/usr/lib/perl5/SDL/Event.pm is in libsdl-perl 2.2.5-1build2.
This file is owned by root:root, with mode 0o644.
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#
# Event.pm
#
# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
#
# ------------------------------------------------------------------------------
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#
# ------------------------------------------------------------------------------
#
# Please feel free to send questions, suggestions or improvements to:
#
# David J. Goehrig
# dgoehrig@cpan.org
#
package SDL::Event;
use strict;
use warnings;
use Carp;
use SDL;
sub new {
my $proto = shift;
my $class = ref($proto) || $proto;
my $self;
$self = \SDL::NewEvent();
bless $self, $class;
return $self;
}
sub DESTROY {
my $self = shift;
SDL::FreeEvent($$self);
}
sub type {
my $self = shift;
if (@_) {
SDL::SetEventType($$self,$_[0]);
}
return SDL::EventType($$self);
}
sub pump {
SDL::PumpEvents();
}
sub poll {
my $self = shift;
return SDL::PollEvent($$self);
}
sub push {
my $self = shift;
return SDL::PushEvent($$self);
}
sub wait {
my $self = shift;
return SDL::WaitEvent($$self);
}
sub set {
my $self = shift;
my $state = shift;
return SDL::EventState($self->type(),$state);
}
sub set_unicode {
my $self = shift;
my $toggle = shift;
return SDL::EnableUnicode($toggle);
}
sub set_key_repeat {
my $self = shift;
my $delay = shift;
my $interval = shift;
return SDL::EnableKeyRepeat($delay,$interval);
}
sub active_gain {
my $self = shift;
return SDL::ActiveEventGain($$self);
}
sub active_state {
my $self = shift;
return SDL::ActiveEventState($$self);
}
sub key_state {
my $self = shift;
return SDL::KeyEventState($$self);
}
sub key_sym {
my $self = shift;
return SDL::KeyEventSym($$self);
}
sub key_name {
my $self = shift;
return SDL::GetKeyName(SDL::KeyEventSym($$self));
}
sub key_mod {
my $self = shift;
return SDL::KeyEventMod($$self);
}
sub key_unicode {
my $self = shift;
return SDL::KeyEventUnicode($$self);
}
sub key_scancode {
my $self = shift;
return SDL::KeyEventScanCode($$self);
}
sub motion_state {
my $self = shift;
return SDL::MouseMotionState($$self);
}
sub motion_x {
my $self = shift;
return SDL::MouseMotionX($$self);
}
sub motion_y {
my $self = shift;
return SDL::MouseMotionY($$self);
}
sub motion_xrel {
my $self = shift;
return SDL::MouseMotionXrel($$self);
}
sub motion_yrel {
my $self = shift;
return SDL::MouseMotionYrel($$self);
}
sub button_state {
my $self = shift;
return SDL::MouseButtonState($$self);
}
sub button_x {
my $self = shift;
return SDL::MouseButtonX($$self);
}
sub button_y {
my $self = shift;
return SDL::MouseButtonY($$self);
}
sub button {
my $self = shift;
return SDL::MouseButton($$self);
}
sub resize_w {
my $self = shift;
SDL::ResizeEventW($$self);
}
sub resize_h {
my $self = shift;
SDL::ResizeEventH($$self);
}
1;
__END__;
=pod
=head1 NAME
SDL::Event - a SDL perl extension
=head1 SYNOPSIS
use SDL::Event;
my $event = new SDL::Event; # create a new event
$event->pump(); # pump all events from SDL Event Queue
$event->poll(); # Get the top one from the queue
while ($event->wait()) {
my $type = $event->type(); # get event type
# ... handle event
exit if $type == SDL_QUIT;
}
=head1 DESCRIPTION
C<SDL::Event> offers an object-oriented approach to SDL events. By creating
an instance of SDL::Event via new() you can wait for events, and then determine
the type of the event and take an appropriate action.
=head1 EXAMPLE
Here is an example of a simple event handler loop routine.
See also L<SDL::App::loop>.
sub loop {
my ($self,$href) = @_;
my $event = new SDL::Event;
while ( $event->wait() ) {
# ... insert here your event handling like:
if ( ref($$href{$event->type()}) eq "CODE" ) {
&{$$href{$event->type()}}($event);
$self->sync();
}
}
}
=head1 METHODS
=head2 new()
Create a new event object.
=head2 type()
Returns the type of the event, see list of exported symbols for which are
available.
=head2 pump()
=head2 poll()
=head2 wait()
Waits for an event end returns then. Always returns true.
=head2 set( type, state )
Set the state for all events of the given event's type
=head2 set_unicode( toggle )
Toggle unicode on the event.
=head2 set_key_repeat( delay, interval)
Sets the delay and intervall of the key repeat rate (e.g. when a user
holds down a key on the keyboard).
=head2 active_gain()
=head2 active_state()
=head2 key_state()
=head2 key_sym()
=head2 key_name()
=head2 key_mod()
=head2 key_unicode()
=head2 key_scancode()
=head2 motion_state()
=head2 motion_x()
Returns the motion of the mouse in X direction as an absolute value.
=head2 motion_y()
Returns the motion of the mouse in Y direction as an absolute value.
=head2 motion_xrel()
Returns the motion of the mouse in X direction as a relative value.
=head2 motion_yrel()
Returns the motion of the mouse in Y direction as a relative value.
=head2 button_state()
Returns the state of the mouse buttons.
=head2 button_x()
=head2 button_y()
=head2 button()
=head1 AUTHOR
David J. Goehrig
Documentation by Tels <http://bloodgate.com/>
=head1 SEE ALSO
L<perl> L<SDL::App>
=cut
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