/usr/include/trilinos/MeshDomain1D.hpp is in libtrilinos-dev 10.4.0.dfsg-1ubuntu2.
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MESQUITE -- The Mesh Quality Improvement Toolkit
Copyright 2008 Sandia National Laboratories. Developed at the
University of Wisconsin--Madison under SNL contract number
624796. The U.S. Government and the University of Wisconsin
retain certain rights to this software.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
(lgpl.txt) along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(2008) kraftche@cae.wisc.edu
***************************************************************** */
/** \file MeshDomain1D.hpp
* \brief
* \author Jason Kraftcheck
*/
#ifndef MSQ_MESH_DOMAIN1D_HPP
#define MSQ_MESH_DOMAIN1D_HPP
#include "Mesquite.hpp"
#include "MeshInterface.hpp"
#include "MsqGeomPrim.hpp"
namespace MESQUITE_NS {
class MESQUITE_EXPORT PointDomain : public MeshDomain
{
private:
Vector3D mGeom;
public:
PointDomain( const Vector3D& location ) : mGeom(location) {}
const Vector3D& geom() const { return mGeom; }
virtual void snap_to(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void element_normal_at(Mesh::ElementHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at( const Mesh::VertexHandle* handles,
Vector3D coordinates[],
unsigned count,
MsqError& err ) const;
virtual void closest_point( Mesh::VertexHandle handle,
const Vector3D& position,
Vector3D& closest,
Vector3D& normal,
MsqError& err ) const;
virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
unsigned short* dof_array,
size_t num_handles,
MsqError& err ) const;
};
class MESQUITE_EXPORT LineDomain : public MeshDomain
{
private:
MsqLine mGeom;
public:
LineDomain( const Vector3D& point, const Vector3D& dir )
: mGeom( point, dir )
{}
LineDomain( const MsqLine& line )
: mGeom( line )
{}
const MsqLine& geom() const { return mGeom; }
virtual void snap_to(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void element_normal_at(Mesh::ElementHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at( const Mesh::VertexHandle* handles,
Vector3D coordinates[],
unsigned count,
MsqError& err ) const;
virtual void closest_point( Mesh::VertexHandle handle,
const Vector3D& position,
Vector3D& closest,
Vector3D& normal,
MsqError& err ) const;
virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
unsigned short* dof_array,
size_t num_handles,
MsqError& err ) const;
};
class MESQUITE_EXPORT CircleDomain : public MeshDomain
{
private:
MsqCircle mGeom;
public:
CircleDomain( const Vector3D& center, const Vector3D& normal, double radius )
: mGeom( center, normal, radius )
{}
CircleDomain( const MsqCircle& circle )
: mGeom( circle )
{}
const MsqCircle& geom() const { return mGeom; }
virtual void snap_to(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at(Mesh::VertexHandle entity_handle,
Vector3D &coordinate) const;
virtual void element_normal_at(Mesh::ElementHandle entity_handle,
Vector3D &coordinate) const;
virtual void vertex_normal_at( const Mesh::VertexHandle* handles,
Vector3D coordinates[],
unsigned count,
MsqError& err ) const;
virtual void closest_point( Mesh::VertexHandle handle,
const Vector3D& position,
Vector3D& closest,
Vector3D& normal,
MsqError& err ) const;
virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
unsigned short* dof_array,
size_t num_handles,
MsqError& err ) const;
};
} // namespace Mesquite
#endif
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