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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_AUDIORESOURCE_HPP
#define SFML_AUDIORESOURCE_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>


namespace sf
{
////////////////////////////////////////////////////////////
/// Abstract base class for every class that owns a
/// device-dependant resource -- allow them to initialize / shutdown
/// even when the audio context is not created
////////////////////////////////////////////////////////////
class SFML_API AudioResource
{
protected :

    ////////////////////////////////////////////////////////////
    /// Default constructor
    ///
    ////////////////////////////////////////////////////////////
    AudioResource();

    ////////////////////////////////////////////////////////////
    /// Copy constructor
    ///
    ////////////////////////////////////////////////////////////
    AudioResource(const AudioResource&);

    ////////////////////////////////////////////////////////////
    /// Destructor
    ///
    ////////////////////////////////////////////////////////////
    virtual ~AudioResource();
};

} // namespace sf


#endif // SFML_AUDIORESOURCE_HPP