/usr/include/SFML/Graphics/Image.hpp is in libsfml-dev 1.6+dfsg1-2ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 | ////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_IMAGE_HPP
#define SFML_IMAGE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Resource.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <string>
#include <vector>
namespace sf
{
class RenderWindow;
////////////////////////////////////////////////////////////
/// Image is the low-level class for loading and
/// manipulating images
////////////////////////////////////////////////////////////
class SFML_API Image : public Resource<Image>
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Image();
////////////////////////////////////////////////////////////
/// Copy constructor
///
/// \param Copy : instance to copy
///
////////////////////////////////////////////////////////////
Image(const Image& Copy);
////////////////////////////////////////////////////////////
/// Construct an empty image
///
/// \param Width : Image width
/// \param Height : Image height
/// \param Col : Image color (black by default)
///
////////////////////////////////////////////////////////////
Image(unsigned int Width, unsigned int Height, const Color& Col = Color(0, 0, 0, 255));
////////////////////////////////////////////////////////////
/// Construct the image from pixels in memory
///
/// \param Width : Image width
/// \param Height : Image height
/// \param Data : Pointer to the pixels in memory (assumed format is RGBA)
///
////////////////////////////////////////////////////////////
Image(unsigned int Width, unsigned int Height, const Uint8* Data);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~Image();
////////////////////////////////////////////////////////////
/// Load the image from a file
///
/// \param Filename : Path of the image file to load
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
bool LoadFromFile(const std::string& Filename);
////////////////////////////////////////////////////////////
/// Load the image from a file in memory
///
/// \param Data : Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
bool LoadFromMemory(const char* Data, std::size_t SizeInBytes);
////////////////////////////////////////////////////////////
/// Load the image directly from an array of pixels
///
/// \param Width : Image width
/// \param Height : Image height
/// \param Data : Pointer to the pixels in memory (assumed format is RGBA)
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
bool LoadFromPixels(unsigned int Width, unsigned int Height, const Uint8* Data);
////////////////////////////////////////////////////////////
/// Save the content of the image to a file
///
/// \param Filename : Path of the file to save (overwritten if already exist)
///
/// \return True if saving was successful
///
////////////////////////////////////////////////////////////
bool SaveToFile(const std::string& Filename) const;
////////////////////////////////////////////////////////////
/// Create an empty image
///
/// \param Width : Image width
/// \param Height : Image height
/// \param Col : Image color (black by default)
///
/// \return True if creation was successful
///
////////////////////////////////////////////////////////////
bool Create(unsigned int Width, unsigned int Height, Color Col = Color(0, 0, 0, 255));
////////////////////////////////////////////////////////////
/// Create transparency mask from a specified colorkey
///
/// \param ColorKey : Color to become transparent
/// \param Alpha : Alpha value to use for transparent pixels (0 by default)
///
////////////////////////////////////////////////////////////
void CreateMaskFromColor(Color ColorKey, Uint8 Alpha = 0);
////////////////////////////////////////////////////////////
/// Copy pixels from another image onto this one.
/// This function does a slow pixel copy and should only
/// be used at initialization time
///
/// \param Source : Source image to copy
/// \param DestX : X coordinate of the destination position
/// \param DestY : Y coordinate of the destination position
/// \param SourceRect : Sub-rectangle of the source image to copy (empty by default - entire image)
/// \param ApplyAlpha : Should the copy take in account the source transparency? (false by default)
///
////////////////////////////////////////////////////////////
void Copy(const Image& Source, unsigned int DestX, unsigned int DestY, const IntRect& SourceRect = IntRect(0, 0, 0, 0), bool ApplyAlpha = false);
////////////////////////////////////////////////////////////
/// Create the image from the current contents of the
/// given window
///
/// \param Window : Window to capture
/// \param SourceRect : Sub-rectangle of the screen to copy (empty by default - entire image)
///
/// \return True if copy was successful
///
////////////////////////////////////////////////////////////
bool CopyScreen(RenderWindow& Window, const IntRect& SourceRect = IntRect(0, 0, 0, 0));
////////////////////////////////////////////////////////////
/// Change the color of a pixel
///
/// \param X : X coordinate of pixel in the image
/// \param Y : Y coordinate of pixel in the image
/// \param Col : New color for pixel (X, Y)
///
////////////////////////////////////////////////////////////
void SetPixel(unsigned int X, unsigned int Y, const Color& Col);
////////////////////////////////////////////////////////////
/// Get a pixel from the image
///
/// \param X : X coordinate of pixel in the image
/// \param Y : Y coordinate of pixel in the image
///
/// \return Color of pixel (X, Y)
///
////////////////////////////////////////////////////////////
const Color& GetPixel(unsigned int X, unsigned int Y) const;
////////////////////////////////////////////////////////////
/// Get a read-only pointer to the array of pixels (RGBA 8 bits integers components)
/// Array size is GetWidth() x GetHeight() x 4
/// This pointer becomes invalid if you reload or resize the image
///
/// \return Const pointer to the array of pixels
///
////////////////////////////////////////////////////////////
const Uint8* GetPixelsPtr() const;
////////////////////////////////////////////////////////////
/// Bind the image for rendering
///
////////////////////////////////////////////////////////////
void Bind() const;
////////////////////////////////////////////////////////////
/// Enable or disable image smooth filter.
/// This parameter is enabled by default
///
/// \param Smooth : True to enable smoothing filter, false to disable it
///
////////////////////////////////////////////////////////////
void SetSmooth(bool Smooth);
////////////////////////////////////////////////////////////
/// Return the width of the image
///
/// \return Width in pixels
///
////////////////////////////////////////////////////////////
unsigned int GetWidth() const;
////////////////////////////////////////////////////////////
/// Return the height of the image
///
/// \return Height in pixels
///
////////////////////////////////////////////////////////////
unsigned int GetHeight() const;
////////////////////////////////////////////////////////////
/// Tells whether the smooth filtering is enabled or not
///
/// \return True if image smoothing is enabled
///
////////////////////////////////////////////////////////////
bool IsSmooth() const;
////////////////////////////////////////////////////////////
/// Convert a subrect expressed in pixels, into float
/// texture coordinates
///
/// \param Rect : Sub-rectangle of image to convert
///
/// \return Texture coordinates corresponding to the sub-rectangle
///
////////////////////////////////////////////////////////////
FloatRect GetTexCoords(const IntRect& Rect) const;
////////////////////////////////////////////////////////////
/// Get a valid texture size according to hardware support
///
/// \param Size : Size to convert
///
/// \return Valid nearest size (greater than or equal to specified size)
///
////////////////////////////////////////////////////////////
static unsigned int GetValidTextureSize(unsigned int Size);
////////////////////////////////////////////////////////////
/// Assignment operator
///
/// \param Other : instance to assign
///
/// \return Reference to the image
///
////////////////////////////////////////////////////////////
Image& operator =(const Image& Other);
private :
////////////////////////////////////////////////////////////
/// Create the OpenGL texture
///
/// \return True if texture has been successfully created
///
////////////////////////////////////////////////////////////
bool CreateTexture();
////////////////////////////////////////////////////////////
/// Make sure the texture in video memory is updated with the
/// array of pixels
////////////////////////////////////////////////////////////
void EnsureTextureUpdate() const;
////////////////////////////////////////////////////////////
/// Make sure the array of pixels is updated with the
/// texture in video memory
////////////////////////////////////////////////////////////
void EnsureArrayUpdate() const;
////////////////////////////////////////////////////////////
/// Reset the image attributes
///
////////////////////////////////////////////////////////////
void Reset();
////////////////////////////////////////////////////////////
/// Destroy the OpenGL texture
///
////////////////////////////////////////////////////////////
void DestroyTexture();
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int myWidth; ///< Image width
unsigned int myHeight; ///< Image Height
unsigned int myTextureWidth; ///< Actual texture width (can be greater than image width because of padding)
unsigned int myTextureHeight; ///< Actual texture height (can be greater than image height because of padding)
unsigned int myTexture; ///< Internal texture identifier
bool myIsSmooth; ///< Status of the smooth filter
mutable std::vector<Color> myPixels; ///< Pixels of the image
mutable bool myNeedTextureUpdate; ///< Status of synchronization between pixels in central memory and the internal texture un video memory
mutable bool myNeedArrayUpdate; ///< Status of synchronization between pixels in central memory and the internal texture un video memory
};
} // namespace sf
#endif // SFML_IMAGE_HPP
|