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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This program is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU General Public License as published by the Free  *
* Software Foundation; either version 2 of the License, or (at your option)   *
* any later version.                                                          *
*                                                                             *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for    *
* more details.                                                               *
*                                                                             *
* You should have received a copy of the GNU General Public License along     *
* with this program; if not, write to the Free Software Foundation, Inc., 51  *
* Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.                   *
*******************************************************************************
*                            SOFA :: Applications                             *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_GRAPHMODELER_H
#define SOFA_GRAPHMODELER_H

#include <deque>

#include "AddPreset.h"

#include <sofa/simulation/common/Simulation.h>
#include <sofa/simulation/tree/GNode.h>
#include <sofa/core/ObjectFactory.h>
#include <sofa/core/objectmodel/BaseObject.h>

#include <sofa/gui/qt/GraphListenerQListView.h>
#include <sofa/gui/qt/ModifyObject.h>

#ifdef SOFA_QT4
#include <Q3ListView>
#include <Q3ListViewItem>
#include <Q3TextDrag>
#else
#include <qlistview.h>
#include <qdragobject.h>
#endif

#include <iostream>

namespace sofa
{

  namespace gui
  {

    namespace qt
    {
      
#ifndef SOFA_QT4
      typedef QListView Q3ListView;
      typedef QListViewItem Q3ListViewItem;
      typedef QTextDrag Q3TextDrag;
#endif

      typedef sofa::core::ObjectFactory::ClassEntry ClassInfo;
      typedef sofa::core::ObjectFactory::Creator    ClassCreator;
      using sofa::simulation::tree::GNode;
      using namespace sofa::core::objectmodel;
      using namespace sofa::simulation::tree;

      class GraphModeler : public Q3ListView
      {

	typedef std::map< const QObject* , std::pair< ClassInfo*, QObject*> > ComponentMap;

	Q_OBJECT
	  public:
	GraphModeler( QWidget* parent=0, const char* name=0, Qt::WFlags f = 0 ):Q3ListView(parent, name, f), graphListener(NULL)
	  {
	    graphListener = new GraphListenerQListView(this);
	    addColumn("Graph");	
	    header()->hide();
	    setSorting ( -1 );
		
#ifdef SOFA_QT4
	    connect(this, SIGNAL(doubleClicked ( Q3ListViewItem *, const QPoint &, int )), this, SLOT( doubleClick(Q3ListViewItem *)));
 	    connect(this, SIGNAL(rightButtonClicked ( Q3ListViewItem *, const QPoint &, int )),  this, SLOT( rightClick(Q3ListViewItem *, const QPoint &, int ))); 
#else
	    connect(this, SIGNAL(doubleClicked ( QListViewItem *, const QPoint &, int )), this, SLOT( doubleClick(QListViewItem *)));
 	    connect(this, SIGNAL(rightButtonClicked ( QListViewItem *, const QPoint &, int )),  this, SLOT( rightClick(QListViewItem *, const QPoint &, int ))); 
#endif
	    DialogAdd=NULL;
	  };

	~GraphModeler()
	  {
	    for (unsigned int i=0;i<historyOperation.size();++i) editUndo();
	    simulation::getSimulation()->unload(getRoot());

	    delete graphListener;
	    if (DialogAdd) delete DialogAdd;
	  }

	/// Set the Sofa Resources: intern library to get the creators of the elements
	void setLibrary(ComponentMap &s){library=s;}

	/// Set a menu of Preset available when right clicking on a node
	void setPreset(Q3PopupMenu *_preset){preset=_preset;}

	/// Return the Root of the simulation
	GNode *getRoot(){return getGNode(firstChild());}

	/// Set the Root of the simulation
	GNode *setRoot(GNode *node=NULL, bool saveHistory=true){clearGraph(saveHistory); return addGNode(NULL, node, saveHistory);}

	/// Clear the contents of the current Graph
	void clearGraph(bool saveHistory=true);

	/// Set the name of the simulation
	void setFilename(std::string filename){filenameXML = filename;}
	std::string getFilename(){return filenameXML;}

	/// Keyboard Management
	void keyPressEvent ( QKeyEvent * e );

	/// Says if there is something to undo
	bool isUndoEnabled(){return  historyOperation.size();}
	/// Says if there is something to redo
	bool isRedoEnabled(){return historyUndoOperation.size();}

	/// Drag & Drop Management  
	void dragEnterEvent( QDragEnterEvent* event);
	void dragMoveEvent( QDragMoveEvent* event);
	void dropEvent(QDropEvent* event);

	/// collapse all the nodes below the current one
	void collapseNode(Q3ListViewItem* item);
	/// expande all the nodes below the current one
	void expandNode(Q3ListViewItem* item);
	/// load a node as a child of the current one
	GNode *loadNode(Q3ListViewItem* item, std::string filename="");
	/// Save a node: call the GUI to get the file name
	void saveNode(Q3ListViewItem* item);
	/// Directly save a node
	void saveNode(GNode* node, std::string file);
	/// Save a component
	void saveComponent(BaseObject* object, std::string file);
	/// Open the window to configure a component
	void openModifyObject(Q3ListViewItem *);
	/// Delete a componnent
	void deleteComponent(Q3ListViewItem *item, bool saveHistory=true);
	/// Construct a node from a BaseElement, by passing the factory
	GNode *buildNodeFromBaseElement(GNode *node,xml::BaseElement *elem, bool saveHistory=false);
	void configureElement(Base* b, xml::BaseElement *elem);
      signals:
	void fileOpen(const QString&);
	void undo(bool);
 	void redo(bool); 


	public slots:
	void editUndo();
 	void editRedo(); 

	bool editCut(std::string path);
 	bool editCopy(std::string path); 
	bool editPaste(std::string path);
	
	//Right Click Menu
#ifdef SOFA_QT4
	void doubleClick(Q3ListViewItem *);
	void rightClick(Q3ListViewItem *, const QPoint &, int );
#else
	void doubleClick(QListViewItem *);
	void rightClick(QListViewItem *, const QPoint &, int );
#endif
	/// Context Menu Operation: collasping all the nodes below the current one
	void collapseNode();
	/// Context Menu Operation: expanding all the nodes below the current one
	void expandNode();
	/// Context Menu Operation: loading a node as a child of the current one
	GNode *loadNode();
	/// Load a file given the node in which it will be added
	GNode *loadNode(GNode*, std::string);
	/// Context Menu Operation: loading a preset: open the window of configuration
	void loadPreset(std::string presetName);
	/// Context Menu Operation: loading a preset: actually creating the node, given its parameters (path to files, and initial position)
	void loadPreset(GNode*,std::string,std::string*, std::string*,std::string*,std::string);
	/// Context Menu Operation: Saving a node
	void saveNode();
	/// Context Menu Operation: Open the window to configure a component
	void openModifyObject();
	/// Context Menu Operation: Deleting a componnent
	void deleteComponent();
	
	/// Close all opened configuration windows
	void closeDialogs();
	/// Unlock a component: the configuration window has just closed
	void modifyUnlock ( void *Id );

      protected: 
	/// Given a position, get the GNode corresponding (if the point is on a component, it returns the GNode parent)
	GNode      *getGNode(const QPoint &pos); 

	/// Given a item of the list, return the GNode corresponding
	GNode      *getGNode(Q3ListViewItem *item);
	/// Get the component corresponding to the item, NULL if the item is a GNode
	BaseObject *getObject(Q3ListViewItem *item);

	/// Insert a GNode in the scene
	GNode      *addGNode(GNode *parent, GNode *node=NULL, bool saveHistory=true);	
	/// Insert a Component in the scene
	BaseObject *addComponent(GNode *parent, ClassInfo *entry, std::string templateName, bool saveHistory=true, bool displayWarning=true );
	/// Find the ClassInfo associated to the name of a component and if needed its template
	ClassInfo *getCreatorComponent(std::string name);

	/// Find the Sofa Component above the item
	Base *getComponentAbove(Q3ListViewItem *item);
	/// Set a dropped component in the right position in the graph
	void initItem(Q3ListViewItem *item, Q3ListViewItem *above);
	/// Move an item (and the sofa component corresponding) above the other Q3ListViewItem "above"
	void moveItem(Q3ListViewItem *item, Q3ListViewItem *above);

	/// Verify if no component is being edited, starting from the current GNode passed, and going through all the children
	bool isNodeErasable ( core::objectmodel::Base* element );
	/// Verigy if the present component is being edited
	bool isObjectErasable ( core::objectmodel::Base* element );
	/// Change a preset node, update the paths to the files and the initial position
	void updatePresetNode(xml::BaseElement &elem, std::string meshFile, std::string *translation, std::string *rotation, std::string scale);

	GraphListenerQListView *graphListener; // Management of the list: Listener of the sofa tree
	ComponentMap library; // Sofa Library, containing a description of all the components existing
	Q3PopupMenu *preset;  //Preset menu selection appearing when right click on a node
	AddPreset *DialogAdd; //Single Window appearing when adding a preset

	//Modify windows management: avoid duplicity, and dependencies
	void *current_Id_modifyDialog;
	std::map< void*, Base* >       map_modifyDialogOpened;
	std::map< void*, QDialog* >    map_modifyObjectWindow;

	std::string filenameXML; //name associated to the current graph

	//-----------------------------------------------------------------------------//
	//Historic of actions: management of the undo/redo actions
	///Basic class storing information about the operation done
	class Operation
	{
	public:
	  Operation(){};
	  enum op{DELETE_OBJECT,DELETE_GNODE, ADD_OBJECT,ADD_GNODE};
	Operation(Base* sofaComponent_,  op ID_): sofaComponent(sofaComponent_), above(NULL), ID(ID_)
	  {}

	  Base* sofaComponent;
	  GNode* parent;
	  Base* above;
	  op ID;
	  std::string info;
	};


	void storeHistory(Operation &o);
	void processUndo(Operation &o);

	void clearHistory();
	void clearHistoryUndo();

	std::vector< Operation > historyOperation;
	std::vector< Operation > historyUndoOperation;
	//-----------------------------------------------------------------------------//

      };













      ///Overloading ModifyObject to display all the elements
      class ModifyObjectModeler: public ModifyObject
      {
      public:
      ModifyObjectModeler( void *Id_, core::objectmodel::Base* node_clicked, Q3ListViewItem* item_clicked, QWidget* parent_, const char* name= 0 )
	  {
	    parent = parent_;
	    node = NULL;
	    Id = Id_;
	    visualContentModified=false;
	    setCaption(name);
	    HIDE_FLAG = false;
	    READONLY_FLAG=false; //everything will be editable
	    EMPTY_FLAG = true;
	    RESIZABLE_FLAG = true; 
	    REINIT_FLAG = false;	
	    //remove the qwt graphes
	    energy_curve[0]=energy_curve[1]=energy_curve[2]=NULL;
            outputTab = warningTab = NULL;
	    logWarningEdit=NULL; logOutputEdit=NULL;
	    graphEnergy=NULL;
	    //Initialization of the Widget
	    setNode(node_clicked, item_clicked);
	    connect ( this, SIGNAL( dialogClosed(void *) ) , parent_, SLOT( modifyUnlock(void *)));
	  }

      };

    }
  }
}

#endif