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/usr/include/sofa/component/controller/MechanicalStateController.h is in libsofa1-dev 1.0~beta4-6.

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
//
// C++ Interface: MechanicalStateController
//
// Description:
//
//
// Author: Pierre-Jean Bensoussan, Digital Trainers (2008)
//
// Copyright: See COPYING file that comes with this distribution
//
//

#ifndef SOFA_COMPONENT_CONTROLLER_MECHANICALSTATECONTROLLER_H
#define SOFA_COMPONENT_CONTROLLER_MECHANICALSTATECONTROLLER_H

#include <sofa/component/controller/Controller.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/defaulttype/RigidTypes.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/component/component.h>

namespace sofa
{

namespace component
{

namespace controller
{
	
using namespace sofa::defaulttype;

/**
 * @brief MechanicalStateController Class
 *
 * Provides a Mouse & Keyboard user control on a Mechanical State.
 * On a Rigid Particle, relative and absolute control is available.
 */
template<class DataTypes>
class MechanicalStateController : public Controller
{
public:
	typedef typename DataTypes::VecCoord VecCoord;
    typedef typename DataTypes::VecDeriv VecDeriv;
    typedef typename DataTypes::Coord    Coord   ;
    typedef typename DataTypes::Deriv    Deriv   ;
    typedef typename Coord::value_type   Real    ;

	/**
	 * @brief Default Constructor.
	 */
	MechanicalStateController();

	/**
	 * @brief Default Destructor.
	 */
	virtual ~MechanicalStateController(){};

	/**
	 * @brief SceneGraph callback initialization method.
	 */
	void init();

	/**
	 * @name Controller Interface
	 */
	//@{

	/**
	 * @brief Mouse event callback.
	 */
	void onMouseEvent(core::objectmodel::MouseEvent *mev);

	/**
	 * @brief Omni event callback.
	 */
	void onOmniEvent(core::objectmodel::OmniEvent *mev);

	/**
	 * @brief Begin Animation event callback.
	 */
	void onBeginAnimationStep();

	//@}

	/**
	 * @name Accessors
	 */
	//@{

	/**
	 * @brief Return the controlled MechanicalState.
	 */
	core::componentmodel::behavior::MechanicalState<DataTypes> *getMechanicalState(void) const;

	/**
	 * @brief Set a MechanicalState to the controller.
	 */
	void setMechanicalState(core::componentmodel::behavior::MechanicalState<DataTypes> *);

	/**
	 * @brief Return the index of the controlled DOF of the MechanicalState.
	 */
	unsigned int getIndex(void) const;

	/**
	 * @brief Set the index of the controlled DOF of the MechanicalState.
	 */
	void setIndex(const unsigned int);

	/**
	 * @brief Set the direction of the controlled DOF corresponding to the Mouse vertical axis.
	 */
	void setMainDirection(const sofa::defaulttype::Vec<3,Real>);

	/**
	 * @brief Return the direction of the controlled DOF corresponding to the Mouse vertical axis.
	 */
	const sofa::defaulttype::Vec<3,Real> &getMainDirection() const;

	//@}

	/**
	 * @brief Apply the controller modifications to the controlled MechanicalState.
	 */
	void applyController(void);

        virtual std::string getTemplateName() const
        {
          return templateName(this);
        }

        static std::string templateName(const MechanicalStateController<DataTypes>* = NULL)
        {
          return DataTypes::Name();
        }
protected:

	Data< unsigned int > index; ///< Controlled DOF index.
	Data< bool > onlyTranslation; ///< Controlling the DOF only in translation
	
	core::componentmodel::behavior::MechanicalState<DataTypes> *mState; ///< Controlled MechanicalState.

	sofa::defaulttype::Vec<3,Real> mainDirection; ///< Direction corresponding to the Mouse vertical axis. Default value is (0.0,0.0,-1.0), Z axis.
	DataPtr< sofa::defaulttype::Vec<3,Real> > mainDirectionPtr; ///< Warning ! Only 3d Rigid DOFs can use this mainDirection.

	enum MouseMode {	None=0, BtLeft, BtRight, BtMiddle, Wheel }; ///< Mouse current mode.
	bool omni;
	MouseMode mouseMode;

	int eventX, eventY; ///< Mouse current position in pixel
	double omniX, omniY, omniZ;
	int mouseSavedPosX, mouseSavedPosY; ///< Last recorded mouse position
	Vector3 position;
	Quat orientation;	
	bool buttonOmni;
};

#if defined(WIN32) && !defined(SOFA_COMPONENT_CONTROLLER_MECHANICALSTATECONTROLLER_CPP)
#pragma warning(disable : 4231)
#ifndef SOFA_FLOAT
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec3dTypes>;
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec2dTypes>;
extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec1dTypes>;
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec6dTypes>;
extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Rigid3dTypes>;
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Rigid2dTypes>;
#endif
#ifndef SOFA_DOUBLE
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec3fTypes>;
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec2fTypes>;
extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec1fTypes>;
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Vec6fTypes>;
extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Rigid3fTypes>;
//extern template class SOFA_COMPONENT_CONTROLLER_API MechanicalStateController<defaulttype::Rigid2fTypes>;
#endif
#endif

} // namespace controller

} // namespace component

} // namespace sofa

#endif // SOFA_COMPONENT_CONTROLLER_MECHANICALSTATECONTROLLER_H