/usr/include/SFML/System/Resource.hpp is in libsfml-dev 1.6+dfsg1-2ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_RESOURCE_HPP
#define SFML_RESOURCE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <set>
#include <cstddef>
namespace sf
{
////////////////////////////////////////////////////////////
// These two classes are defined in the same header because
// they depend on each other. And as they're template classes,
// they must be entirely defined in header files, which
// prevents from proper separate compiling
////////////////////////////////////////////////////////////
template <typename> class ResourcePtr;
////////////////////////////////////////////////////////////
/// Base class for every resource that needs to notify
/// dependent classes about its destruction
////////////////////////////////////////////////////////////
template <typename T>
class Resource
{
protected :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Resource();
////////////////////////////////////////////////////////////
/// Copy constructor
///
/// \param Copy : Resource to copy
///
////////////////////////////////////////////////////////////
Resource(const Resource<T>& Copy);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~Resource();
////////////////////////////////////////////////////////////
/// Assignment operator
///
/// \param Other : Resource to copy
///
/// \return Reference to this
///
////////////////////////////////////////////////////////////
Resource<T>& operator =(const Resource<T>& Other);
private :
friend class ResourcePtr<T>;
////////////////////////////////////////////////////////////
/// Connect a ResourcePtr to this resource
///
/// \param Observer : Observer to add
///
////////////////////////////////////////////////////////////
void Connect(ResourcePtr<T>& Observer) const;
////////////////////////////////////////////////////////////
/// Disconnect a ResourcePtr from this resource
///
/// \param Observer : Observer to remove
///
////////////////////////////////////////////////////////////
void Disconnect(ResourcePtr<T>& Observer) const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
mutable std::set<ResourcePtr<T>*> myObservers;
};
////////////////////////////////////////////////////////////
/// Safe pointer to a T resource (inheriting from sf::Resource<T>),
/// its pointer is automatically reseted when the resource is destroyed
////////////////////////////////////////////////////////////
template <typename T>
class ResourcePtr
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
ResourcePtr();
////////////////////////////////////////////////////////////
/// Construct from a raw resource
///
/// \param Resource : Internal resource
///
////////////////////////////////////////////////////////////
ResourcePtr(const T* Resource);
////////////////////////////////////////////////////////////
/// Copy constructor
///
/// \param Copy : Instance to copy
///
////////////////////////////////////////////////////////////
ResourcePtr(const ResourcePtr<T>& Copy);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~ResourcePtr();
////////////////////////////////////////////////////////////
/// Assignment operator from another ResourcePtr
///
/// \param Other : Resource pointer to assign
///
/// \return Reference to this
///
////////////////////////////////////////////////////////////
ResourcePtr<T>& operator =(const ResourcePtr<T>& Other);
////////////////////////////////////////////////////////////
/// Assignment operator from a raw resource
///
/// \param Resource : Resource to assign
///
/// \return Reference to this
///
////////////////////////////////////////////////////////////
ResourcePtr<T>& operator =(const T* Resource);
////////////////////////////////////////////////////////////
/// Cast operator to implicitely convert the resource pointer to
/// its raw pointer type.
/// This might be dangerous in the general case, but in this context
/// it is safe enough to define this operator
///
/// \return Pointer to the actual resource
///
////////////////////////////////////////////////////////////
operator const T*() const;
////////////////////////////////////////////////////////////
/// Operator * overload to return a reference to the actual resource
///
/// \return Reference to the internal resource
///
////////////////////////////////////////////////////////////
const T& operator *() const;
////////////////////////////////////////////////////////////
/// Operator -> overload to return a pointer to the actual resource
///
/// \return Pointer to the internal resource
///
////////////////////////////////////////////////////////////
const T* operator ->() const;
////////////////////////////////////////////////////////////
/// Function called when the observed resource is about to be
/// destroyed
///
////////////////////////////////////////////////////////////
void OnResourceDestroyed();
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
const T* myResource; /// Pointer to the actual resource
};
#include <SFML/System/Resource.inl>
#include <SFML/System/ResourcePtr.inl>
} // namespace sf
#endif // SFML_RESOURCE_HPP
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