/etc/vga/libvga.config is in libsvga1 1:1.4.3-31.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 | # Configuration file for svgalib. Default location is /etc/vga.
# Other config file locations: ~/.svgalibrc
# where SVGALIB_CONFIG_FILE points
# Lines starting with '#' are ignored.
# If you have two vga cards with the same pci vendor id, svgalib will try
# to use the first one, even if the second one is active. In that case,
# use PCIStart to force starting the search for a vga card only at a
# specific bus and device numbers. For example, an AGP card is usually on
# bus 1, while pci is on bus 0, so to use the AGP card, uncomment:
# PCIStart 1 0
# Have a deep look at README.config to see what can do here (especially
# for mach32).
# Mouse type:
# mouse Microsoft # Microsoft
# mouse MouseSystems # Mouse Systems
# mouse MMSeries # Logitech MM Series
# mouse Logitech # Logitech protocol (old, newer mice use Microsoft protocol)
# mouse Busmouse # Bus mouse
# mouse PS2 # PS/2 mouse
# mouse MouseMan # Logitech MouseMan
# mouse Spaceball # Spacetec Spaceball
# mouse IntelliMouse # Microsoft IntelliMouse or Logitech MouseMan+ on serial port
# mouse IMPS2 # Microsoft IntelliMouse or Logitech MouseMan+ on PS/2 port
# mouse pnp # plug'n'pray
# mouse WacomGraphire # Wacom Graphire tablet/mouse
# mouse DRMOUSE4DS # Digital Research double-wheeled mouse
# mouse none # None
mouse unconfigured
# (DEBIAN NOTE: the mouse used to default to microsoft, but this was changed
# to fix bug #13458. If your mouse used to work fine, you can simply change
# it back to read "microsoft" again. If you are careful to change *only that
# one word*, and not to add or remove extra whitespace, the package
# installation will continue to update this file without requiring user
# intervention because of a modified config file.
# This applies to all mouse types, not just microsoft.)
# Mouse/keyboard customisation by 101 (Attila Lendvai). If you have any good
# ideas you can reach me at 101@kempelen.inf.bme.hu
# mouse_accel_type normal # No acceleration while delta is less then
# threshold but delta is multiplied by
# mouse_accel_mult if more. Originally done by
# Mike Chapman mike@paranoia.com
mouse_accel_type power # The acceleration factor is a power function
# of delta until it reaches m_accel_mult. It
# starts from the coordinate
# [1, 1 + m_accel_offset] and goes to
# [m_accel_thresh, m_accel_mult]. If delta
# is bigger then m_accel_thresh it is a plain
# constant (m_accel_mult). It is the f(delta)
# function with which the delta itself will be
# multiplied. m_accel_offset is 1 by default,
# so for delta = 1 the accelerated delta will
# remain 1 (You don't lose resolution). The
# starting point of the f(delta) function
# might be moved along the Y axis up/down with
# m_accel_offset thus defining the initial
# minimum acceleration (for delta = 1).
# Basically it's like the normal mode but the
# acceleration factor grows as you move your
# mouse faster and faster, not just turns in
# and out. Threshold is the point from where
# the f(delta) function gets linear.
# This is the one I use for *uaking... =)
# mouse_accel_type off # No comment...
mouse_accel_mult 60 # This is the number with which delta will
# be multiplied. Basically it's the number
# that defines how big the acceleration will
# be
mouse_accel_thresh 4 # This is the threshold. See description by
# power
mouse_accel_power 0.8 # This is the second parameter of the power
# function used in power mode. Used only by
# the power mode
mouse_accel_offset 30 # This is the offset of the starting point
# on the Y axis. With this you can define the
# number that will multiply delta = 1 so it's
# the initial acceleration.
# mouse_accel_maxdelta 600 # This is an upper limit for delta after
# the acceleration was applied
# mouse_maxdelta 30 # This is an upper limit for the delta
# before the acceleration. With this one you
# can limit the biggest valid delta that
# comes from the mouse.
# mouse_force # Force parameters even if they seem strange
# By default svgalib prints an error if any
# of the numbers are somhow out of the
# reasonable limit, (Like a negative mult :)
# and uses the default that's in vgamouse.h
# The default device is /dev/input/mice.
# However, esp. with the Spacetec Spaceball you may
# want to specify a different device for svgalib to use
# mdev /dev/ttyS0 # mouse is at /dev/ttyS0
# Some multiprotocol mice will need one of the following:
# setRTS # set the RTS wire.
# clearRTS # clear the RTS wire.
# leaveRTS # leave the RTS wire alone (default) (Wire is usually set)
# setDTR # set the DTR wire.
# clearDTR # clear the DTR wire.
# leaveDTR # leave the DTR wire alone (default) (Wire is usually set)
# On mice such as the Microsoft IntelliMouse and Logitech MouseMan+, turning
# the wheel rotates the mouse around the X axis. mouse_wheel_steps controls
# how many steps make up a full 360-degree turn and thus how much rotation
# occurs with each step. The default is 18 steps (20 degrees per step), the
# real-world value for the IntelliMouse. Adjust it to match your mouse or to
# suit your preferences; a negative number reverses the direction and zero
# disables rotation.
mouse_wheel_steps 18 # For MS IntelliMouse (default)
# mouse_wheel_steps 24 # For Logitech FirstMouse+
# mouse_wheel_steps -18 # Reverses direction
# mouse_wheel_steps 0 # Disables rotation
# mouse_fake_kbd_event sends a fake keyboard event to the program when the
# wheel on a Microsoft IntelliMouse, Logitech MouseMan+, or similar wheel
# mouse is turned. This can be useful for programs that do not recognize the
# Z axis, but only works with some programs that use raw keyboard.
# The format is:
#
# mouse_fake_kbd_event upscancode downscancode
#
# The up and down scancodes are the scancodes of the keys to simulate when
# the wheel is turned up and down, respectively.
#
# Scancodes can be specified numerically or symbolically; the symbolic names
# are determined by the keymap (see below), if no keymap is loaded the default
# is the standard US QWERTY keyboard with the following names available:
# letters (a-z), numbers (zero-nine), function keys (F1-F12), the keypad
# numbers (KP_0-KP_9) and other keys (KP_Multiply, KP_Subtract, KP_Add,
# KP_Period, KP_Enter, and KP_Divide), and the following - minus, equal,
# Delete, Tab, bracketleft, bracketright, Return, Control, semicolon,
# apostrophe, grave, Shift, backslash, comma, period, slash, Shift, Alt, space,
# Caps_Lock, Num_Lock, Scroll_Lock, Last_Console, less, Control_backslash,
# AltGr, Break, Find, Up, Prior, Left, Right, Select, Down, Next, Insert,
# and Remove.
#
# Note that this option has no effect unless the IntelliMouse or IMPS2 mouse
# type is used (see above). Also note that the simulated keypresses are
# instantaneous, so they cannot be used for functions that require a key to
# be held down for a certain length of time.
# This example simulates a press of the left bracket ([) when the wheel is
# turned up and a press of the right bracket (]) when the wheel is turned
# down (good for selecting items in Quake II):
# mouse_fake_kbd_event bracketleft bracketright
# Keyboard config:
# kbd_keymap allows you to use an alternate keyboard layout with programs that
# use raw keyboard support by translating scancodes from the desired layout to
# their equivalents in the layout expected by the program. This option has no
# affect on programs that do not use raw keyboard.
#
# Keymap files to convert between any two arbitrary keyboard layouts can be
# generated with the svgakeymap utility, but there are limitations to the
# translations that can be performed. Read the file README.keymap in the
# svgalib documentation directory for more in-depth information.
#
# You must specify the full path to the keymap file; it is recommended that
# keymaps be kept in the same directory as libvga.config, normally /etc/vga.
# The keymap specified in the configuration file can be overriden by setting
# the environment variable SVGALIB_KEYMAP to point to another keymap file;
# this can be useful for setting keymaps on a per-program basis.
#
# This example will use the provided US-Dvorak to US-QWERTY map to allow a
# Dvorak keyboard layout to be used with a program that expects a standard US
# QWERTY keyboard, for instance Quake:
# kbd_keymap /etc/vga/dvorak-us.keymap
# There is a potential security risk in allowing users to remap keyboard
# scancodes at will; with this option enabled only keymap files owned by
# root can be used. Normally you should leave this on, but if you have a
# single-user box or you really trust your users you may find it convenient
# to run without it and allow users to load arbitrary keymaps.
kbd_only_root_keymaps
# kbd_fake_mouse_event, as it says, sends a fake mouse event to the program.
# The format is: kbd_fake_mouse_event scancode [flag(s)] command [argument]
# Scancode is a raw scancode or a descriptive name, the same as with fake
# keyboard events (see above). If you use keymap conversion, specify
# scancodes for the keyboard layout the program will receive.
# Flags: down - trigger event when the key is pressed (default)
# up - the opposite
# both - trigger in both case, if pressed/released
# repeat - repeat events if the key is kept pressed (off by default)
# commands: delta[xyz] - send a fake delta event as if you have moved your
# mouse. If the parameter is 'off' / 'on' it will turn
# off/on the respective mouse axis (requires a
# parameter, of course)
# button[123] - send a fake event that the mouse button is pressed
# or released that's given by the parameter.
# ('pressed' or 'released')
# Here are some examples:
# This is one I use in *uake: it turns around, looks down a bit and when the
# key is released it does the opposite, so it gets back to the starting state.
# With this one and the help of a rocket you can fly though the whole map :)
# (Scancode 28 is enter)
# kbd_fake_mouse_event 28 both deltax 8182 down deltay -1500 up deltay 1500
# This one will switch off the y axis of the mouse while the key (right ctrl)
# is kept pressed.
# kbd_fake_mouse_event 97 down deltay off up deltay on
# This one is the same as if you were pressing the left mouse button. (But
# if you move your mouse then the button state will reset even if you keep
# right ctrl down...)
# kbd_fake_mouse_event 97 down button1 pressed up button1 released
# Monitor type:
# Only one range can be specified for the moment. Format:
# HorizSync min_kHz max_kHz
# VertRefresh min_Hz max_Hz
# Typical Horizontal sync ranges
# (Consult your monitor manual for Vertical sync ranges)
#
# 31.5 - 31.5 kHz (Standard VGA monitor, 640x480 @ 60 Hz)
# 31.5 - 35.1 kHz (Old SVGA monitor, 800x600 @ 56 Hz)
# 31.5 - 35.5 kHz (Low-end SVGA, 8514, 1024x768 @ 43 Hz interlaced)
# 31.5 - 37.9 kHz (SVGA monitor, 800x600 @ 60 Hz, 640x480 @ 72 Hz)
# 31.5 - 48.3 kHz (SVGA non-interlaced, 800x600 @ 72 Hz, 1024x768 @ 60 Hz)
# 31.5 - 56.0 kHz (high frequency, 1024x768 @ 70 Hz)
# 31.5 - ???? kHz (1024x768 @ 72 Hz)
# 31.5 - 64.3 kHz (1280x1024 @ 60 Hz)
HorizSync 31.5 35.5
VertRefresh 50 90
# If you have a NeoMagic card on a Toshiba Libretto 100, 110 use that instead
# HorizSync 31.5 70
# VertRefresh 50 100
# Modeline "800x480" 50 800 856 976 1024 480 483 490 504 +hsync +vsync
# newmode 800 480 256 800 1
# newmode 800 480 32768 1600 2
# newmode 800 480 65536 1600 2
# newmode 800 480 16777216 2400 3
# Monitor timings
#
# These are prefered over the default timings (if monitor and chipset
# can handle them). Not all drivers use them at the moment, and Mach32
# has its own syntax (see below).
# The format is identical to the one used by XFree86, but the label
# following the modeline keyword is ignored by svgalib.
#
# Here some examples:
# modeline "640x480@100" 43 640 664 780 848 480 483 490 504
# modeline "800x600@73" 50 800 856 976 1024 600 637 643 666
# modeline "1024x768@75" 85 1024 1048 1376 1400 768 771 780 806
# It seems there is a need for a 512x384 mode, this timing was donated
# by Simon Hosie <gumboot@clear.net.nz>: (it is 39kHz horz by 79Hz vert)
# Modeline "512x384@79" 25.175 512 522 598 646 384 428 436 494
# Here's a 400x300 Modeline (created by svidtune). Note that for
# doublescan modes, the Vertical values are half the real one (so XFree86
# modelines can be used).
# Modeline "400x300@72" 25.000 400 440 504 520 300 319 322 333 doublescan
# Here is a mode for a ZX Spectrum emulator:
# Modeline "256x192@73" 12.588 256 269 312 360 192 208 212 240 doublescan
# newmode 256 192 256 256 1
# the width must be divisible by 8. Some cards require even divisiblity by
# 16, so that's preferable, since there are no standard modes where the
# width is not divisible by 16.
# The following modes are defined in svgalib, but have no timings in
# timing.c, so you'll have to add a modeline in order to use them:
# 1280x720, 1360x768, 1800x1012, 1920x1080, 1920x1440, 2048x1152
# and 2048x1536
# Mach32 timings:
# e.g. Setup a 320x200 mode for the mach32:
#define 320x200x32K 320x200x64K 320x200x16M 320x200x16M32
# 16 320 392 464 552 200 245 265 310
# These are REQUIRED for above mode, please edit to suit your monitor.
# (No, I won't pay for a new one)
# HorizSync 29 65
# VertRefresh 42 93.5
# Chipset type:
#
# Use one of the following force chipset type.
# Autodetects if no chipset is specified.
#
# If you have a PCI or AGP card, don't use chipset type forcing.
# If the card is not autodetected, its a bug, and it will probably
# not work even with forcing. Try running vgatest (with no chipset
# line), and send to me (matan@svgalib.org) the output, a copy of
# /proc/pci (or lspci -n -vv) and whatever info you have on the card.
#
# If a chipset driver gives trouble, try forcing VGA.
# chipset VGA # Standard VGA
# chipset EGA # EGA
# chipset ET3000 # Tseng ET3000
# chipset ET4000 # Tseng ET4000
# chipset Cirrus # Cirrus Logic GD542x
# chipset TVGA # Trident TVGA8900/9000
# chipset Oak # Oak Technologies 037/067/077
# chipset S3 # S3 chipsets
# chipset GVGA6400 # Genoa 6400
# chipset ARK # ARK Logic
# chipset ATI # old ATI VGA
# chipset Mach32 # ATI Mach32
# chipset ALI # ALI2301
# chipset Mach64 # ATI Mach64 - deprecated
# chipset ET6000 # Tseng ET6000
# chipset APM # Alliance Technology AT 24/25/3D
# chipset NV3 # nVidia Riva 128 / TNT / GeForce
# chipset VESA # nicely behaved Vesa Bioses
# chipset MX # MX86251 (some Voodoo Rush boards)
# chipset PARADISE # WD90C31
# chipset RAGE # RagePro (and might work with some older mach64)
# chipset BANSHEE # Banshee/V3.
# chipset SIS # SiS 5597/6326/620/530 cards / integrated vga.
# chipset I740 # Intel i740 based cards.
# chipset NEOMAGIC
# chipset LAGUNA # Cirrus Logic Laguna series (546X)
# chipset FBDEV # Use kernel fbdev, instead of direct hardware.
# chipset G400 # Matrox Mystique/G100/G200/G400/G450
# chipset R128 # Ati Rage128
# chipset SAVAGE # S3 chipsets Savage
# chipset C&T # Chips and Technologies
# EGA Color/mono mode:
# Required if chipset is EGA.
#
# Use one of the following digits to force color/mono:
# monotext # Card is in monochrome emulation mode
# colortext # Card is in color emulation mode
colortext
# RAMDAC support:
# Some chipsets (e.g. S3 and ARK) allows specifying a RAMDAC type.
# If your RAMDAC is not autodetected, you can try specifying it.
# Do NOT specify a RAMDAC if you card uses the S3 Trio chipset
# (the RAMDAC is built in).
# Ramdac Sierra32K
# Ramdac SC15025
# Ramdac SDAC # S3 SDAC
# Ramdac GenDAC # S3 GenDAC
# Ramdac ATT20C490 # AT&T 20C490, 491, 492 (and compatibles)
# Ramdac ATT20C498 # AT&T 20C498
# Ramdac IBMRGB52x # IBM RGB524, 526, 528 (and compatibles)
# Dotclocks:
# Some chipsets needs a list of dot clocks for optimum operation. Some
# includes or supports a programmable clock chip. You'll need to specify
# them here.
# Fixed clocks example:
# (The following is just an example, get the values for your card from
# you XF86Config)
# Clocks 25.175 28.3 40 70 50 75 36 44.9 0 118 77 31.5 110 65 72 93.5
# Programmable clockchip example:
# Clockchip ICD2061A # The only one supported right now
# Here are miscellaneous options to help with specific problems.
# VesaText # Helps the VESA driver with text mode restoration
# problems.
# VesaSave 14 # changing value might help text mode restoring
# problems with VESA driver. Legal values: 0-15
# NoVCControl # Disables svgalib's finding a new VC if run
# from X. Good fo using dumpreg under X, but
# probably bad for standard usage.
# RageDoubleClock # If your card is based on ATI's rage card, and
# the pixel clock is double what it should be
# (main symptom is some modes are out of sync),
# try enabling this. If it helps, please report to
# me (matan@svgalib.org)
# NeoMagicLibretto100
# Enable if you have a NeoMagic card on a Toshiba
# Libretto 100, 110, etc
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