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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                              SOFA :: Framework                              *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_HELPER_IO_MESH_H
#define SOFA_HELPER_IO_MESH_H

#include <sofa/helper/vector.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/helper/Factory.h>
//#include <sofa/core/objectmodel/Data.h>
#include <sofa/helper/helper.h>

namespace sofa
{

namespace helper
{

namespace io
{

using sofa::helper::vector;
using sofa::defaulttype::Vector3;

using sofa::defaulttype::Vec4f;

class SOFA_HELPER_API Mesh
{
public:
	
class SOFA_HELPER_API Material
{	
 public:
  std::string 	name;		/* name of material */
  Vec4f  diffuse ;	/* diffuse component */
  Vec4f  ambient ;	/* ambient component */
  Vec4f  specular;	/* specular component */
  Vec4f  emissive;	/* emmissive component */
  float  shininess;	/* specular exponent */
  bool   useDiffuse;
  bool   useSpecular;
  bool   useAmbient;
  bool   useEmissive;
  bool   useShininess;
  bool   activated;

  void setColor(float r, float g, float b, float a);

  inline friend std::ostream& operator << (std::ostream& out, const Material& m )
    {
      out   << m.name         << " ";
      out  << "Diffuse"       << " " <<  m.useDiffuse   << " " <<  m.diffuse      << " ";
      out  << "Ambient"       << " " <<  m.useAmbient   << " " <<  m.ambient      << " ";
      out  << "Specular"      << " " <<  m.useSpecular  << " " <<  m.specular     << " ";      
      out  << "Emissive"      << " " <<  m.useEmissive  << " " <<  m.emissive     << " ";      
      out  << "Shininess"     << " " <<  m.useShininess << " " <<  m.shininess ;      
      return out;
    }
  inline friend std::istream& operator >> (std::istream& in, Material &m )
    {
      
      std::string element;
      in  >>  m.name ;
      for (unsigned int i=0;i<5;++i)
      {
	in  >>  element;
	if      (element == std::string("Diffuse")   || element == std::string("diffuse")   ) { in  >>  m.useDiffuse   ;in >> m.diffuse;   }	
	else if (element == std::string("Ambient")   || element == std::string("ambient")   ) { in  >>  m.useAmbient   ;in >> m.ambient;   }	
	else if (element == std::string("Specular")  || element == std::string("specular")  ) { in  >>  m.useSpecular  ;in >> m.specular;  }	
	else if (element == std::string("Emissive")  || element == std::string("emissive")  ) { in  >>  m.useEmissive  ;in >> m.emissive;  }	
	else if (element == std::string("Shininess") || element == std::string("shininess") ) { in  >>  m.useShininess ;in >> m.shininess; }
      }
      return in; 
    }

  Material();
};

protected:
	vector<Vector3> vertices;
	vector<Vector3> texCoords; // for the moment, we suppose that texCoords is order 2 (2 texCoords for a vertex)
	vector<Vector3> normals;
	vector< vector < vector <int> > > facets; 
    //sofa::core::objectmodel::Data< Material > material;
    Material material;
	
	std::string textureName;
public:
	
	vector<Vector3> & getVertices() 
	{
		//std::cout << "vertices size : " << vertices.size() << std::endl;
		return vertices;
	};
	vector<Vector3> & getTexCoords() { return texCoords; }
	vector<Vector3> & getNormals() { return normals; }
	vector< vector < vector <int> > > & getFacets() 
	{
		//std::cout << "facets size : " << facets.size() << std::endl;
		return facets;
	};
	const Material& getMaterial() {return material; }
	
	std::string& getTextureName()
	{
		return textureName;
	};
	
	typedef Factory<std::string, Mesh, std::string> FactoryMesh;
	
	static Mesh* Create(std::string filename);
	static Mesh* Create(std::string loader, std::string filename);

    template<class Object>
    static void create(Object*& obj, std::string arg)
    {
        obj = new Object(arg);
    }

};

} // namespace io

} // namespace helper

} // namespace sofa

#endif