/usr/include/SFML/Graphics/Font.hpp is in libsfml-dev 1.6+dfsg1-2ubuntu2.
This file is owned by root:root, with mode 0o644.
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//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_FONT_HPP
#define SFML_FONT_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Resource.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Unicode.hpp>
#include <SFML/Graphics/Glyph.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <map>
#include <string>
namespace sf
{
class String;
namespace priv
{
class FontLoader;
}
////////////////////////////////////////////////////////////
/// Font is the low-level class for loading and
/// manipulating character fonts. This class is meant to
/// be used by sf::String
////////////////////////////////////////////////////////////
class SFML_API Font : public Resource<Font>
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Font();
////////////////////////////////////////////////////////////
/// Load the font from a file
///
/// \param Filename : Font file to load
/// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
/// \param Charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
bool LoadFromFile(const std::string& Filename, unsigned int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset);
////////////////////////////////////////////////////////////
/// Load the font from a file in memory
///
/// \param Data : Pointer to the data to load
/// \param SizeInBytes : Size of the data, in bytes
/// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
/// \param Charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
bool LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset);
////////////////////////////////////////////////////////////
/// Get the base size of characters in the font;
/// All glyphs dimensions are based on this value
///
/// \return Base size of characters
///
////////////////////////////////////////////////////////////
unsigned int GetCharacterSize() const;
////////////////////////////////////////////////////////////
/// Get the description of a glyph (character)
/// given by its unicode value
///
/// \param CodePoint : Unicode value of the character to get
///
/// \return Glyph's visual settings, or an invalid glyph if character not found
///
////////////////////////////////////////////////////////////
const Glyph& GetGlyph(Uint32 CodePoint) const;
////////////////////////////////////////////////////////////
/// Get the image containing the rendered characters (glyphs)
///
/// \return Image containing glyphs
///
////////////////////////////////////////////////////////////
const Image& GetImage() const;
////////////////////////////////////////////////////////////
/// Get the SFML default built-in font (Arial)
///
/// \return Instance of the default font
///
////////////////////////////////////////////////////////////
static const Font& GetDefaultFont();
private :
friend class priv::FontLoader;
////////////////////////////////////////////////////////////
// Static member data
////////////////////////////////////////////////////////////
static Uint32 ourDefaultCharset[]; ///< The default charset (all printable ISO-8859-1 characters)
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Image myTexture; ///< Texture holding the bitmap font
unsigned int myCharSize; ///< Size of characters in the bitmap font
std::map<Uint32, Glyph> myGlyphs; ///< Rendering settings of each character (glyph)
};
} // namespace sf
#endif // SFML_FONT_HPP
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