This file is indexed.

/usr/include/vgamouse.h is in libsvga1-dev 1:1.4.3-31.

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The actual contents of the file can be viewed below.

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/* Mouse interface for svgalib. */
/* Can be used independently. */

#ifndef VGAMOUSE_H
#define VGAMOUSE_H

#ifdef __cplusplus
extern "C"
{
#endif

#define	MOUSE_MICROSOFT 0
#define MOUSE_MOUSESYSTEMS 1
#define MOUSE_MMSERIES 2
#define MOUSE_LOGITECH 3
#define MOUSE_BUSMOUSE 4
#define MOUSE_PS2 5
#define MOUSE_LOGIMAN 6
#define MOUSE_GPM 7
#define MOUSE_SPACEBALL 8
#define MOUSE_NONE 9 		/* Some special number for a non supported/existing mouse */
#define MOUSE_INTELLIMOUSE 10
#define MOUSE_IMPS2 11
#define MOUSE_PNP 12
#define MOUSE_WACOM_GRAPHIRE 13
#define MOUSE_DRMOUSE4DS 14
#define MOUSE_UNCONFIGURED 15
#define MOUSE_LAST MOUSE_UNCONFIGURED

#define MOUSE_ORIENTATION_VERTICAL 0
#define MOUSE_ORIENTATION_HORIZONTAL 1

#define MOUSE_ACCEL_TYPE_NORMAL 1
#define MOUSE_ACCEL_TYPE_POWER  2

#define DEFAULT_ACCEL_THRESH	5
#define DEFAULT_ACCEL_POWER	1.2
#define DEFAULT_ACCEL_OFFSET	1
#define DEFAULT_ACCEL_MULT	10
#define DEFAULT_MAXDELTA	0
#define DEFAULT_ACCEL_MAXDELTA	0
#define DEFAULT_ACCEL_TYPE	0	/* MOUSE_ACCEL_TYPE_POWER */

/* MS IntelliMouse has 18 steps, Logitech FirstMouse+ has 24 */
#define DEFAULT_WHEEL_STEPS     18
#define DEFAULT_WHEEL_DELTA     (360 / DEFAULT_WHEEL_STEPS)

/* Logical or the following values to one of the above at will and give that for
   type in mouse_init (still they make only sense for serial mice) */

#define MOUSE_CHG_DTR	0x80000000	/* CLEAR (!) the DTR line */
#define MOUSE_DTR_HIGH	0x40000000	/* when used with MOUSE_CHG_DTR set DTR not clear it */
#define MOUSE_CHG_RTS	0x20000000	/* CLEAR (!) the RTS line */
#define MOUSE_RTS_HIGH	0x10000000	/* when used with MOUSE_CHG_RTS set RTS not clear it */

/* If MOUSE_CHG_DTR is not given the DTR state is not touched.. same with RTS resp. */
/* So I use MOUSE_MOUSESYSTEMS|MOUSE_CHG_RTS to force my
   multiprotocol mouse to MOUSESYSTEMS and use init the driver to MOUSESYSTEMS */

#define MOUSE_TYPE_MASK 0xffff	/* the upper 16bit are reserved for future flags */

#define MOUSE_LEFTBUTTON 4
#define MOUSE_MIDDLEBUTTON 2
#define MOUSE_RIGHTBUTTON 1
#define MOUSE_FOURTHBUTTON 8
#define MOUSE_FIFTHBUTTON 16
#define MOUSE_SIXTHBUTTON 32
#define MOUSE_RESETBUTTON 64

#define MOUSE_XDIM 1
#define MOUSE_YDIM 2
#define MOUSE_ZDIM 4
#define MOUSE_RXDIM 8
#define MOUSE_RYDIM 16
#define MOUSE_RZDIM 32
#define MOUSE_2DIM 3
#define MOUSE_3DIM 7
#define MOUSE_6DIM 63

#define MOUSE_DEFAULTSAMPLERATE 150

/* Initialize mouse device. Returns 0 if succesful, -1 otherwise. */
/* (Get the svgalib configured type with vga_getmousetype()). */
    int mouse_init(char *dev, int type, int samplerate);
/* Similar but returns the mouse fd if succesful. */
    int mouse_init_return_fd(char *dev, int type, int samplerate);
/* Set event handler invoked by mouse_update(). */
#if 0 /* This is the actual definition */
    typedef void (*__mouse_handler) (int button, int dx, int dy, int dz,
                                     int drx, int dry, int drz);
#else /* For backwards compatibility with:
        typedef void (*__mouse_handler) (int button, int dx, int dy) we use: */
    typedef void *__mouse_handler;
#endif
    void mouse_seteventhandler(__mouse_handler handler);
/* Close mouse device. */
    void mouse_close(void);
/* Read mouse and handle events. Returns 0 if no event. */
    int mouse_update(void);
/* Similar to mouse_update, but wait for an event to happen. */
    void mouse_waitforupdate(void);

/* mouse_init sets default event handler that keeps track of absolute */
/* coordinates: */

#define MOUSE_NOWRAP 0
#define MOUSE_WRAPX 1
#define MOUSE_WRAPY 2
#define MOUSE_WRAPZ 4
#define MOUSE_WRAPRX 8
#define MOUSE_WRAPRY 16
#define MOUSE_WRAPRZ 32
#define MOUSE_WRAP 63
#define MOUSE_ROT_COORDS 196
#define MOUSE_ROT_INFINITESIMAL 0 /* report changes in angle about axes */
#define MOUSE_ROT_RX_RY_RZ 64     /* report angle about axes */

/* Warning! Next two not yet supported! */
#define MOUSE_ROT_ZXZ 128	  /* use x convention Euler angles */
#define MOUSE_ROT_YPR 196	  /* use yaw, pitch, and roll */

/* Revert to default handler. */
    void mouse_setdefaulteventhandler(void);
/* Set position of mouse. */
    void mouse_setposition(int x, int y);
/* Set position of mouse in all 6 dimensions. */
    void mouse_setposition_6d(int x, int y, int z,
                              int rx, int ry, int rz, int dim_mask);
/* Set horizontal range of mouse to [x1, x2] incl. */
    void mouse_setxrange(int x1, int x2);
/* Set vertical range of mouse to [y1, y2] incl. */
    void mouse_setyrange(int y1, int y2);
/* Set all ranges of mouse in 6 dimensions. */
    void mouse_setrange_6d(int x1, int x2, int y1, int y2, int z1, int z2,
           int rx1, int rx2, int ry1, int ry2, int rz1, int rz2, int dim_mask);
/* Set scale factor by which raw mouse coordinates are divided. */
    void mouse_setscale(int s);
/* Enable/disable wrapping of mouse in horizontal and/or vertical range. */
    void mouse_setwrap(int w);

/* Get current mouse x-coordinate. */
    int mouse_getx(void);
/* Get current mouse y-coordinate. */
    int mouse_gety(void);
/* Get position of mouse in all 6 dimensions. */
    void mouse_getposition_6d(int *x, int *y, int *z,
                              int *rx, int *ry, int *rz);
/* Get current mouse button status. */
    int mouse_getbutton(void);


#define MOUSE_CAPS     1024
#define MOUSE_WANTCAPS 0x002b0042
#define MOUSE_GOTCAPS  0x0042ffd4

#define MOUSE_INFO_WHEEL 0x00000001 /* The mouse has a wheel */

    struct MouseCaps {
        int key;       /* MOUSE_GOTCAPS */
        int buttons;   /* MOUSE_*BUTTON */
        int axes;      /* MOUSE_*DIM */
        int info;      /* MOUSE_INFO_* */
        int reserved0; /* Don't use these! */
        int reserved1; /* The names may change in the future... */
    };

/* Use this function to get information about the mouse without depending on
 mouse types known when your app was made. The weirdness is so that you
 don't need to depend on having svgalib 1.3.0; as long as you don't depend
 on other features your app should be able to work with older versions too,
 just without this info... In a future version this will be made a real
 function. Returns 0 on success or -1 on failure. */

    static inline int mouse_getcaps(struct MouseCaps *caps)
    {
        mouse_setposition_6d(MOUSE_WANTCAPS,0,0, 0,0,0, MOUSE_CAPS);
        mouse_getposition_6d(&(caps->key), &(caps->buttons), &(caps->axes),
                             &(caps->info), &(caps->reserved0), &(caps->reserved1));
        return ((caps->key == MOUSE_GOTCAPS) ? (0) : (-1));
    }

#ifdef __cplusplus
}

#endif
#endif