ~MeshImplElemIter();
virtual void restart();
virtual void operator++();
virtual Mesh::ElementHandle operator*() const;
virtual bool is_at_end() const;
};
} // namespace Mesquite
#endif
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