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/usr/include/poker-eval/handval.h is in libpoker-eval-dev 138.0-1.

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/*
 * Copyright (C) 1999-2006 
 *           Brian Goetz <brian@quiotix.com>
 *           Loic Dachary <loic@dachary.org>
 *
 * This program gives you software freedom; you can copy, convey,
 * propagate, redistribute and/or modify this program under the terms of
 * the GNU General Public License (GPL) as published by the Free Software
 * Foundation (FSF), either version 3 of the License, or (at your option)
 * any later version of the GPL published by the FSF.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program in a file in the toplevel directory called "GPLv3".
 * If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef __HANDVAL_H__
#define __HANDVAL_H__

/* 
 * The HandVal type used to be defined as a union of a 32-bit integer with
 * a mess of bit fields for the hand type, top card, etc.  This had two major
 * problems: 
 * 1.  Unions seem to cripple the optimizing ability of even smart compilers;
 * 2.  C's support for bit fields suck, and it required us to know the 
 *     endian-ness of the system to define the union.
 *
 * We've replaced it with a 32-bit quantity, and defined symbolically the
 * various shifts and masks for the various fields.  The 32-bit value can
 * still be compared numerically against another hand value to see which wins;
 * the only difference is slightly more complexity in building the value.
 * Fortunately, this is most often hidden in the evaluator, so the driver
 * programs often don't need to know anything about it.
 */

typedef uint32 HandVal;

#define HandVal_HANDTYPE_SHIFT    24
#define HandVal_HANDTYPE_MASK     0x0F000000
#define HandVal_CARDS_SHIFT       0
#define HandVal_CARDS_MASK        0x000FFFFF
#define HandVal_TOP_CARD_SHIFT    16
#define HandVal_TOP_CARD_MASK     0x000F0000
#define HandVal_SECOND_CARD_SHIFT 12
#define HandVal_SECOND_CARD_MASK  0x0000F000
#define HandVal_THIRD_CARD_SHIFT  8
#define HandVal_THIRD_CARD_MASK   0x00000F00
#define HandVal_FOURTH_CARD_SHIFT 4
#define HandVal_FOURTH_CARD_MASK  0x000000F0
#define HandVal_FIFTH_CARD_SHIFT  0
#define HandVal_FIFTH_CARD_MASK   0x0000000F
#define HandVal_CARD_WIDTH        4
#define HandVal_CARD_MASK         0x0F

#define HandVal_HANDTYPE(hv)   ((hv) >> HandVal_HANDTYPE_SHIFT)
#define HandVal_CARDS(hv)      ((hv) & HandVal_CARDS_MASK)
#define HandVal_TOP_CARD(hv) \
  (((hv) >> HandVal_TOP_CARD_SHIFT) & HandVal_CARD_MASK)
#define HandVal_SECOND_CARD(hv) \
  (((hv) >> HandVal_SECOND_CARD_SHIFT) & HandVal_CARD_MASK)
#define HandVal_THIRD_CARD(hv) \
  (((hv) >> HandVal_THIRD_CARD_SHIFT) & HandVal_CARD_MASK)
#define HandVal_FOURTH_CARD(hv) \
  (((hv) >> HandVal_FOURTH_CARD_SHIFT) & HandVal_CARD_MASK)
#define HandVal_FIFTH_CARD(hv) \
  (((hv) >> HandVal_FIFTH_CARD_SHIFT) & HandVal_CARD_MASK)

#define HandVal_HANDTYPE_VALUE(ht)   ((ht) << HandVal_HANDTYPE_SHIFT)
#define HandVal_TOP_CARD_VALUE(c)    ((c) << HandVal_TOP_CARD_SHIFT)
#define HandVal_SECOND_CARD_VALUE(c) ((c) << HandVal_SECOND_CARD_SHIFT)
#define HandVal_THIRD_CARD_VALUE(c)  ((c) << HandVal_THIRD_CARD_SHIFT)
#define HandVal_FOURTH_CARD_VALUE(c) ((c) << HandVal_FOURTH_CARD_SHIFT)
#define HandVal_FIFTH_CARD_VALUE(c)  ((c) << HandVal_FIFTH_CARD_SHIFT)

#define HandVal_NOTHING 0

#endif