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// pion-common: a collection of common libraries used by the Pion Platform
// -----------------------------------------------------------------------
// Copyright (C) 2007-2008 Atomic Labs, Inc. (http://www.atomiclabs.com)
//
// Distributed under the Boost Software License, Version 1.0.
// See http://www.boost.org/LICENSE_1_0.txt
//
#ifndef __PION_PIONLOCKFREEQUEUE_HEADER__
#define __PION_PIONLOCKFREEQUEUE_HEADER__
#ifndef PION_HAVE_LOCKFREE
#error "PionLockFreeQueue requires the boost::lockfree library!"
#endif
#ifdef _MSC_VER
#include <iso646.h>
#pragma warning(push)
#pragma warning(disable: 4800) // forcing value to bool 'true' or 'false' (performance warning)
#endif
#include <boost/lockfree/detail/tagged_ptr.hpp>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#include <boost/lockfree/detail/cas.hpp>
#include <boost/lockfree/detail/freelist.hpp>
#include <boost/lockfree/detail/branch_hints.hpp>
#include <boost/detail/atomic_count.hpp>
#include <boost/noncopyable.hpp>
#include <boost/thread/thread.hpp>
#include <pion/PionConfig.hpp>
//#include <boost/array.hpp>
//#include <boost/cstdint.hpp>
//#include <boost/static_assert.hpp>
// NOTE: the data structures contained in this file are based upon algorithms
// published in the paper "Simple, Fast, and Practical Non-Blocking and Blocking
// Concurrent Queue Algorithms" (1996, Maged M. Michael and Michael L. Scott,
// Department of Computer Science, University of Rochester).
// See http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf
namespace pion { // begin namespace pion
///
/// PionLockFreeQueue: a FIFO queue that is thread-safe and lock-free
///
template <typename T>
class PionLockFreeQueue :
private boost::noncopyable
{
protected:
/// data structure used to wrap each item in the queue
struct QueueNode {
/// default constructor
QueueNode(void) : next(NULL) {}
/// constructs QueueNode with a data value
QueueNode(const T& d) : next(NULL), data(d) {}
/// points to the next node in the queue
boost::lockfree::tagged_ptr<QueueNode> next;
/// data wrapped by the node item
T data;
};
/// data type for an atomic QueueNode pointer
typedef boost::lockfree::tagged_ptr<QueueNode> QueueNodePtr;
/// returns a new queue node item for use in the queue
inline QueueNode *createNode(void) {
QueueNode *node_ptr = m_free_list.allocate();
new(node_ptr) QueueNode();
return node_ptr;
}
/// frees memory for an existing queue node item
inline void destroyNode(QueueNode *node_ptr) {
node_ptr->~QueueNode();
m_free_list.deallocate(node_ptr);
}
public:
/// constructs a new PionLockFreeQueue
PionLockFreeQueue(void) : m_size(0) {
// initialize with a dummy node since m_head_ptr is always
// pointing to the item before the head of the list
QueueNode *dummy_ptr = createNode();
m_head_ptr.set_ptr(dummy_ptr);
m_tail_ptr.set_ptr(dummy_ptr);
}
/// virtual destructor
virtual ~PionLockFreeQueue() {
clear();
destroyNode(m_head_ptr.get_ptr());
}
/// returns true if the queue is empty; false if it is not
inline bool empty(void) const {
return (m_head_ptr.get_ptr() == m_tail_ptr.get_ptr());
}
/// returns the number of items that are currently in the queue
inline std::size_t size(void) const {
return m_size;
}
/// clears the queue by removing all remaining items
/// WARNING: this is NOT thread-safe!
volatile void clear(void) {
while (! empty()) {
QueueNodePtr node_ptr(m_head_ptr);
m_head_ptr = m_head_ptr->next;
destroyNode(node_ptr.get_ptr());
--m_size;
}
}
/**
* pushes a new item into the back of the queue
*
* @param t the item to add to the back of the queue
*/
inline void push(const T& t) {
// create a new list node for the queue item
QueueNode *node_ptr = createNode();
node_ptr->data = t;
while (true) {
// get copy of tail pointer
QueueNodePtr tail_ptr(m_tail_ptr);
//boost::lockfree::memory_barrier();
// get copy of tail's next pointer
QueueNodePtr next_ptr(tail_ptr->next);
boost::lockfree::memory_barrier();
// make sure that the tail pointer has not changed since reading next
if (boost::lockfree::likely(tail_ptr == m_tail_ptr)) {
// check if tail was pointing to the last node
if (next_ptr.get_ptr() == NULL) {
// try to link the new node at the end of the list
if (tail_ptr->next.cas(next_ptr, node_ptr)) {
// done with enqueue; try to swing tail to the inserted node
m_tail_ptr.cas(tail_ptr, node_ptr);
break;
}
} else {
// try to swing tail to the next node
m_tail_ptr.cas(tail_ptr, next_ptr.get_ptr());
}
}
}
// increment size
++m_size;
}
/**
* pops the next item from the top of the queue
*
* @param t assigned to the item at the top of the queue, if it is not empty
*
* @return true if an item was retrieved, false if the queue is empty
*/
inline bool pop(T& t) {
while (true) {
// get copy of head pointer
QueueNodePtr head_ptr(m_head_ptr);
//boost::lockfree::memory_barrier();
// get copy of tail pointer
QueueNodePtr tail_ptr(m_tail_ptr);
QueueNode *next_ptr = head_ptr->next.get_ptr();
boost::lockfree::memory_barrier();
// check consistency of head pointer
if (boost::lockfree::likely(head_ptr == m_head_ptr)) {
// check if queue is empty, or tail is falling behind
if (head_ptr.get_ptr() == tail_ptr.get_ptr()) {
// is queue empty?
if (next_ptr == NULL)
return false; // queue is empty
// not empty; try to advance tail to catch it up
m_tail_ptr.cas(tail_ptr, next_ptr);
} else {
// tail is OK
// read value before CAS, otherwise another dequeue
// might free the next node
t = next_ptr->data;
// try to swing head to the next node
if (m_head_ptr.cas(head_ptr, next_ptr)) {
// success -> nuke the old head item
destroyNode(head_ptr.get_ptr());
break; // exit loop
}
}
}
}
// decrement size
--m_size;
// item successfully retrieved
return true;
}
private:
/// data type for a caching free list of queue nodes
typedef boost::lockfree::caching_freelist<QueueNode> NodeFreeList;
/// used to keep track of the number of items in the queue
boost::detail::atomic_count m_size;
/// a caching free list of queue nodes used to reduce memory operations
NodeFreeList m_free_list;
/// pointer to the first item in the list
QueueNodePtr m_head_ptr;
/// pointer to the last item in the list
#ifdef _MSC_VER
#pragma pack(8) /* force head_ and tail_ to different cache lines! */
QueueNodePtr m_tail_ptr;
#else
QueueNodePtr m_tail_ptr __attribute__((aligned(64))); /* force head_ and tail_ to different cache lines! */
#endif
};
#if 0
///
/// PionLockFreeQueue: a FIFO queue that is thread-safe, lock-free and uses fixed memory.
/// WARNING: T::operator=() must be thread safe!
///
template <typename T,
boost::uint16_t MaxSize = 50000,
boost::uint32_t SleepMilliSec = 10 >
class PionLockFreeQueue :
private boost::noncopyable
{
protected:
/// make sure that the type used for CAS is at least as large as our structure
BOOST_STATIC_ASSERT(sizeof(boost::uint32_t) >= (sizeof(boost::uint16_t) * 2));
/// an object used to point to a QueueNode
union QueueNodePtr {
/// the actual data contained within the QueueNodePtr object
struct {
/// index for the QueueNode object that is pointed to
boost::uint16_t index;
/// used to check compare and swap operations & protect against ABA problems
boost::uint16_t counter;
} data;
/// the 32-bit value of the QueueNode object, used for CAS operations
boost::int32_t value;
};
/// an object used to wrap each item in the queue
struct QueueNode {
/// default constructor used for base QueueNode
QueueNode(void) { m_next.value = 0; }
/// the data wrapped by the node object
T m_data;
/// points to the next node in the list
volatile QueueNodePtr m_next;
};
/**
* returns a reference to a QueueNode based on the index of a QueueNodePtr
*
* @param node_ptr pointer to the the QueueNode object
*
* @return QueueNode& reference to the QueueNode object
*/
inline QueueNode& getQueueNode(QueueNodePtr node_ptr) {
return m_nodes[node_ptr.data.index];
}
/**
* changes the QueueNode pointed to using an atomic compare-and-swap operation
*
* @param cur_ptr reference to the QueueNode pointer that will be changed
* @param old_ptr the old (existing) pointer value, used to check cas operation
* @param new_index the new index position for the object pointed to
*
* @return bool if the cas operation was successful, or false if not changed
*/
static inline bool cas(volatile QueueNodePtr& cur_ptr, QueueNodePtr old_ptr,
boost::uint16_t new_index)
{
QueueNodePtr new_ptr;
new_ptr.data.index = new_index;
new_ptr.data.counter = old_ptr.data.counter + 1;
return boost::lockfree::cas(&(cur_ptr.value), old_ptr.value, new_ptr.value);
}
/// returns the index position for a QueueNode that is available for use (may block)
inline boost::uint16_t acquireNode(void) {
QueueNodePtr current_free_ptr;
boost::uint16_t new_free_index;
boost::uint16_t avail_index;
while (true) {
while (true) {
// get current free_ptr value
current_free_ptr.value = m_free_ptr.value;
// check if current free_ptr value == 0
if (current_free_ptr.data.index > 0)
break;
// sleep while MaxSize is exceeded
boost::system_time wakeup_time = boost::get_system_time()
+ boost::posix_time::millisec(SleepMilliSec);
boost::thread::sleep(wakeup_time);
}
// prepare what will become the new free_ptr index value
new_free_index = current_free_ptr.data.index - 1;
// optimisticly get the next available node index
avail_index = m_free_nodes[new_free_index];
// use cas operation to update free_ptr value
if (avail_index != 0
&& cas(m_free_ptr, current_free_ptr, new_free_index))
{
m_free_nodes[new_free_index] = 0;
break; // cas successful - all done!
}
}
return avail_index;
}
/// releases a QueueNode that is no longer in use
inline void releaseNode(const boost::uint16_t node_index) {
QueueNodePtr current_free_ptr;
boost::uint16_t new_free_index;
while (true) {
// get current free_ptr value
current_free_ptr.value = m_free_ptr.value;
// prepare what will become the new free_ptr index value
new_free_index = current_free_ptr.data.index + 1;
// use cas operation to update free_ptr value
if (m_free_nodes[current_free_ptr.data.index] == 0
&& cas(m_free_ptr, current_free_ptr, new_free_index))
{
// push the available index value into the next free position
m_free_nodes[current_free_ptr.data.index] = node_index;
// all done!
break;
}
}
}
public:
/// virtual destructor
virtual ~PionLockFreeQueue() {}
/// constructs a new PionLockFreeQueue
PionLockFreeQueue(void)
{
// point head and tail to the node at index 1 (0 is reserved for NULL)
m_head_ptr.data.index = m_tail_ptr.data.index = 1;
m_head_ptr.data.counter = m_tail_ptr.data.counter = 0;
// initialize free_ptr to zero
m_free_ptr.value = 0;
// initialize free_nodes to zero
for (boost::uint16_t n = 0; n < MaxSize; ++n)
m_free_nodes[n] = 0;
// initialize next values to zero
for (boost::uint16_t n = 0; n < MaxSize+2; ++n)
m_nodes[n].m_next.value = 0;
// push everything but the first two nodes into the available stack
for (boost::uint16_t n = 2; n < MaxSize+2; ++n)
releaseNode(n);
}
/// returns true if the queue is empty; false if it is not
inline bool empty(void) const { return m_free_ptr.data.index == 0; }
/// returns the number of items that are currently in the queue
inline boost::uint16_t size(void) const { return m_free_ptr.data.index; }
/**
* pushes a new item into the back of the queue
*
* @param t the item to add to the back of the queue
*/
inline void push(const T& t) {
// retrieve a new list node for the queue item
const boost::uint16_t node_index(acquireNode());
// prepare it to be added to the list
QueueNode& node_ref = m_nodes[node_index];
node_ref.m_data = t;
node_ref.m_next.data.index = 0;
// append node to the end of the list
QueueNodePtr tail_ptr;
QueueNodePtr next_ptr;
while (true) {
tail_ptr.value = m_tail_ptr.value;
next_ptr.value = getQueueNode(tail_ptr).m_next.value;
// make sure that the tail pointer has not changed since reading next
if (tail_ptr.value == m_tail_ptr.value) {
// check if tail was pointing to the last node
if (next_ptr.data.index == 0) {
// try to link the new node at the end of the list
if (cas(getQueueNode(tail_ptr).m_next, next_ptr, node_index))
break;
} else {
// try to swing tail to the next node
cas(m_tail_ptr, tail_ptr, next_ptr.data.index);
}
}
}
// done with enqueue; try to swing tail to the inserted node
cas(m_tail_ptr, tail_ptr, node_index);
}
/**
* pops the next item from the top of the queue
*
* @param t assigned to the item at the top of the queue, if it is not empty
*
* @return true if an item was retrieved, false if the queue is empty
*/
inline bool pop(T& t) {
QueueNodePtr head_ptr;
QueueNodePtr tail_ptr;
QueueNodePtr next_ptr;
while (true) {
// read current pointer values
head_ptr.value = m_head_ptr.value;
tail_ptr.value = m_tail_ptr.value;
next_ptr.value = getQueueNode(head_ptr).m_next.value;
// check consistency
if (head_ptr.value == m_head_ptr.value) {
// check if queue is empty, or tail is falling behind
if (head_ptr.data.index == tail_ptr.data.index) {
// is queue empty?
if (next_ptr.data.index == 0)
return false;
// not empty; try to advance tail to catch it up
cas(m_tail_ptr, tail_ptr, next_ptr.data.index);
} else {
// tail is OK
// read value before CAS, otherwise another dequeue might
// free the next node
t = getQueueNode(next_ptr).m_data;
// try to swing head to the next node
if (cas(m_head_ptr, head_ptr, next_ptr.data.index))
break; // success -> exit loop
}
}
}
// item successfully retrieved
releaseNode(const_cast<boost::uint16_t&>(head_ptr.data.index));
return true;
}
private:
/// lookup table that maps uint16 index numbers to QueueNode pointers
boost::array<QueueNode, MaxSize+2> m_nodes;
/// keeps track of all the QueueNode objects that are available for use
boost::array<volatile boost::uint16_t, MaxSize> m_free_nodes;
/// pointer to the first item in the list
volatile QueueNodePtr m_head_ptr;
/// pointer to the last item in the list
volatile QueueNodePtr m_tail_ptr;
/// index pointer to the next QueueNode object that is available for use
volatile QueueNodePtr m_free_ptr;
};
#endif
} // end namespace pion
#endif
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