/usr/include/SFML/Window/WindowSettings.hpp is in libsfml-dev 1.6+dfsg1-2ubuntu2.
This file is owned by root:root, with mode 0o644.
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//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_WINDOWSETTINGS_HPP
#define SFML_WINDOWSETTINGS_HPP
namespace sf
{
////////////////////////////////////////////////////////////
/// Structure defining the creation settings of windows
////////////////////////////////////////////////////////////
struct WindowSettings
{
////////////////////////////////////////////////////////////
/// Default constructor
///
/// \param Depth : Depth buffer bits (24 by default)
/// \param Stencil : Stencil buffer bits (8 by default)
/// \param Antialiasing : Antialiasing level (0 by default)
///
////////////////////////////////////////////////////////////
explicit WindowSettings(unsigned int Depth = 24, unsigned int Stencil = 8, unsigned int Antialiasing = 0) :
DepthBits (Depth),
StencilBits (Stencil),
AntialiasingLevel(Antialiasing)
{
}
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int DepthBits; ///< Bits of the depth buffer
unsigned int StencilBits; ///< Bits of the stencil buffer
unsigned int AntialiasingLevel; ///< Level of antialiasing
};
} // namespace sf
#endif // SFML_WINDOWSETTINGS_HPP
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