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1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 | /*
* array.h
*
* Linear Array Container classes.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Portable Windows Library.
*
* The Initial Developer of the Original Code is Equivalence Pty. Ltd.
*
* Portions are Copyright (C) 1993 Free Software Foundation, Inc.
* All Rights Reserved.
*
* Contributor(s): ______________________________________.
*
* $Log: array.h,v $
* Revision 1.34 2005/11/25 03:43:47 csoutheren
* Fixed function argument comments to be compatible with Doxygen
*
* Revision 1.33 2005/08/08 07:01:58 rjongbloed
* Minor changes to remove possible ambiguity where virtual and non-virtual
* functions are overloaded.
* Removed commented out code.
*
* Revision 1.32 2005/05/02 09:02:35 csoutheren
* Fixed previous fix to contain.cxx which broke PString::MakeUnique
*
* Revision 1.31 2004/05/13 02:07:14 dereksmithies
* Fixes, so it works with doc++
*
* Revision 1.30 2004/04/09 03:42:34 csoutheren
* Removed all usages of "virtual inline" and "inline virtual"
*
* Revision 1.29 2004/04/03 06:54:21 rjongbloed
* Many and various changes to support new Visual C++ 2003
*
* Revision 1.28 2004/03/02 10:29:59 rjongbloed
* Changed base array declaration macro to be consistent with the
* object array one, thanks Guilhem Tardy
*
* Revision 1.27 2003/04/17 07:24:47 robertj
* Fixed GNU 3.x problem (why no other compiler?)
*
* Revision 1.26 2003/04/15 07:08:36 robertj
* Changed read and write from streams for base array classes so operates in
* the same way for both PIntArray and PArray<int> etc
*
* Revision 1.25 2003/03/31 01:23:56 robertj
* Added ReadFrom functions for standard container classes such as
* PIntArray and PStringList etc
*
* Revision 1.24 2002/09/16 01:08:59 robertj
* Added #define so can select if #pragma interface/implementation is used on
* platform basis (eg MacOS) rather than compiler, thanks Robert Monaghan.
*
* Revision 1.23 2002/06/20 06:08:59 robertj
* Fixed GNU warning
*
* Revision 1.22 2002/06/14 13:20:37 robertj
* Added PBitArray class.
*
* Revision 1.21 2002/02/14 23:37:53 craigs
* Added fix for optimisation for PArray [] operator, thanks to Vyacheslav Frolov
*
* Revision 1.20 2002/02/14 05:11:50 robertj
* Minor optimisation in the operator[] for arrays of PObjects.
*
* Revision 1.19 1999/11/30 00:22:54 robertj
* Updated documentation for doc++
*
* Revision 1.18 1999/09/03 15:08:38 robertj
* Fixed typo in ancestor class name
*
* Revision 1.17 1999/08/22 12:13:42 robertj
* Fixed warning when using inlines on older GNU compiler
*
* Revision 1.16 1999/08/20 03:07:44 robertj
* Fixed addded Concatenate function for non-template version.
*
* Revision 1.15 1999/08/18 01:45:12 robertj
* Added concatenation function to "base type" arrays.
*
* Revision 1.14 1999/03/09 02:59:49 robertj
* Changed comments to doc++ compatible documentation.
*
* Revision 1.13 1999/02/16 08:07:11 robertj
* MSVC 6.0 compatibility changes.
*
* Revision 1.12 1998/09/23 06:20:16 robertj
* Added open source copyright license.
*
* Revision 1.11 1998/08/21 05:23:57 robertj
* Added hex dump capability to base array types.
* Added ability to have base arrays of static memory blocks.
*
* Revision 1.10 1997/06/08 04:49:10 robertj
* Fixed non-template class descendent order.
*
* Revision 1.9 1996/08/17 09:54:34 robertj
* Optimised RemoveAll() for object arrays.
*
* Revision 1.8 1996/01/02 11:48:46 robertj
* Removed requirement that PArray elements have parameterless constructor..
*
* Revision 1.7 1995/10/14 14:52:33 robertj
* Changed arrays to not break references.
*
* Revision 1.6 1995/06/17 11:12:18 robertj
* Documentation update.
*
* Revision 1.5 1995/03/14 12:40:58 robertj
* Updated documentation to use HTML codes.
*
* Revision 1.4 1995/02/22 10:50:26 robertj
* Changes required for compiling release (optimised) version.
*
* Revision 1.3 1995/01/15 04:49:09 robertj
* Fixed errors in template version.
*
* Revision 1.2 1994/12/21 11:52:46 robertj
* Documentation and variable normalisation.
*
* Revision 1.1 1994/12/12 09:59:29 robertj
* Initial revision
*
*/
#ifdef P_USE_PRAGMA
#pragma interface
#endif
///////////////////////////////////////////////////////////////////////////////
// The abstract array class
/**This class contains a variable length array of arbitrary memory blocks.
These can be anything from individual bytes to large structures. Note that
that does {\bf not} include class objects that require construction or
destruction. Elements in this array will not execute the contructors or
destructors of objects.
An abstract array consists of a linear block of memory sufficient to hold
#PContainer::GetSize()# elements of #elementSize# bytes
each. The memory block itself will atuomatically be resized when required
and freed when no more references to it are present.
The PAbstractArray class would very rarely be descended from directly by
the user. The #PBASEARRAY# macro would normally be used to create
a class and any new classes descended from that. That will instantiate the
template based on #PBaseArray# or directly declare and define a class
(using inline functions) if templates are not being used.
The #PBaseArray# class or #PBASEARRAY# macro will define the correctly
typed operators for pointer access (#operator const T *#) and subscript
access (#operator[]#).
*/
class PAbstractArray : public PContainer
{
PCONTAINERINFO(PAbstractArray, PContainer);
public:
/**@name Construction */
//@{
/**Create a new dynamic array of #initalSize# elements of
#elementSizeInBytes# bytes each. The array memory is
initialised to zeros.
If the initial size is zero then no memory is allocated. Note that the
internal pointer is set to NULL, not to a pointer to zero bytes of
memory. This can be an important distinction when the pointer is
obtained via an operator created in the #PBASEARRAY# macro.
*/
PAbstractArray(
PINDEX elementSizeInBytes, ///< Size of each element in the array. This must be > 0 or the
///< constructor will assert.
PINDEX initialSize = 0 ///< Number of elements to allocate initially.
);
/**Create a new dynamic array of #bufferSizeInElements#
elements of #elementSizeInBytes# bytes each. The contents of
the memory pointed to by buffer is then used to initialise the newly
allocated array.
If the initial size is zero then no memory is allocated. Note that the
internal pointer is set to NULL, not to a pointer to zero bytes of
memory. This can be an important distinction when the pointer is
obtained via an operator created in the #PBASEARRAY# macro.
If the #dynamicAllocation# parameter is FALSE then the
pointer is used directly by the container. It will not be copied to a
dynamically allocated buffer. If the #SetSize()# function is used to
change the size of the buffer, the object will be converted to a
dynamic form with the contents of the static buffer copied to the
allocated buffer.
*/
PAbstractArray(
PINDEX elementSizeInBytes, ///< Size of each element in the array. This must be > 0 or the
///< constructor will assert.
const void *buffer, ///< Pointer to an array of elements.
PINDEX bufferSizeInElements, ///< Number of elements pointed to by buffer.
BOOL dynamicAllocation ///< Buffer is copied and dynamically allocated.
);
//@}
/**@name Overrides from class PObject */
//@{
/** Output the contents of the object to the stream. The exact output is
dependent on the exact semantics of the descendent class. This is
primarily used by the standard #operator<<# function.
The default behaviour is to print the class name.
*/
virtual void PrintOn(
ostream &strm // Stream to print the object into.
) const;
/** Input the contents of the object from the stream. The exact input is
dependent on the exact semantics of the descendent class. This is
primarily used by the standard #operator>># function.
The default behaviour is to do nothing.
*/
virtual void ReadFrom(
istream &strm // Stream to read the objects contents from.
);
/**Get the relative rank of the two arrays. The following algorithm is
employed for the comparison:
\begin{description}
\item[EqualTo] if the two array memory blocks are identical in
length and contents.
\item[LessThan] if the array length is less than the
#obj# parameters array length.
\item[GreaterThan] if the array length is greater than the
#obj# parameters array length.
\end{description}
If the array sizes are identical then the #memcmp()#
function is used to rank the two arrays.
@return
comparison of the two objects, #EqualTo# for same,
#LessThan# for #obj# logically less than the
object and #GreaterThan# for #obj# logically
greater than the object.
*/
virtual Comparison Compare(
const PObject & obj ///< Other PAbstractArray to compare against.
) const;
//@}
/**@name Overrides from class PContainer */
//@{
/**Set the size of the array in elements. A new array may be allocated to
accomodate the new number of elements. If the array increases in size
then the new bytes are initialised to zero. If the array is made smaller
then the data beyond the new size is lost.
@return
TRUE if the memory for the array was allocated successfully.
*/
virtual BOOL SetSize(
PINDEX newSize ///< New size of the array in elements.
);
//@}
/**@name New functions for class */
//@{
/**Attach a pointer to a static block to the base array type. The pointer
is used directly and will not be copied to a dynamically allocated
buffer. If the SetSize() function is used to change the size of the
buffer, the object will be converted to a dynamic form with the
contents of the static buffer copied to the allocated buffer.
Any dynamically allocated buffer will be freed.
*/
void Attach(
const void *buffer, ///< Pointer to an array of elements.
PINDEX bufferSize ///< Number of elements pointed to by buffer.
);
/**Get a pointer to the internal array and assure that it is of at least
the specified size. This is useful when the array contents are being
set by some external or system function eg file read.
It is unsafe to assume that the pointer is valid for very long after
return from this function. The array may be resized or otherwise
changed and the pointer returned invalidated. It should be used for
simple calls to atomic functions, or very careful examination of the
program logic must be performed.
@return
pointer to the array memory.
*/
void * GetPointer(
PINDEX minSize = 1 ///< Minimum size the array must be.
);
/**Concatenate one array to the end of this array.
This function will allocate a new array large enough for the existing
contents and the contents of the parameter. The paramters contents is then
copied to the end of the existing array.
Note this does nothing and returns FALSE if the target array is not
dynamically allocated, or if the two arrays are of base elements of
different sizes.
@return
TRUE if the memory allocation succeeded.
*/
BOOL Concatenate(
const PAbstractArray & array ///< Array to concatenate.
);
//@}
protected:
BOOL InternalSetSize(PINDEX newSize, BOOL force);
virtual void PrintElementOn(
ostream & stream,
PINDEX index
) const;
virtual void ReadElementFrom(
istream & stream,
PINDEX index
);
/// Size of an element in bytes
PINDEX elementSize;
/// Pointer to the allocated block of memory.
char * theArray;
/// Flag indicating the array was allocated on the heap.
BOOL allocatedDynamically;
friend class PArrayObjects;
};
///////////////////////////////////////////////////////////////////////////////
// An array of some base type
#ifdef PHAS_TEMPLATES
/**This template class maps the #PAbstractArray# to a specific element type. The
functions in this class primarily do all the appropriate casting of types.
Note that if templates are not used the #PBASEARRAY# macro will
simulate the template instantiation.
The following classes are instantiated automatically for the basic scalar
types:
\begin{itemize}
\item #PCharArray#
\item #PBYTEArray#
\item #PShortArray#
\item #PWORDArray#
\item #PIntArray#
\item #PUnsignedArray#
\item #PLongArray#
\item #PDWORDArray#
\end{itemize}
*/
template <class T> class PBaseArray : public PAbstractArray
{
PCLASSINFO(PBaseArray, PAbstractArray);
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of elements of the specified type. The
array is initialised to all zero bytes. Note that this may not be
logically equivalent to the zero value for the type, though this would
be very rare.
*/
PBaseArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
) : PAbstractArray(sizeof(T), initialSize) { }
/**Construct a new dynamic array of elements of the specified type.
*/
PBaseArray(
T const * buffer, ///< Pointer to an array of the elements of type {\bf T}.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
) : PAbstractArray(sizeof(T), buffer, length, dynamic) { }
//@}
/**@name Overrides from class PObject */
//@{
/** Clone the object.
*/
virtual PObject * Clone() const
{
return PNEW PBaseArray<T>(*this, GetSize());
}
//@}
/**@name Overrides from class PContainer */
//@{
/**Set the specific element in the array. The array will automatically
expand, if necessary, to fit the new element in.
@return
TRUE if new memory for the array was successfully allocated.
*/
BOOL SetAt(
PINDEX index, ///< Position in the array to set the new value.
T val ///< Value to set in the array.
) {
return SetMinSize(index+1) && val==(((T *)theArray)[index] = val);
}
/**Get a value from the array. If the #index# is beyond the end
of the allocated array then a zero value is returned.
@return
value at the array position.
*/
T GetAt(
PINDEX index ///< Position on the array to get value from.
) const {
PASSERTINDEX(index);
return index < GetSize() ? ((T *)theArray)[index] : (T)0;
}
/**Attach a pointer to a static block to the base array type. The pointer
is used directly and will not be copied to a dynamically allocated
buffer. If the SetSize() function is used to change the size of the
buffer, the object will be converted to a dynamic form with the
contents of the static buffer copied to the allocated buffer.
Any dynamically allocated buffer will be freed.
*/
void Attach(
const T * buffer, ///< Pointer to an array of elements.
PINDEX bufferSize ///< Number of elements pointed to by buffer.
) {
PAbstractArray::Attach(buffer, bufferSize);
}
/**Get a pointer to the internal array and assure that it is of at least
the specified size. This is useful when the array contents are being
set by some external or system function eg file read.
It is unsafe to assume that the pointer is valid for very long after
return from this function. The array may be resized or otherwise
changed and the pointer returned invalidated. It should be used for
simple calls to atomic functions, or very careful examination of the
program logic must be performed.
@return
pointer to the array memory.
*/
T * GetPointer(
PINDEX minSize = 0 ///< Minimum size for returned buffer pointer.
) {
return (T *)PAbstractArray::GetPointer(minSize);
}
//@}
/**@name New functions for class */
//@{
/**Get a value from the array. If the #index# is beyond the end
of the allocated array then a zero value is returned.
This is functionally identical to the #PContainer::GetAt()#
function.
@return
value at the array position.
*/
T operator[](
PINDEX index ///< Position on the array to get value from.
) const {
return GetAt(index);
}
/**Get a reference to value from the array. If the #index# is
beyond the end of the allocated array then the array is expanded. If a
memory allocation failure occurs the function asserts.
This is functionally similar to the #SetAt()# function and allows
the array subscript to be an lvalue.
@return
reference to value at the array position.
*/
T & operator[](
PINDEX index ///< Position on the array to get value from.
) {
PASSERTINDEX(index);
PAssert(SetMinSize(index+1), POutOfMemory);
return ((T *)theArray)[index];
}
/**Get a pointer to the internal array. The user may not modify the
contents of this pointer/ This is useful when the array contents are
required by some external or system function eg file write.
It is unsafe to assume that the pointer is valid for very long after
return from this function. The array may be resized or otherwise
changed and the pointer returned invalidated. It should be used for
simple calls to atomic functions, or very careful examination of the
program logic must be performed.
@return
constant pointer to the array memory.
*/
operator T const *() const {
return (T const *)theArray;
}
/**Concatenate one array to the end of this array.
This function will allocate a new array large enough for the existing
contents and the contents of the parameter. The paramters contents is then
copied to the end of the existing array.
Note this does nothing and returns FALSE if the target array is not
dynamically allocated.
@return
TRUE if the memory allocation succeeded.
*/
BOOL Concatenate(
const PBaseArray & array ///< Other array to concatenate
) {
return PAbstractArray::Concatenate(array);
}
//@}
protected:
virtual void PrintElementOn(
ostream & stream,
PINDEX index
) const {
stream << GetAt(index);
}
};
/*Declare a dynamic array base type.
This macro is used to declare a descendent of PAbstractArray class,
customised for a particular element type {\bf T}. This macro closes the
class declaration off so no additional members can be added.
If the compilation is using templates then this macro produces a typedef
of the #PBaseArray# template class.
*/
#define PBASEARRAY(cls, T) typedef PBaseArray<T> cls
/**Begin a declaration of an array of base types.
This macro is used to declare a descendent of PAbstractArray class,
customised for a particular element type {\bf T}.
If the compilation is using templates then this macro produces a descendent
of the #PBaseArray# template class. If templates are not being used
then the macro defines a set of inline functions to do all casting of types.
The resultant classes have an identical set of functions in either case.
See the #PBaseArray# and #PAbstractArray# classes for more
information.
*/
#define PDECLARE_BASEARRAY(cls, T) \
PDECLARE_CLASS(cls, PBaseArray<T>) \
cls(PINDEX initialSize = 0) \
: PBaseArray<T>(initialSize) { } \
cls(T const * buffer, PINDEX length, BOOL dynamic = TRUE) \
: PBaseArray<T>(buffer, length, dynamic) { } \
virtual PObject * Clone() const \
{ return PNEW cls(*this, GetSize()); } \
/**This template class maps the #PAbstractArray# to a specific element type. The
functions in this class primarily do all the appropriate casting of types.
Note that if templates are not used the #PSCALAR_ARRAY# macro will
simulate the template instantiation.
The following classes are instantiated automatically for the basic scalar
types:
\begin{itemize}
\item #PBYTEArray#
\item #PShortArray#
\item #PWORDArray#
\item #PIntArray#
\item #PUnsignedArray#
\item #PLongArray#
\item #PDWORDArray#
\end{itemize}
*/
template <class T> class PScalarArray : public PBaseArray<T>
{
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of elements of the specified type. The
array is initialised to all zero bytes. Note that this may not be
logically equivalent to the zero value for the type, though this would
be very rare.
*/
PScalarArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
) : PBaseArray<T>(initialSize) { }
/**Construct a new dynamic array of elements of the specified type.
*/
PScalarArray(
T const * buffer, ///< Pointer to an array of the elements of type {\bf T}.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
) : PBaseArray<T>(buffer, length, dynamic) { }
//@}
protected:
virtual void ReadElementFrom(
istream & stream,
PINDEX index
) {
T t;
stream >> t;
if (!stream.fail())
SetAt(index, t);
}
};
/*Declare a dynamic array base type.
This macro is used to declare a descendent of PAbstractArray class,
customised for a particular element type {\bf T}. This macro closes the
class declaration off so no additional members can be added.
If the compilation is using templates then this macro produces a typedef
of the #PBaseArray# template class.
*/
#define PSCALAR_ARRAY(cls, T) typedef PScalarArray<T> cls
#else // PHAS_TEMPLATES
#define PBASEARRAY(cls, T) \
typedef T P_##cls##_Base_Type; \
class cls : public PAbstractArray { \
PCLASSINFO(cls, PAbstractArray) \
public: \
inline cls(PINDEX initialSize = 0) \
: PAbstractArray(sizeof(P_##cls##_Base_Type), initialSize) { } \
inline cls(P_##cls##_Base_Type const * buffer, PINDEX length, BOOL dynamic = TRUE) \
: PAbstractArray(sizeof(P_##cls##_Base_Type), buffer, length, dynamic) { } \
virtual PObject * Clone() const \
{ return PNEW cls(*this, GetSize()); } \
inline BOOL SetAt(PINDEX index, P_##cls##_Base_Type val) \
{ return SetMinSize(index+1) && \
val==(((P_##cls##_Base_Type *)theArray)[index] = val); } \
inline P_##cls##_Base_Type GetAt(PINDEX index) const \
{ PASSERTINDEX(index); return index < GetSize() ? \
((P_##cls##_Base_Type*)theArray)[index] : (P_##cls##_Base_Type)0; } \
inline P_##cls##_Base_Type operator[](PINDEX index) const \
{ PASSERTINDEX(index); return GetAt(index); } \
inline P_##cls##_Base_Type & operator[](PINDEX index) \
{ PASSERTINDEX(index); PAssert(SetMinSize(index+1), POutOfMemory); \
return ((P_##cls##_Base_Type *)theArray)[index]; } \
inline void Attach(const P_##cls##_Base_Type * buffer, PINDEX bufferSize) \
{ PAbstractArray::Attach(buffer, bufferSize); } \
inline P_##cls##_Base_Type * GetPointer(PINDEX minSize = 0) \
{ return (P_##cls##_Base_Type *)PAbstractArray::GetPointer(minSize); } \
inline operator P_##cls##_Base_Type const *() const \
{ return (P_##cls##_Base_Type const *)theArray; } \
inline BOOL Concatenate(cls const & array) \
{ return PAbstractArray::Concatenate(array); } \
}
#define PDECLARE_BASEARRAY(cls, T) \
PBASEARRAY(cls##_PTemplate, T); \
PDECLARE_CLASS(cls, cls##_PTemplate) \
cls(PINDEX initialSize = 0) \
: cls##_PTemplate(initialSize) { } \
cls(T const * buffer, PINDEX length, BOOL dynamic = TRUE) \
: cls##_PTemplate(buffer, length, dynamic) { } \
virtual PObject * Clone() const \
{ return PNEW cls(*this, GetSize()); } \
#define PSCALAR_ARRAY(cls, T) PBASEARRAY(cls, T)
#endif // PHAS_TEMPLATES
/// Array of characters.
#ifdef DOC_PLUS_PLUS
class PCharArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of char.
The array is initialised to all zero bytes.
*/
PCharArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of char.
*/
PCharArray(
char const * buffer, ///< Pointer to an array of chars.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
#endif
PDECLARE_BASEARRAY(PCharArray, char);
public:
/**@name Overrides from class PObject */
//@{
/// Print the array
virtual void PrintOn(
ostream & strm ///< Stream to output to.
) const;
/// Read the array
virtual void ReadFrom(
istream &strm // Stream to read the objects contents from.
);
//@}
};
/// Array of short integers.
#ifdef DOC_PLUS_PLUS
class PShortArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of shorts.
The array is initialised to all zeros.
*/
PShortArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of shorts.
*/
PShortArray(
short const * buffer, ///< Pointer to an array of shorts.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
};
#endif
PSCALAR_ARRAY(PShortArray, short);
/// Array of integers.
#ifdef DOC_PLUS_PLUS
class PIntArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of ints.
The array is initialised to all zeros.
*/
PIntArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of ints.
*/
PIntArray(
int const * buffer, ///< Pointer to an array of ints.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
};
#endif
PSCALAR_ARRAY(PIntArray, int);
/// Array of long integers.
#ifdef DOC_PLUS_PLUS
class PLongArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of longs.
The array is initialised to all zeros.
*/
PLongArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of longs.
*/
PLongArray(
long const * buffer, ///< Pointer to an array of longs.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
};
#endif
PSCALAR_ARRAY(PLongArray, long);
/// Array of unsigned characters.
#ifdef DOC_PLUS_PLUS
class PBYTEArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of unsigned chars.
The array is initialised to all zeros.
*/
PBYTEArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of unsigned chars.
*/
PBYTEArray(
BYTE const * buffer, ///< Pointer to an array of BYTEs.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
};
#endif
PDECLARE_BASEARRAY(PBYTEArray, BYTE);
public:
/**@name Overrides from class PObject */
//@{
/// Print the array
virtual void PrintOn(
ostream & strm ///< Stream to output to.
) const;
/// Read the array
virtual void ReadFrom(
istream &strm ///< Stream to read the objects contents from.
);
//@}
};
/// Array of unsigned short integers.
#ifdef DOC_PLUS_PLUS
class PWORDArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of unsigned shorts.
The array is initialised to all zeros.
*/
PWORDArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of unsigned shorts.
*/
PWORDArray(
WORD const * buffer, ///< Pointer to an array of WORDs.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
};
#endif
PSCALAR_ARRAY(PWORDArray, WORD);
/// Array of unsigned integers.
#ifdef DOC_PLUS_PLUS
class PUnsignedArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of unsigned ints.
The array is initialised to all zeros.
*/
PUnsignedArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of unsigned ints.
*/
PUnsignedArray(
unsigned const * buffer, ///< Pointer to an array of unsigned ints.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
};
#endif
PSCALAR_ARRAY(PUnsignedArray, unsigned);
/// Array of unsigned long integers.
#ifdef DOC_PLUS_PLUS
class PDWORDArray : public PBaseArray {
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of unsigned longs.
The array is initialised to all zeros.
*/
PDWORDArray(
PINDEX initialSize = 0 ///< Initial number of elements in the array.
);
/**Construct a new dynamic array of DWORDs.
*/
PDWORDArray(
DWORD const * buffer, ///< Pointer to an array of DWORDs.
PINDEX length, ///< Number of elements pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
#endif
PSCALAR_ARRAY(PDWORDArray, DWORD);
///////////////////////////////////////////////////////////////////////////////
// Linear array of objects
/** An array of objects.
This class is a collection of objects which are descendents of the
#PObject# class. It is implemeted as a dynamic, linear array of
pointers to the objects.
The implementation of an array allows very fast random access to items in
the collection, but has severe penalties for inserting and deleting objects
as all other objects must be moved to accommodate the change.
An array of objects may have "gaps" in it. These are array entries that
contain NULL as the object pointer.
The PArrayObjects class would very rarely be descended from directly by
the user. The #PARRAY# macro would normally be used to create a class.
That will instantiate the template based on #PArray# or directly declare
and define the class (using inline functions) if templates are not being used.
The #PArray# class or #PARRAY# macro will define the
correctly typed operators for pointer access (#operator const T *#) and
subscript access (#operator[]#).
*/
class PArrayObjects : public PCollection
{
PCONTAINERINFO(PArrayObjects, PCollection);
public:
/**@name Construction */
//@{
/**Create a new array of objects. The array is initially set to the
specified size with each entry having NULL as is pointer value.
Note that by default, objects placed into the list will be deleted when
removed or when all references to the list are destroyed.
*/
PINLINE PArrayObjects(
PINDEX initialSize = 0 ///< Initial number of objects in the array.
);
//@}
/**@name Overrides from class PObject */
//@{
/**Get the relative rank of the two arrays. The following algorithm is
employed for the comparison:
\begin{description}
\item[EqualTo] if the two array memory blocks are identical in
length and each objects values, not pointer, are
equal.
\item[LessThan] if the instances object value at an ordinal
position is less than the corresponding objects
value in the #obj# parameters array.
This is also returned if all objects are equal and
the instances array length is less than the
#obj# parameters array length.
\item[GreaterThan] if the instances object value at an ordinal
position is greater than the corresponding objects
value in the #obj# parameters array.
This is also returned if all objects are equal and
the instances array length is greater than the
#obj# parameters array length.
\end{description}
@return
comparison of the two objects, #EqualTo# for same,
#LessThan# for #obj# logically less than the
object and #GreaterThan# for #obj# logically
greater than the object.
*/
virtual Comparison Compare(
const PObject & obj ///< Other #PAbstractArray# to compare against.
) const;
//@}
/**@name Overrides from class PContainer */
//@{
/// Get size of array
virtual PINDEX GetSize() const;
/**Set the size of the array in objects. A new array may be allocated to
accomodate the new number of objects. If the array increases in size
then the new object pointers are initialised to NULL. If the array is
made smaller then the data beyond the new size is lost.
@return
TRUE if the memory for the array was allocated successfully.
*/
virtual BOOL SetSize(
PINDEX newSize ///< New size of the array in objects.
);
//@}
/**@name Overrides from class PCollection */
//@{
/**Append a new object to the collection. This will increase the size of
the array by one and place the new object at that position.
@return
index of the newly added object.
*/
virtual PINDEX Append(
PObject * obj ///< New object to place into the collection.
);
/**Insert a new object immediately before the specified object. If the
object to insert before is not in the collection then the equivalent of
the #Append()# function is performed.
All objects, including the #before# object are shifted up
one in the array.
Note that the object values are compared for the search of the
#before# parameter, not the pointers. So the objects in the
collection must correctly implement the #PObject::Compare()#
function.
@return
index of the newly inserted object.
*/
virtual PINDEX Insert(
const PObject & before, ///< Object value to insert before.
PObject * obj ///< New object to place into the collection.
);
/** Insert a new object at the specified ordinal index. If the index is
greater than the number of objects in the collection then the
equivalent of the #Append()# function is performed.
All objects, including the #index# position object are
shifted up one in the array.
@return
index of the newly inserted object.
*/
virtual PINDEX InsertAt(
PINDEX index, ///< Index position in collection to place the object.
PObject * obj ///< New object to place into the collection.
);
/**Remove the object from the collection. If the AllowDeleteObjects option
is set then the object is also deleted.
All objects are shifted down to fill the vacated position.
@return
TRUE if the object was in the collection.
*/
virtual BOOL Remove(
const PObject * obj ///< Existing object to remove from the collection.
);
/**Remove the object at the specified ordinal index from the collection.
If the AllowDeleteObjects option is set then the object is also deleted.
All objects are shifted down to fill the vacated position.
Note if the index is beyond the size of the collection then the
function will assert.
@return
pointer to the object being removed, or NULL if it was deleted.
*/
virtual PObject * RemoveAt(
PINDEX index ///< Index position in collection to place the object.
);
/**Set the object at the specified ordinal position to the new value. This
will overwrite the existing entry. If the AllowDeleteObjects option is
set then the old object is also deleted.
@return
TRUE if the object was successfully added.
*/
virtual BOOL SetAt(
PINDEX index, ///< Index position in collection to set.
PObject * val ///< New value to place into the collection.
);
/**Get the object at the specified ordinal position. If the index was
greater than the size of the collection then NULL is returned.
@return
pointer to object at the specified index.
*/
virtual PObject * GetAt(
PINDEX index ///< Index position in the collection of the object.
) const;
/**Search the collection for the specific instance of the object. The
object pointers are compared, not the values. A simple linear search
from ordinal position zero is performed.
@return
ordinal index position of the object, or P_MAX_INDEX.
*/
virtual PINDEX GetObjectsIndex(
const PObject * obj ///< Object to find.
) const;
/**Search the collection for the specified value of the object. The object
values are compared, not the pointers. So the objects in the
collection must correctly implement the #PObject::Compare()#
function. A simple linear search from ordinal position zero is
performed.
@return
ordinal index position of the object, or P_MAX_INDEX.
*/
virtual PINDEX GetValuesIndex(
const PObject & obj // Object to find equal of.
) const;
/**Remove all of the elements in the collection. This operates by
continually calling #RemoveAt()# until there are no objects left.
The objects are removed from the last, at index
#(GetSize()-1)# toward the first at index zero.
*/
virtual void RemoveAll();
//@}
protected:
PBASEARRAY(ObjPtrArray, PObject *);
ObjPtrArray * theArray;
};
#ifdef PHAS_TEMPLATES
/**This template class maps the PArrayObjects to a specific object type.
The functions in this class primarily do all the appropriate casting of types.
Note that if templates are not used the #PARRAY# macro will
simulate the template instantiation.
*/
template <class T> class PArray : public PArrayObjects
{
PCLASSINFO(PArray, PArrayObjects);
public:
/**@name Construction */
//@{
/**Create a new array of objects. The array is initially set to the
specified size with each entry having NULL as is pointer value.
Note that by default, objects placed into the list will be deleted when
removed or when all references to the list are destroyed.
*/
PArray(
PINDEX initialSize = 0 ///< Initial number of objects in the array.
) : PArrayObjects(initialSize) { }
//@}
/**@name Overrides from class PObject */
//@{
/** Make a complete duplicate of the array. Note that all objects in the
array are also cloned, so this will make a complete copy of the array.
*/
virtual PObject * Clone() const
{ return PNEW PArray(0, this); }
//@}
/**@name New functions for class */
//@{
/**Retrieve a reference to the object in the array. If there was not an
object at that ordinal position or the index was beyond the size of the
array then the function asserts.
@return
reference to the object at #index# position.
*/
T & operator[](
PINDEX index ///< Index position in the collection of the object.
) const {
PObject * obj = GetAt(index);
PAssert(obj != NULL, PInvalidArrayElement);
return (T &)*obj;
}
//@}
protected:
PArray(int dummy, const PArray * c) : PArrayObjects(dummy, c) { }
};
/** Declare an array to a specific type of object.
This macro is used to declare a descendent of PArrayObjects class,
customised for a particular object type {\bf T}. This macro closes the
class declaration off so no additional members can be added.
If the compilation is using templates then this macro produces a typedef
of the #PArray# template class.
See the #PBaseArray# class and #PDECLARE_ARRAY# macro for more
information.
*/
#define PARRAY(cls, T) typedef PArray<T> cls
/** Begin declaration an array to a specific type of object.
This macro is used to declare a descendent of PArrayObjects class,
customised for a particular object type {\bf T}.
If the compilation is using templates then this macro produces a descendent
of the #PArray# template class. If templates are not being used then
the macro defines a set of inline functions to do all casting of types. The
resultant classes have an identical set of functions in either case.
See the #PBaseArray# and #PAbstractArray# classes for more
information.
*/
#define PDECLARE_ARRAY(cls, T) \
PARRAY(cls##_PTemplate, T); \
PDECLARE_CLASS(cls, cls##_PTemplate) \
protected: \
inline cls(int dummy, const cls * c) \
: cls##_PTemplate(dummy, c) { } \
public: \
inline cls(PINDEX initialSize = 0) \
: cls##_PTemplate(initialSize) { } \
virtual PObject * Clone() const \
{ return PNEW cls(0, this); } \
#else // PHAS_TEMPLATES
#define PARRAY(cls, T) \
class cls : public PArrayObjects { \
PCLASSINFO(cls, PArrayObjects); \
protected: \
inline cls(int dummy, const cls * c) \
: PArrayObjects(dummy, c) { } \
public: \
inline cls(PINDEX initialSize = 0) \
: PArrayObjects(initialSize) { } \
virtual PObject * Clone() const \
{ return PNEW cls(0, this); } \
inline T & operator[](PINDEX index) const\
{ PObject * obj = GetAt(index); \
PAssert(obj != NULL, PInvalidArrayElement); \
/* want to do to this, but gcc 3.0 complains --> return *(T *)obj; } */ \
return (T &)*obj; } \
}
#define PDECLARE_ARRAY(cls, T) \
PARRAY(cls##_PTemplate, T); \
PDECLARE_CLASS(cls, cls##_PTemplate) \
protected: \
inline cls(int dummy, const cls * c) \
: cls##_PTemplate(dummy, c) { } \
public: \
inline cls(PINDEX initialSize = 0) \
: cls##_PTemplate(initialSize) { } \
virtual PObject * Clone() const \
{ return PNEW cls(0, this); } \
#endif // PHAS_TEMPLATES
/**This class represents a dynamic bit array.
*/
class PBitArray : public PBYTEArray
{
PCLASSINFO(PBitArray, PBYTEArray);
public:
/**@name Construction */
//@{
/**Construct a new dynamic array of bits.
*/
PBitArray(
PINDEX initialSize = 0 ///< Initial number of bits in the array.
);
/**Construct a new dynamic array of elements of the specified type.
*/
PBitArray(
const void * buffer, ///< Pointer to an array of the elements of type {\bf T}.
PINDEX length, ///< Number of bits (not bytes!) pointed to by #buffer#.
BOOL dynamic = TRUE ///< Buffer is copied and dynamically allocated.
);
//@}
/**@name Overrides from class PObject */
//@{
/** Clone the object.
*/
virtual PObject * Clone() const;
//@}
/**@name Overrides from class PContainer */
//@{
/**Get the current size of the container.
This represents the number of things the container contains. For some
types of containers this will always return 1.
@return number of objects in container.
*/
virtual PINDEX GetSize() const;
/**Set the size of the array in bits. A new array may be allocated to
accomodate the new number of bits. If the array increases in size
then the new bytes are initialised to zero. If the array is made smaller
then the data beyond the new size is lost.
@return
TRUE if the memory for the array was allocated successfully.
*/
virtual BOOL SetSize(
PINDEX newSize ///< New size of the array in bits, not bytes.
);
/**Set the specific bit in the array. The array will automatically
expand, if necessary, to fit the new element in.
@return
TRUE if new memory for the array was successfully allocated.
*/
BOOL SetAt(
PINDEX index, ///< Position in the array to set the new value.
BOOL val ///< Value to set in the array.
);
/**Get a bit from the array. If the #index# is beyond the end
of the allocated array then FALSE is returned.
@return
value at the array position.
*/
BOOL GetAt(
PINDEX index ///< Position on the array to get value from.
) const;
/**Attach a pointer to a static block to the bit array type. The pointer
is used directly and will not be copied to a dynamically allocated
buffer. If the SetSize() function is used to change the size of the
buffer, the object will be converted to a dynamic form with the
contents of the static buffer copied to the allocated buffer.
Any dynamically allocated buffer will be freed.
*/
void Attach(
const void * buffer, ///< Pointer to an array of elements.
PINDEX bufferSize ///< Number of bits (not bytes!) pointed to by buffer.
);
/**Get a pointer to the internal array and assure that it is of at least
the specified size. This is useful when the array contents are being
set by some external or system function eg file read.
It is unsafe to assume that the pointer is valid for very long after
return from this function. The array may be resized or otherwise
changed and the pointer returned invalidated. It should be used for
simple calls to atomic functions, or very careful examination of the
program logic must be performed.
@return
pointer to the array memory.
*/
BYTE * GetPointer(
PINDEX minSize = 0 ///< Minimum size in bits (not bytes!) for returned buffer pointer.
);
//@}
/**@name New functions for class */
//@{
/**Get a value from the array. If the #index# is beyond the end
of the allocated array then a zero value is returned.
This is functionally identical to the #PContainer::GetAt()#
function.
@return
value at the array position.
*/
BOOL operator[](
PINDEX index ///< Position on the array to get value from.
) const { return GetAt(index); }
/**Set a bit to the array.
This is functionally identical to the #PContainer::SetAt(index, TRUE)#
function.
*/
PBitArray & operator+=(
PINDEX index ///< Position on the array to get value from.
) { SetAt(index, TRUE); return *this; }
/**Set a bit to the array.
This is functionally identical to the #PContainer::SetAt(index, TRUE)#
function.
*/
PBitArray & operator-=(
PINDEX index ///< Position on the array to get value from.
) { SetAt(index, FALSE); return *this; }
/**Concatenate one array to the end of this array.
This function will allocate a new array large enough for the existing
contents and the contents of the parameter. The paramters contents is then
copied to the end of the existing array.
Note this does nothing and returns FALSE if the target array is not
dynamically allocated.
@return
TRUE if the memory allocation succeeded.
*/
BOOL Concatenate(
const PBitArray & array ///< Other array to concatenate
);
//@}
};
// End Of File ///////////////////////////////////////////////////////////////
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