/usr/lib/perl5/SDL/Sound.pm is in libsdl-perl 2.2.5-1build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | #!/usr/bin/env perl
#
# Sound.pm
#
# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
#
# ------------------------------------------------------------------------------
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#
# ------------------------------------------------------------------------------
#
# Please feel free to send questions, suggestions or improvements to:
#
# David J. Goehrig
# dgoehrig@cpan.org
#
package SDL::Sound;
use strict;
use warnings;
use Carp;
sub new {
my $proto = shift;
my $class = ref($proto) || $proto;
my $filename = shift;
my $self = \SDL::MixLoadWAV($filename);
croak SDL::GetError() unless $$self;
bless $self,$class;
return $self;
}
sub DESTROY {
my $self = shift;
SDL::MixFreeChunk($$self);
}
sub volume {
my $self = shift;
my $volume = shift;
return SDL::MixVolumeChunk($$self,$volume);
}
1;
__END__;
=pod
=head1 NAME
SDL::Sound - a perl extension
=head1 DESCRIPTION
L<SDL::Sound> is a module for loading WAV files for sound effects.
The file can be loaded by creating a new L<SDL::Sound> object by
passing the filename to the constructor;
my $sound = new SDL::Sound 'my_sfx.wav';
=head1 METHODS
=head2 volume ( value )
Sets the volume of the sample.
=head1 AUTHOR
David J. Goehrig
=head1 SEE ALSO
L<perl> L<SDL::Mixer>
=cut
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