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/usr/include/sofa/helper/gl/glText.inl is in libsofa1-dev 1.0~beta4-6.

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                              SOFA :: Framework                              *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include <sofa/helper/gl/glText.h>

#include <sofa/helper/system/gl.h>

#include <assert.h>
#include <algorithm>
#include <iostream>
using std::cout;
using std::cerr;
using std::endl;


namespace sofa
{

  namespace helper
  {

    namespace gl
    {
      template <typename T>
      void GlText::setText ( const T& text )
      {
        std::ostringstream oss;
        oss << text;
        this->text = oss.str();
      }



      template <typename T>
      void GlText::draw ( const T& text )
      {
        Mat<4,4, GLfloat> modelviewM;
        glDisable ( GL_LIGHTING );

        std::ostringstream oss;
        oss << text;
        string tmp = oss.str();
        const char* s = tmp.c_str();
        glPushMatrix();

        // Makes text always face the viewer by removing the scene rotation
        // get the current modelview matrix
        glGetFloatv ( GL_MODELVIEW_MATRIX , modelviewM.ptr() );
        modelviewM.transpose();

        Vec3d temp = modelviewM.transform ( Vec3d() );

        glLoadIdentity();
        glTranslatef ( temp[0], temp[1], temp[2] );

        while ( *s )
        {
          glutStrokeCharacter ( GLUT_STROKE_ROMAN, *s );
          s++;
        }

        glPopMatrix();
      }


      template <typename T>
      void GlText::draw ( const T& text, const Vector3& position )
      {
        Mat<4,4, GLfloat> modelviewM;
        glDisable ( GL_LIGHTING );

        std::ostringstream oss;
        oss << text;
        string tmp = oss.str();
        const char* s = tmp.c_str();
        glPushMatrix();

        glTranslatef ( position[0],  position[1],  position[2]);

        // Makes text always face the viewer by removing the scene rotation
        // get the current modelview matrix
        glGetFloatv ( GL_MODELVIEW_MATRIX , modelviewM.ptr() );
        modelviewM.transpose();

        Vec3d temp ( position[0],  position[1],  position[2]);
        temp = modelviewM.transform ( temp );

        glLoadIdentity();
        glTranslatef ( temp[0], temp[1], temp[2] );

        while ( *s )
        {
          glutStrokeCharacter ( GLUT_STROKE_ROMAN, *s );
          s++;
        }

        glPopMatrix();
      }



      template <typename T>
      void GlText::draw ( const T& text, const Vector3& position, const double& scale )
      {
        Mat<4,4, GLfloat> modelviewM;
        glDisable ( GL_LIGHTING );

        std::ostringstream oss;
        oss << text;
        string tmp = oss.str();
        const char* s = tmp.c_str();
        glPushMatrix();

        // Makes text always face the viewer by removing the scene rotation
        // get the current modelview matrix
        glGetFloatv ( GL_MODELVIEW_MATRIX , modelviewM.ptr() );
        modelviewM.transpose();

        Vec3d temp ( position[0],  position[1],  position[2]);
        temp = modelviewM.transform ( temp );

        glLoadIdentity();
        glTranslatef ( temp[0], temp[1], temp[2] );
        glScalef ( scale,scale,scale );

        while ( *s )
        {
          glutStrokeCharacter ( GLUT_STROKE_ROMAN, *s );
          s++;
        }

        glPopMatrix();
      }

    } // namespace gl

  } // namespace helper

} // namespace sofa