/usr/include/SFML/Audio/SoundBuffer.hpp is in libsfml-dev 1.6+dfsg1-2ubuntu2.
This file is owned by root:root, with mode 0o644.
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//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOUNDBUFFER_HPP
#define SFML_SOUNDBUFFER_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <cstddef>
#include <SFML/System/Resource.hpp>
#include <SFML/Audio/AudioResource.hpp>
#include <string>
#include <vector>
#include <set>
namespace sf
{
class Sound;
////////////////////////////////////////////////////////////
/// SoundBuffer is the low-level for loading and manipulating
/// sound buffers
////////////////////////////////////////////////////////////
class SFML_API SoundBuffer : public AudioResource, public Resource<SoundBuffer>
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
SoundBuffer();
////////////////////////////////////////////////////////////
/// Copy constructor
///
/// \param Copy : Instance to copy
///
////////////////////////////////////////////////////////////
SoundBuffer(const SoundBuffer& Copy);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~SoundBuffer();
////////////////////////////////////////////////////////////
/// Load the sound buffer from a file
///
/// \param Filename : Path of the sound file to load
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
bool LoadFromFile(const std::string& Filename);
////////////////////////////////////////////////////////////
/// Load the sound buffer from a file in memory
///
/// \param Data : Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
bool LoadFromMemory(const char* Data, std::size_t SizeInBytes);
////////////////////////////////////////////////////////////
/// Load the sound buffer from an array of samples - assumed format for
/// samples is 16 bits signed integer
///
/// \param Samples : Pointer to the samples in memory
/// \param SamplesCount : Number of samples pointed by Samples
/// \param ChannelsCount : Number of channels (1 = mono, 2 = stereo, ...)
/// \param SampleRate : Frequency (number of samples to play per second)
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
bool LoadFromSamples(const Int16* Samples, std::size_t SamplesCount, unsigned int ChannelsCount, unsigned int SampleRate);
////////////////////////////////////////////////////////////
/// Save the sound buffer to a file
///
/// \param Filename : Path of the sound file to write
///
/// \return True if saving has been successful
///
////////////////////////////////////////////////////////////
bool SaveToFile(const std::string& Filename) const;
////////////////////////////////////////////////////////////
/// Return the sound samples
///
/// \return Pointer to the array of sound samples, in 16 bits signed integer format
///
////////////////////////////////////////////////////////////
const Int16* GetSamples() const;
////////////////////////////////////////////////////////////
/// Return the samples count
///
/// \return Number of samples
///
////////////////////////////////////////////////////////////
std::size_t GetSamplesCount() const;
////////////////////////////////////////////////////////////
/// Get the sample rate
///
/// \return Sound frequency (number of samples per second)
///
////////////////////////////////////////////////////////////
unsigned int GetSampleRate() const;
////////////////////////////////////////////////////////////
/// Return the number of channels (1 = mono, 2 = stereo, ...)
///
/// \return Number of channels
///
////////////////////////////////////////////////////////////
unsigned int GetChannelsCount() const;
////////////////////////////////////////////////////////////
/// Get the sound duration
///
/// \return Sound duration, in seconds
///
////////////////////////////////////////////////////////////
float GetDuration() const;
////////////////////////////////////////////////////////////
/// Assignment operator
///
/// \param Other : Instance to assign
///
/// \return Reference to the sound buffer
///
////////////////////////////////////////////////////////////
SoundBuffer& operator =(const SoundBuffer& Other);
private :
friend class Sound;
////////////////////////////////////////////////////////////
/// Update the internal buffer with the audio samples
///
/// \param ChannelsCount : Number of channels
/// \param SampleRate : Sample rate
///
/// \return True on success
///
////////////////////////////////////////////////////////////
bool Update(unsigned int ChannelsCount, unsigned int SampleRate);
////////////////////////////////////////////////////////////
/// Add a sound to the list of sounds that use this buffer
///
/// \param Instance : Sound object to attach
///
////////////////////////////////////////////////////////////
void AttachSound(Sound* Instance) const;
////////////////////////////////////////////////////////////
/// Remove a sound from the list of sounds that use this buffer
///
/// \param Instance : Sound object to detach
///
////////////////////////////////////////////////////////////
void DetachSound(Sound* Instance) const;
////////////////////////////////////////////////////////////
// Types
////////////////////////////////////////////////////////////
typedef std::set<Sound*> SoundList; ///< Set of unique sound instances
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int myBuffer; ///< OpenAL buffer identifier
std::vector<Int16> mySamples; ///< Samples buffer
float myDuration; ///< Sound duration, in seconds
mutable SoundList mySounds; ///< List of sounds that are using this buffer
};
} // namespace sf
#endif // SFML_SOUNDBUFFER_HPP
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