This file is indexed.

/usr/include/Poco/DOM/Node.h is in libpoco-dev 1.3.6p1-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
//
// Node.h
//
// $Id: //poco/1.3/XML/include/Poco/DOM/Node.h#1 $
//
// Library: XML
// Package: DOM
// Module:  DOM
//
// Definition of the DOM Node interface.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#ifndef DOM_Node_INCLUDED
#define DOM_Node_INCLUDED


#include "Poco/XML/XML.h"
#include "Poco/DOM/EventTarget.h"
#include "Poco/XML/XMLString.h"


namespace Poco {
namespace XML {


class NamedNodeMap;
class Document;
class NodeList;


class XML_API Node: public EventTarget
	/// The Node interface is the primary datatype for the entire Document Object
	/// Model. It represents a single node in the document tree. While all objects
	/// implementing the Node interface expose methods for dealing with children,
	/// not all objects implementing the Node interface may have children. For
	/// example, Text nodes may not have children, and adding children to such
	/// nodes results in a DOMException being raised.
	/// 
	/// The attributes nodeName, nodeValue and attributes are included as a mechanism
	/// to get at node information without casting down to the specific derived
	/// interface. In cases where there is no obvious mapping of these attributes
	/// for a specific nodeType (e.g., nodeValue for an Element or attributes for
	/// a Comment), this returns null. Note that the specialized interfaces may
	/// contain additional and more convenient mechanisms to get and set the relevant
	/// information.
	///
	/// This implementation differs in some ways from the W3C DOM recommendations.
	/// For example, the DOM specifies that some methods can return null strings.
	/// Instead of null strings, this implementation always returns empty strings.
{
public:
	enum
	{
		ELEMENT_NODE = 1,             /// The node is an Element.
		ATTRIBUTE_NODE,               /// The node is an Attr.
		TEXT_NODE,                    /// The node is a Text node.
		CDATA_SECTION_NODE,           /// The node is a CDATASection.
		ENTITY_REFERENCE_NODE,        /// The node is an EntityReference.
		ENTITY_NODE,                  /// The node is an Entity.
		PROCESSING_INSTRUCTION_NODE,  /// The node is a ProcessingInstruction.
		COMMENT_NODE,                 /// The node is a Comment.
		DOCUMENT_NODE,                /// The node is a Document.
		DOCUMENT_TYPE_NODE,           /// The node is a DocumentType.
		DOCUMENT_FRAGMENT_NODE,       /// The node is a DocumentFragment.
		NOTATION_NODE                 /// The node is a Notation.
	};

	virtual const XMLString& nodeName() const = 0;
		/// Returns the name of this node, depending on its type.

	const XMLString& nodeValue() const;
		/// Returns the value of this node, depending on its type.

	virtual const XMLString& getNodeValue() const = 0;
		/// Returns the value of this node, depending on its type.

	virtual void setNodeValue(const XMLString& value) = 0;
		/// Sets the value of this node. Throws an exception
		/// if the node is read-only.

	virtual unsigned short nodeType() const = 0;
		/// Returns a code representing the type of the underlying object.

	virtual Node* parentNode() const = 0;
		/// The parent of this node. All nodes, except Attr, Document, DocumentFragment,
		/// Entity, and Notation may have a parent. However, if a node has just been
		/// created and not yet added to the tree, or if it has been removed from the
		/// tree, this is null.

	virtual NodeList* childNodes() const = 0;
		/// Returns a NodeList containing all children of this node.
		///
		/// The returned NodeList must be released with a call
		/// to release() when no longer needed.

	virtual Node* firstChild() const = 0;
		/// Returns the first child of this node. If there is no such
		/// node, this returns null.

	virtual Node* lastChild() const = 0;
		/// Returns the last child of this node. If there is no such
		/// node, this returns null.

	virtual Node* previousSibling() const = 0;
		/// Returns the node immediately preceding this node. If there
		/// is no such node, this returns null.

	virtual Node* nextSibling() const = 0;
		/// Returns the node immediately following this node. If there
		/// is no such node, this returns null.

	virtual NamedNodeMap* attributes() const = 0;
		/// Returns a NamedNodeMap containing the attributes of this
		/// node (if it is an Element) or null otherwise.
		/// 
		/// The returned NamedNodeMap must be released with a call
		/// to release() when no longer needed.

	virtual Document* ownerDocument() const = 0;
		/// Returns the Document object associated with this node.
		/// This is also the Document object used to create new nodes.
		/// When this node is a Document, this is null.

	virtual Node* insertBefore(Node* newChild, Node* refChild) = 0;
		/// Inserts the node newChild before the existing child node refChild.
		///
		/// If refChild is null, insert newChild at the end of the list of children.
		/// If newChild is a DocumentFragment object, all of its children are
		/// inserted in the same order, before refChild. If the newChild is already
		/// in the tree, it is first removed.

	virtual Node* replaceChild(Node* newChild, Node* oldChild) = 0;
		/// Replaces the child node oldChild with newChild in the list of children,
		/// and returns the oldChild node.
		/// If newChild is a DocumentFragment object, oldChild is replaced by all of
		/// the DocumentFragment children, which are inserted in the same order. If
		/// the newChild is already in the tree, it is first removed.

	virtual Node* removeChild(Node* oldChild) = 0;
		/// Removes the child node indicated by oldChild from the list of children
		/// and returns it. 

	virtual Node* appendChild(Node* newChild) = 0;
		/// Appends the node newChild to the end of the list of children of this node.
		/// If newChild is already in the tree, it is first removed.

	virtual bool hasChildNodes() const = 0;
		/// This is a convenience method to allow easy determination of whether a 
		/// node has any children.
		/// Returns true if the node has any children, false otherwise.

	virtual Node* cloneNode(bool deep) const = 0;
		/// Returns a duplicate of this node, i.e., serves as a generic copy constructor
		/// for nodes. The duplicate node has no parent; (parentNode is null.).
		/// Cloning an Element copies all attributes and their values, including those
		/// generated by the XML processor to represent defaulted attributes, but this
		/// method does not copy any text it contains unless it is a deep clone, since
		/// the text is contained in a child Text node. Cloning an Attribute directly,
		/// as opposed to be cloned as part of an Element cloning operation, returns
		/// a specified attribute (specified is true). Cloning any other type of node
		/// simply returns a copy of this node.
		/// Note that cloning an immutable subtree results in a mutable copy, but the
		/// children of an EntityReference clone are readonly. In addition, clones of
		/// unspecified Attr nodes are specified. And, cloning Document, DocumentType,
		/// Entity, and Notation nodes is implementation dependent.
	
	// DOM Level 2
	virtual void normalize() = 0;
		/// Puts all Text nodes in the full depth of the sub-tree underneath this Node,
		/// including attribute nodes, into a "normal" form where only structure (e.g.,
		/// elements, comments, processing instructions, CDATA sections, and entity
		/// references) separates Text nodes, i.e., there are neither adjacent Text
		/// nodes nor empty Text nodes. This can be used to ensure that the DOM view
		/// of a document is the same as if it were saved and re-loaded, and is useful
		/// when operations (such as XPointer lookups) that depend on a particular
		/// document tree structure are to be used.
		/// 
		/// Note: In cases where the document contains CDATASections, the normalize
		/// operation alone may not be sufficient, since XPointers do not differentiate
		/// between Text nodes and CDATASection nodes.

	virtual bool isSupported(const XMLString& feature, const XMLString& version) const = 0;
		/// Tests whether the DOM implementation implements a specific 
		/// feature and that feature is supported by this node.

	virtual const XMLString& namespaceURI() const = 0;
		/// Returns the namespace URI of the node.
		/// This is not a computed value that is the result of a namespace lookup based on an 
		/// examination of the namespace declarations in scope. It is merely the namespace URI 
		/// given at creation time.
		///
		/// For nodes of any type other than ELEMENT_NODE and ATTRIBUTE_NODE and nodes created with a 
		/// DOM Level 1 method, such as createElement from the Document interface, this is always the
		/// empty string.

	virtual XMLString prefix() const = 0;
		/// Returns the namespace prefix from the qualified name of the node.

	virtual const XMLString& localName() const = 0;
		/// Returns the local name of the node.

	virtual bool hasAttributes() const = 0;
		/// Returns whether this node (if it is an element) has any attributes.
		
	// Extensions
	virtual XMLString innerText() const = 0;
		/// Returns a string containing the concatenated values of the node
		/// and all its child nodes. 
		///
		/// This method is not part of the W3C Document Object Model.

protected:
	virtual ~Node();
};


//
// inlines
//
inline const XMLString& Node::nodeValue() const
{
	return getNodeValue();
}


} } // namespace Poco::XML


#endif // DOM_Node_INCLUDED