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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This program is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU General Public License as published by the Free  *
* Software Foundation; either version 2 of the License, or (at your option)   *
* any later version.                                                          *
*                                                                             *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for    *
* more details.                                                               *
*                                                                             *
* You should have received a copy of the GNU General Public License along     *
* with this program; if not, write to the Free Software Foundation, Inc., 51  *
* Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.                   *
*******************************************************************************
*                            SOFA :: Applications                             *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_GUI_VIEWER_REALGUI_H
#define SOFA_GUI_VIEWER_REALGUI_H

#ifdef SOFA_PML
#  include <sofa/filemanager/sofapml/PMLReader.h>
#  include <sofa/filemanager/sofapml/LMLReader.h>
#endif

#include <time.h>
 

#include <sofa/gui/SofaGUI.h>

#include "GUI.h"
#include <sofa/gui/qt/GraphListenerQListView.h>
#include <sofa/gui/qt/FileManagement.h>
#include <sofa/gui/qt/viewer/SofaViewer.h>
#include <sofa/gui/qt/AddObject.h>
#include <sofa/gui/qt/ModifyObject.h>
#include <sofa/gui/qt/DisplayFlagWidget.h>
#include <sofa/gui/qt/WindowVisitor.h>
#include <sofa/gui/qt/GraphVisitor.h>
#include <sofa/gui/qt/SofaPluginManager.h>

#include <sofa/simulation/tree/xml/XML.h>
#include <sofa/helper/system/SetDirectory.h>


#ifdef SOFA_QT4
#include <QApplication>
#include <QDesktopWidget>
#include <Q3ListViewItem>
#include <QStackedWidget>
#include <QSlider>
#include <QTimer>
#include <Q3TextDrag>
#include <Q3PopupMenu>
#include <QLibrary>
typedef Q3ListViewItem QListViewItem;
typedef QStackedWidget QWidgetStack;
typedef Q3PopupMenu QPopupMenu;
#else
typedef QTextDrag Q3TextDrag;
#include <qapplication.h>
#include <qdesktopwidget.h>
#include <qdragobject.h>
#include <qwidgetstack.h>
#include <qlistview.h>
#include <qslider.h>
#include <qpopupmenu.h>
#include <qlibrary.h>
#endif 
 

namespace sofa
{

namespace gui
{

namespace qt
{

//enum TYPE{ NORMAL, PML, LML};  
enum SCRIPT_TYPE { PHP, PERL };

using sofa::simulation::tree::GNode;
using sofa::simulation::Node;
#ifdef SOFA_PML
using namespace sofa::filemanager::pml;
#endif


class RealGUI : public ::GUI, public SofaGUI
{
    Q_OBJECT

    /// @name SofaGUI Interface
    /// @{


public:

    static int InitGUI(const char* name, const std::vector<std::string>& options);
    static SofaGUI* CreateGUI(const char* name, const std::vector<std::string>& options, sofa::simulation::Node* groot = NULL, const char* filename = NULL);

    int mainLoop();

    int closeGUI();

    Node* currentSimulation();

    /// @}

    const char* viewerName;

    sofa::gui::qt::viewer::SofaViewer* viewer;

	  RealGUI( const char* viewername, const std::vector<std::string>& options = std::vector<std::string>() );
	  ~RealGUI();


	  virtual void fileOpen(std::string filename); //, int TYPE=NORMAL);
      	  virtual void fileOpenSimu(std::string filename); //, int TYPE=NORMAL);
	  virtual void setScene(Node* groot, const char* filename=NULL);
          virtual void setDimension(int w, int h);
          virtual void setFullScreen();
	  virtual void setTitle( std::string windowTitle );

	  //public slots:
	  virtual void fileNew();
	  virtual void fileOpen();
	  virtual void fileSave(); 
 	  virtual void fileSaveAs(){fileSaveAs((Node *)NULL);};
	  virtual void fileSaveAs(Node *node);	 
	  virtual void fileSaveAs(Node* node,const char* filename);
	  
	  virtual void fileReload();
	  virtual void fileExit();
	  virtual void saveXML();
	  virtual void viewerOpenGL();
	  virtual void viewerQGLViewer();
	  virtual void viewerOGRE();
	  
	  virtual void editRecordDirectory();
	  virtual void editGnuplotDirectory();
	  virtual void showPluginManager();

	  void dragEnterEvent( QDragEnterEvent* event){event->accept();}
	  void dropEvent(QDropEvent* event);

	  public slots:
	  void fileRecentlyOpened(int id);
	  void updateRecentlyOpened(std::string fileLoaded);
	  void DoubleClickeItemInSceneView(QListViewItem * item);
	  void RightClickedItemInSceneView(QListViewItem *item, const QPoint& point, int index);
	  void playpauseGUI(bool value);
	  void step();
	  void setDt(double);
	  void setDt(const QString&);
	  void resetScene();
	  void screenshot();

	  void showhideElements(int FILTER, bool value);

	  void clearRecord();
	  void slot_recordSimulation( bool);
	  void slot_backward( );
	  void slot_stepbackward( );
// 	  void slot_playbackward(  );
	  void slot_playforward(  ) ;
	  void slot_stepforward( ) ;
	  void slot_forward( );
	  void slot_sliderValue(int value,bool updateTime=true);
	  void slot_loadrecord_timevalue(bool updateTime=true);


	  void updateViewerParameters();
	  void updateBackgroundColour();
	  void updateBackgroundImage();

	  void changeInstrument(int);
  
	  void clearGraph();
	  //Used in Context Menu
	  void graphSaveObject();
	  void graphAddObject();
	  void graphRemoveObject();
	  void graphModify();
	  void graphCollapse();
	  void graphExpand();
	  void graphDesactivateNode();
	  void graphActivateNode();
	  //When adding an object in the graph
	  void loadObject(std::string path, double dx, double dy, double dz,double rx, double ry, double rz, double scale=1.0);
	  //refresh the visualization window	 
	  void redraw();
	  //when a dialog modify object is closed
	  void modifyUnlock(void *Id);
	  void transformObject( Node *node, double dx, double dy, double dz, double rx, double ry, double rz, double scale=1.0);
	  

	  void exportGraph();
	  void exportGraph(sofa::simulation::Node*);
	  void exportOBJ(bool exportMTL=true);
	  void dumpState(bool);
	  void displayComputationTime(bool);
	  void setExportGnuplot(bool);
	  void setExportVisitor(bool);
	  void currentTabChanged(QWidget*);

	signals:
	  void reload();
	  void newScene();
	  void newStep(); 	  
	  void quit();

	protected:
	  
	  void eventNewStep();
	  void eventNewTime();
	  void init();
	  void keyPressEvent ( QKeyEvent * e );
	  
	  void loadSimulation(bool one_step=false);

	  void initDesactivatedNode();
	  //Graph Stats
	  bool graphCreateStats(Node *groot); 	  
	  void graphAddCollisionModelsStat(sofa::helper::vector< sofa::core::CollisionModel* > &v);	  
	  void graphSummary();
	  	 
	  bool isErasable(core::objectmodel::Base* element);

	  void startDumpVisitor();
	  void stopDumpVisitor();

	  bool m_dumpState;
	  std::ofstream* m_dumpStateStream;
	  std::ofstream* m_dumpVisitorStream;
	  bool m_exportGnuplot;
	  bool _animationOBJ; int _animationOBJcounter;// save a succession of .obj indexed by _animationOBJcounter
	  bool m_displayComputationTime;


	  QWidget* currentTab;
	  QWidget *tabInstrument;
	  
	  GraphListenerQListView* graphListener;
	  QListViewItem *item_clicked;
	  Node *node_clicked;
	  QTimer* timerStep;
	  QTimer* timerRecordStep;
	  QLabel* fpsLabel;
	  QLabel* timeLabel;
	  WFloatLineEdit *background[3];
	  QLineEdit *backgroundImage;

	  
	  void setPixmap(std::string pixmap_filename, QPushButton* b);

	   double getRecordInitialTime() const; 
	   void   setRecordInitialTime(const double time);
	   double getRecordFinalTime  () const;	 
	   void   setRecordFinalTime  (const double time);	 
	   double getRecordTime       () const;	 
	   void   setRecordTime       (const double time);
	   void   setTimeSimulation   (const double time);
	  
	  QPushButton* record;
	  QPushButton* backward_record;
	  QPushButton* stepbackward_record;
// 	  QPushButton* playbackward_record;
	  QPushButton* playforward_record;
	  QPushButton* stepforward_record;
	  QPushButton* forward_record;
	  
	  QLineEdit* loadRecordTime;
	  QLabel* initialTime;
	  QLabel* finalTime;
	  QSlider* timeSlider;
	  
	  std::string simulation_name;
	  std::string record_directory;
	  std::string gnuplot_directory;
	  std::string writeSceneName;
	  std::string pathDumpVisitor;
	      
	  QWidgetStack* left_stack;
	  AddObject *dialog;



	  sofa::simulation::Node* getScene() { if (viewer) return viewer->getScene(); else return NULL; }

	  void sleep(float seconds, float init_time)
	  {
	    unsigned int t = 0;
	    clock_t goal = (clock_t) (seconds + init_time);
	    while (goal > clock()/(float)CLOCKS_PER_SEC) t++;
	  }
	  
	private:
	  //Map: Id -> Node currently modified. Used to avoid dependancies during removing actions
	  std::map< void*, core::objectmodel::Base* >            map_modifyDialogOpened;
	  
	  std::map< void*, QDialog* >                       map_modifyObjectWindow;
	  std::vector<std::pair<core::objectmodel::Base*, Q3ListViewItem*> > items_stats;
	  //unique ID to pass to a modify object dialog
	  void *current_Id_modifyDialog;

 
	  //currently unused: scale is experimental
 	  float object_Scale[2]; 

	  float initial_time;
	  int frameCounter;
	  //At initialization: list of the path to the basic objects you can add to the scene
	  std::vector< std::string > list_object;
	  std::list< GNode *> list_object_added;
	  std::list< GNode *> list_object_removed;
	  std::list< GNode *> list_object_initial;
	  bool record_simulation;

	  bool setViewer(const char* name);
	  void addViewer();	  
	  void setGUI(void);
	  
	  bool setWriteSceneName();
	  void addReadState(bool init);
	  void addWriteState();
	  
#ifdef SOFA_PML
	  virtual void pmlOpen(const char* filename, bool resetView=true);
	  virtual void lmlOpen(const char* filename);
	  PMLReader *pmlreader;
	  LMLReader *lmlreader;
#endif

	  DisplayFlagWidget *displayFlag;
	  WindowVisitor* windowTraceVisitor;
	  GraphVisitor* handleTraceVisitor;
	  SofaPluginManager* pluginManager;

};

} // namespace qt

} // namespace gui

} // namespace sofa

#endif // SOFA_GUI_VIEWER_REALGUI_H