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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_COMPONENT_MAPPING_RIGIDMAPPING_INL
#define SOFA_COMPONENT_MAPPING_RIGIDMAPPING_INL

#include <sofa/component/mapping/RigidMapping.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/defaulttype/RigidTypes.h>
#include <sofa/helper/io/MassSpringLoader.h>
#include <sofa/helper/io/SphereLoader.h>
#include <sofa/helper/io/Mesh.h>
#include <sofa/helper/gl/template.h>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.inl>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/Mapping.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/simulation/common/Simulation.h>
#include <string.h>
#include <iostream>






namespace sofa
{

namespace component
{

namespace mapping
{

using namespace sofa::defaulttype;

template <class BasicMapping>
class RigidMapping<BasicMapping>::Loader : public helper::io::MassSpringLoader, public helper::io::SphereLoader
{
public:

    RigidMapping<BasicMapping>* dest;
    Loader(RigidMapping<BasicMapping>* dest) : dest(dest) {}
    virtual void addMass(SReal px, SReal py, SReal pz, SReal, SReal, SReal, SReal, SReal, bool, bool)
    {
        Coord c;
        Out::DataTypes::set(c,px,py,pz);
        dest->points.beginEdit()->push_back(c); //Coord((Real)px,(Real)py,(Real)pz));
    }
    virtual void addSphere(SReal px, SReal py, SReal pz, SReal)
    {
        Coord c;
        Out::DataTypes::set(c,px,py,pz);
        dest->points.beginEdit()->push_back(c); //Coord((Real)px,(Real)py,(Real)pz));
    }
};

template <class BasicMapping>
void RigidMapping<BasicMapping>::load(const char *filename)
{
    points.beginEdit()->resize(0);

    if (strlen(filename)>4 && !strcmp(filename+strlen(filename)-4,".xs3"))
    {
        Loader loader(this);
        loader.helper::io::MassSpringLoader::load(filename);
    }
    else
    if (strlen(filename)>4 && !strcmp(filename+strlen(filename)-4,".sph"))
    {
        Loader loader(this);
        loader.helper::io::SphereLoader::load(filename);
    }
    else if (strlen(filename)>0)
    { // Default to mesh loader
        helper::io::Mesh* mesh = helper::io::Mesh::Create(filename);
        if (mesh!=NULL)
        {
            points.beginEdit()->resize(mesh->getVertices().size());
            for (unsigned int i=0;i<mesh->getVertices().size();i++)
            {
                Out::DataTypes::set((*points.beginEdit())[i], mesh->getVertices()[i][0], mesh->getVertices()[i][1], mesh->getVertices()[i][2]);
            }
            delete mesh;
        }
    }
}

template <class BasicMapping>
int RigidMapping<BasicMapping>::addPoint(const Coord& c)
{
    int i = points.getValue().size();
    points.beginEdit()->push_back(c);
    return i;
}

template <class BasicMapping>
int RigidMapping<BasicMapping>::addPoint(const Coord& c, int indexFrom)
{
    int i = points.getValue().size();
    points.beginEdit()->push_back(c);
    if (!repartition.getValue().empty())
    {
        repartition.beginEdit()->push_back(indexFrom);
        repartition.endEdit();
    }
    else if (!i)
    {
        index.setValue(indexFrom);
    }
    else if ((int)index.getValue() != indexFrom)
    {
        sofa::helper::vector<unsigned int>& rep = *repartition.beginEdit();
        rep.clear();
        rep.reserve(i+1);
        rep.insert(rep.end(),index.getValue(),i);
        rep.push_back(indexFrom);
        repartition.endEdit();
    }
    return i;
}

template <class BasicMapping>
void RigidMapping<BasicMapping>::init()
{
        if ( !fileRigidMapping.getValue().empty() ) this->load ( fileRigidMapping.getFullPath().c_str() );
	//serr<<"RigidMapping<BasicMapping>::init begin "<<getName()<<sendl;
	if (this->points.getValue().empty() && this->toModel!=NULL && !useX0.getValue())
	{
		VecCoord& x = *this->toModel->getX();
		//sout << "RigidMapping: init "<<x.size()<<" points."<<sendl;
		points.beginEdit()->resize(x.size());
		for (unsigned int i=0;i<x.size();i++)
			(*points.beginEdit())[i] = x[i];
	}
	//serr<<"RigidMapping<BasicMapping>::init now doing  BasicMapping::init()"<<getName()<<sendl;
	this->BasicMapping::init();
	//serr<<"RigidMapping<BasicMapping>::init end "<<getName()<<sendl;
}
/*
template <class BasicMapping>
void RigidMapping<BasicMapping>::disable()
{

	if (!this->points.getValue().empty() && this->toModel!=NULL)
	{
		VecCoord& x = *this->toModel->getX();
		x.resize(points.getValue().size());
		for (unsigned int i=0;i<points.getValue().size();i++)
			x[i] = points.getValue()[i];
	}
}
*/
template <class BasicMapping>
void RigidMapping<BasicMapping>::clear(int reserve)
{
	this->points.beginEdit()->clear();
	if (reserve) this->points.beginEdit()->reserve(reserve);
        this->repartition.beginEdit()->clear();
        this->repartition.endEdit();
}

template <class BasicMapping>
void RigidMapping<BasicMapping>::setRepartition(unsigned int value)
{
	vector<unsigned int>& rep = *this->repartition.beginEdit();
	rep.clear();
	rep.push_back(value);
	this->repartition.endEdit();
}

template <class BasicMapping>
void RigidMapping<BasicMapping>::setRepartition(sofa::helper::vector<unsigned int> values)
{
	vector<unsigned int>& rep = *this->repartition.beginEdit();
	rep.clear();
	rep.reserve(values.size());
	//repartition.setValue(values);
	sofa::helper::vector<unsigned int>::iterator it = values.begin();
	while (it != values.end()){
		rep.push_back(*it);
		it++;
	}
	this->repartition.endEdit();
}

template<class DataTypes>
const typename DataTypes::VecCoord* M_getX0(core::componentmodel::behavior::MechanicalState<DataTypes>* model)
{
	return model->getX0();
}

template<class DataTypes>
const typename DataTypes::VecCoord* M_getX0(core::componentmodel::behavior::MappedModel<DataTypes>* /*model*/)
{
	return NULL;
}

template <class BasicMapping>
const typename RigidMapping<BasicMapping>::VecCoord & RigidMapping<BasicMapping>::getPoints()
{
	if(useX0.getValue())
	{
		const VecCoord* v = M_getX0(this->toModel);
		if (v) return *v;
		else serr << "RigidMapping: ERROR useX0 can only be used in MechanicalMappings." << sendl;
	}
	return points.getValue();
}

template <class BasicMapping>
void RigidMapping<BasicMapping>::apply( typename Out::VecCoord& out, const typename In::VecCoord& in )
{
	//serr<<"RigidMapping<BasicMapping>::apply "<<getName()<<sendl;
	unsigned int cptOut;
	unsigned int val;
	Coord translation;
	Mat rotation;

	const VecCoord& pts = this->getPoints();

	rotatedPoints.resize(pts.size());
	out.resize(pts.size());

	switch (repartition.getValue().size())
	{
	case 0 : //no value specified : simple rigid mapping

		if (indexFromEnd.getValue())
		{
			translation = in[in.size() - 1 - index.getValue()].getCenter();
			in[in.size() - 1 - index.getValue()].writeRotationMatrix(rotation);
		}
		else
		{
			translation = in[index.getValue()].getCenter();
			in[index.getValue()].writeRotationMatrix(rotation);
		}

		for(unsigned int i=0;i<pts.size();i++)
		{
			rotatedPoints[i] = rotation*pts[i];
			out[i] = rotatedPoints[i];
			out[i] += translation;
		}

		break;

	case 1 : //one value specified : uniform repartition mapping on the input dofs
		val = repartition.getValue()[0];
		//Out::VecCoord::iterator itOut = out.begin();
		cptOut=0;

		for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
			translation = in[ifrom].getCenter();
			in[ifrom].writeRotationMatrix(rotation);

			for(unsigned int ito=0; ito<val; ito++){
				rotatedPoints[cptOut] = rotation* pts[cptOut];
				out[cptOut] = rotatedPoints[cptOut];
				out[cptOut] += translation;
				cptOut++;
			}
		}
		break;

	default: //n values are specified : heterogen repartition mapping on the input dofs
		if (repartition.getValue().size() != in.size()){
			serr<<"Error : mapping dofs repartition is not correct"<<sendl;
			return;
		}
		cptOut=0;

		for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
			translation = in[ifrom].getCenter();
			in[ifrom].writeRotationMatrix(rotation);

			for(unsigned int ito=0; ito<repartition.getValue()[ifrom]; ito++){
				rotatedPoints[cptOut] = rotation* pts[cptOut];
				out[cptOut] = rotatedPoints[cptOut];
				out[cptOut] += translation;
				cptOut++;
			}
		}
		break;
	}
}

template <class BasicMapping>
void RigidMapping<BasicMapping>::applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in )
{
	Deriv v,omega;
	const VecCoord& pts = this->getPoints();
	out.resize(pts.size());
	unsigned int cptOut;
	unsigned int val;

	switch (repartition.getValue().size())
	{
	case 0:
		if (indexFromEnd.getValue())
		{
			v = in[in.size() - 1 - index.getValue()].getVCenter();
			omega = in[in.size() - 1 - index.getValue()].getVOrientation();
		}
		else
		{
			v = in[index.getValue()].getVCenter();
			omega = in[index.getValue()].getVOrientation();
		}

		for(unsigned int i=0;i<pts.size();i++)
		{
			// out = J in
			// J = [ I -OM^ ]
			out[i] =  v - cross(rotatedPoints[i],omega);
		}
		break;
	case 1:
		val = repartition.getValue()[0];
		cptOut=0;

		for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
			v = in[ifrom].getVCenter();
			omega = in[ifrom].getVOrientation();

			for(unsigned int ito=0; ito<val; ito++){
				// out = J in
				// J = [ I -OM^ ]
				out[cptOut] =  v - cross(rotatedPoints[cptOut],omega);
				cptOut++;
			}
		}
		break;
	default:
		if (repartition.getValue().size() != in.size()){
			serr<<"Error : mapping dofs repartition is not correct"<<sendl;
			return;
		}

		cptOut=0;

		for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
			v = in[ifrom].getVCenter();
			omega = in[ifrom].getVOrientation();

			for(unsigned int ito=0; ito<repartition.getValue()[ifrom]; ito++){
				// out = J in
				// J = [ I -OM^ ]
				out[cptOut] =  v - cross(rotatedPoints[cptOut],omega);
				cptOut++;
			}
		}
		break;
	}

}

template <class BasicMapping>
void RigidMapping<BasicMapping>::applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in )
{
	Deriv v,omega;
	unsigned int val;
	unsigned int cpt;
	const VecCoord& pts = this->getPoints();
	switch(repartition.getValue().size())
	{
	case 0 :
		for(unsigned int i=0;i<pts.size();i++){
			// out = Jt in
			// Jt = [ I     ]
			//      [ -OM^t ]
			// -OM^t = OM^

			Deriv f = in[i];
					//serr<<"RigidMapping<BasicMapping>::applyJT, f = "<<f<<sendl;
			v += f;
			omega += cross(rotatedPoints[i],f);
					//serr<<"RigidMapping<BasicMapping>::applyJT, new v = "<<v<<sendl;
					//serr<<"RigidMapping<BasicMapping>::applyJT, new omega = "<<omega<<sendl;
		}

		if (indexFromEnd.getValue())
		{
			out[out.size() - 1 - index.getValue()].getVCenter() += v;
			out[out.size() - 1 - index.getValue()].getVOrientation() += omega;
		}
		else
		{
			out[index.getValue()].getVCenter() += v;
			out[index.getValue()].getVOrientation() += omega;
		}

		break;
	case 1 :
		val = repartition.getValue()[0];
		cpt=0;
		for(unsigned int ito=0;ito<out.size();ito++){
			v=Deriv();
			omega=Deriv();
			for(unsigned int i=0;i<val;i++){
				Deriv f = in[cpt];
				v += f;
				omega += cross(rotatedPoints[cpt],f);
				cpt++;
			}
			out[ito].getVCenter() += v;
			out[ito].getVOrientation() += omega;
		}
		break;
	default :
		if (repartition.getValue().size() != out.size()){
			serr<<"Error : mapping dofs repartition is not correct"<<sendl;
			return;
		}

		cpt=0;
		for(unsigned int ito=0;ito<out.size();ito++){
			v=Deriv();
			omega=Deriv();
			for(unsigned int i=0;i<repartition.getValue()[ito];i++){
				Deriv f = in[cpt];
				v += f;
				omega += cross(rotatedPoints[cpt],f);
				cpt++;
			}
			out[ito].getVCenter() += v;
			out[ito].getVOrientation() += omega;
		}
		break;
	}

}



// RigidMapping::applyJT( typename In::VecConst& out, const typename Out::VecConst& in ) //
// this function propagate the constraint through the rigid mapping :
// if one constraint along (vector n) with a value (v) is applied on the childModel (like collision model)
// then this constraint is transformed by (Jt.n) with value (v) for the rigid model
// There is a specificity of this propagateConstraint: we have to find the application point on the childModel
// in order to compute the right constaint on the rigidModel.
template <class BaseMapping>
void RigidMapping<BaseMapping>::applyJT( typename In::VecConst& out, const typename Out::VecConst& in ){

//	printf("\n applyJT(VectConst, VectConst) in RigidMapping\n");

	int outSize = out.size();
	out.resize(in.size() + outSize); // we can accumulate in "out" constraints from several mappings

	for(unsigned int i=0; i<in.size(); i++)
	{
		// computation of (Jt.n) //
		// computation of the ApplicationPoint position // Coord is a Vec3
		typename Out::Coord ApplicationPoint;

		// computation of the constaint direction
		typename Out::Deriv n;

                typename Out::Deriv w_n;

                OutConstraintIterator itOut;
                for (itOut=in[i].getData().begin();itOut!=in[i].getData().end();itOut++)
                  {
                    unsigned int indexIn = itOut->first;// index of the node
                    Deriv data=(Deriv) itOut->second;
                    
                    w_n = (Deriv) data;	// weighted value of the constraint direction
                    double w = w_n.norm();	// computation of the weight
                    // the application point (on the child model) is computed using barycentric values //
                    ApplicationPoint += rotatedPoints[indexIn]*w;
                    // we add the contribution of each weighted direction
                    n += w_n ;
		}

//   		if (n.norm() < 0.9999 || n.norm() > 1.00001)
//  			printf("\n WARNING : constraint direction is not normalized !!!\n");

		// apply Jt.n as a constraint for the center of mass
		// Jt = [ I   ]
		//      [ OM^ ]
//                 typename Out::Deriv _n=n; _n.normalize();
 		typename Out::Deriv omega_n = cross(ApplicationPoint,n);

		InDeriv direction;

		direction.getVCenter() = n;
		direction.getVOrientation() = omega_n;

		// for rigid model, there's only the center of mass as application point (so only one vector for each constraint)
		if (indexFromEnd.getValue())
		{
			out[outSize+i].insert(out.size() - 1 - index.getValue(), direction); // 0 = index of the center of mass
		}
		else
		{
			out[outSize+i].insert(index.getValue(), direction); // 0 = index of the center of mass
		}
	}
}

/// Template specialization for 2D rigids
// template<typename real1, typename real2>
// void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::StdRigidTypes<2, real1> >, core::componentmodel::behavior::MechanicalState< defaulttype::StdVectorTypes<defaulttype::Vec<2, real2>, defaulttype::Vec<2, real2>, real2 > > > >::applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in )
// {
//     Deriv v;
//     Real omega;
//     v = in[index.getValue()].getVCenter();
//     omega = (Real)in[index.getValue()].getVOrientation();
//     out.resize(points.size());
//     for(unsigned int i=0;i<points.size();i++)
//     {
//         out[i] =  v + Deriv(-rotatedPoints[i][1],rotatedPoints[i][0])*omega;
//     }
// }
#ifndef SOFA_FLOAT
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
#endif
#ifndef SOFA_DOUBLE
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
#endif

#ifndef SOFA_FLOAT
#ifndef SOFA_DOUBLE
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
template<>
    void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
#endif
#endif
/// Template specialization for 2D rigids
// template<typename real1, typename real2>
// void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::StdRigidTypes<2, real1> >, core::componentmodel::behavior::MechanicalState< defaulttype::StdVectorTypes<defaulttype::Vec<2, real2>, defaulttype::Vec<2, real2>, real2 > > > >::applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in )
// {
//     Deriv v;
//     Real omega;
//     for(unsigned int i=0;i<points.size();i++)
//     {
//         Deriv f = in[i];
//         v += f;
//         omega += cross(rotatedPoints[i],f);
//     }
//     out[index.getValue()].getVCenter() += v;
//     out[index.getValue()].getVOrientation() += (typename In::Real)omega;
// }



template <class BasicMapping>
void RigidMapping<BasicMapping>::draw()
{
    if (!this->getShow()) return;
	std::vector< Vector3 > points;
	Vector3 point;
	unsigned int sizePoints= (Coord::static_size <=3)?Coord::static_size:3;

	const typename Out::VecCoord& x = *this->toModel->getX();
	for (unsigned int i=0; i<x.size(); i++)
	{
	  for (unsigned int s=0;s<sizePoints;++s) point[s] = x[i][s];
	  points.push_back(point);
	}
	simulation::getSimulation()->DrawUtility.drawPoints(points, 7, Vec<4,float>(1,1,0,1));
}

} // namespace mapping

} // namespace component

} // namespace sofa

#endif