/usr/include/osmium/storage/byid.hpp is in libosmium-dev 0.0~20111213-g7f3500a-1build2.
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#define OSMIUM_HANDLER_STORE_HPP
/*
Copyright 2011 Jochen Topf <jochen@topf.org> and others (see README).
This file is part of Osmium (https://github.com/joto/osmium).
Osmium is free software: you can redistribute it and/or modify it under the
terms of the GNU Lesser General Public License or (at your option) the GNU
General Public License as published by the Free Software Foundation, either
version 3 of the Licenses, or (at your option) any later version.
Osmium is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU Lesser General Public License and the GNU
General Public License for more details.
You should have received a copy of the Licenses along with Osmium. If not, see
<http://www.gnu.org/licenses/>.
*/
#include <stdexcept>
#include <cstdlib>
#include <google/sparsetable>
#include <sys/mman.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <boost/utility.hpp>
namespace Osmium {
/**
* @brief Classes handling storage of data.
*/
namespace Storage {
/**
* This abstract class defines an interface to storage classes
* intended for storing small pieces of data (such as coordinates)
* indexed by a positive object ID. The storage must be very
* space efficient and able to scale to billions of objects.
*
* Subclasses have different implementations that will store the
* data in different ways in memory and/or on disk. Some storage
* classes are better suited when working with the whole planet,
* some are better for data extracts.
*
* Note that these classes are not required to track "empty" fields.
* When reading data you have to be sure you have put something in
* there before.
*/
template <typename TValue>
class ById : boost::noncopyable {
public:
virtual ~ById() {
}
/// The "value" type, usually a coordinates class or similar.
typedef TValue value_type;
/// Set the field with id to value.
virtual void set(uint64_t id, TValue value) = 0;
/// Retrieve value by key. Does not check for overflow or empty fields.
virtual const TValue& operator[](uint64_t id) const = 0;
/**
* Get the approximate number of items in the storage. The storage
* might allocate memory in blocks, so this size might not be
* accurate. You can not use this to find out how much memory the
* storage uses. Use used_memory() for that.
*/
virtual uint64_t size() const = 0;
/**
* Get the memory used for this storage in bytes. Note that this
* is not necessarily entirely accurate but an approximation.
* For storage classes that store the data in memory, this is
* the main memory used, for storage classes storing data on disk
* this is the memory used on disk.
*/
virtual uint64_t used_memory() const = 0;
/**
* Clear memory used for this storage. After this you can not
* use the storage container any more.
*/
virtual void clear() = 0;
};
/**
* The FixedArray storage stores location in a huge array. The size of
* the array is given when initializing the object, it must be large
* enough to hold all items.
*
* Only use this store when you know beforehand how many IDs there are.
* It is mainly provided for cases where the more flexible Mmap storage
* class does not work.
*
* There is no range checking on accessing the store.
*
* If you are storing node coordinates, you'll need 8 bytes for each node.
* At the time of writing this, the largest node ID is about 1.3 billion,
* so you'll need about 10 GB of memory.
*
* Note that this storage class will only work on 64 bit systems if
* used for storing node coordinates. 32 bit systems just can't address
* that much memory!
*/
template <typename TValue>
class FixedArray : public ById<TValue> {
public:
/**
* Constructor.
*
* @param max_id One larger than the largest ID you will ever have.
* @exception std::bad_alloc Thrown when there is not enough memory.
*/
FixedArray(const uint64_t max_id) : ById<TValue>(), m_size(max_id) {
m_items = (TValue*) malloc(sizeof(TValue) * max_id);
if (!m_items) {
throw std::bad_alloc();
}
}
~FixedArray() {
clear();
}
void set(uint64_t id, TValue value) {
m_items[id] = value;
}
const TValue& operator[](uint64_t id) const {
return m_items[id];
}
uint64_t size() const {
return m_size;
}
uint64_t used_memory() const {
return m_size * sizeof(TValue);
}
void clear() {
free(m_items);
m_items = NULL;
}
private:
TValue* m_items;
uint64_t m_size;
}; // class FixedArray
/**
* The SparseTable store stores items in a Google sparsetable,
* a data structure that can hold sparsly filled tables in a
* very space efficient way. It will resize automatically.
*
* Use this node location store if the ID space is only sparsly
* populated, such as when working with smaller OSM files (like
* country extracts).
*/
template <typename TValue>
class SparseTable : public ById<TValue> {
public:
/**
* Constructor.
*
* @param grow_size The initial size of the storage (in items).
* The storage will grow by at least this size
* every time it runs out of space.
*/
SparseTable(const uint64_t grow_size=10000)
: ById<TValue>(),
m_grow_size(grow_size),
m_items(grow_size) {
}
~SparseTable() {
}
void set(uint64_t id, TValue value) {
if (id >= m_items.size()) {
m_items.resize(id + m_grow_size);
}
m_items[id] = value;
}
const TValue& operator[](uint64_t id) const {
return m_items[id];
}
uint64_t size() const {
return m_items.size();
}
uint64_t used_memory() const {
// unused items use 1 bit, used items sizeof(TValue) bytes
// http://google-sparsehash.googlecode.com/svn/trunk/doc/sparsetable.html
return (m_items.size() / 8) + (m_items.num_nonempty() * sizeof(TValue));
}
void clear() {
m_items.clear();
}
private:
uint64_t m_grow_size;
google::sparsetable<TValue> m_items;
}; // class SparseTable
/**
* The Mmap store stores location using the mmap() system call,
* either backed by a file on disk or just in-memory. It will grow
* automatically.
*
* If you have enough memory it is preferred to use the in-memory
* version. If you don't have enough memory or want the information
* to persist, use the file-backed version. Note that you still need
* substantial amounts of memory for this to work efficiently.
*
* Note that this storage class will only work on 64 bit systems if
* used for storing node coordinates. 32 bit systems just can't address
* that much memory!
*/
template <typename TValue>
class Mmap : public ById<TValue> {
public:
static const uint64_t size_increment = 10 * 1024 * 1024;
/**
* Create anonymous mapping without a backing file.
* @exception std::bad_alloc Thrown when there is not enough memory.
*/
Mmap() : ById<TValue>(), m_size(size_increment), m_fd(-1) {
m_items = (TValue*) mmap(NULL, sizeof(TValue) * m_size, PROT_READ|PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
if (m_items == MAP_FAILED) {
throw std::bad_alloc();
}
}
/**
* Create mapping backed by file. If filename is empty, a temporary
* file will be created.
*
* @param filename The filename (including the path) for the storage.
* @param remove Should the file be removed after use?
* @exception std::bad_alloc Thrown when there is not enough memory or some other problem.
*/
Mmap(std::string& filename, bool remove=true) : ById<TValue>(), m_size(1) {
if (filename == "") {
FILE* file = tmpfile();
if (!file) {
throw std::bad_alloc();
}
m_fd = fileno(file);
} else {
m_fd = open(filename.c_str(), O_RDWR | O_CREAT, 0600);
}
if (m_fd < 0) {
throw std::bad_alloc();
}
// now that the file is open we can immediately remove it
// (temporary files are always removed)
if (remove && filename != "") {
if (unlink(filename.c_str()) < 0) {
// XXX what to do here?
}
}
// make sure the file is at least as large as the initial size
if (get_file_size() < sizeof(TValue) * m_size) {
if (ftruncate(m_fd, sizeof(TValue) * m_size) < 0) {
throw std::bad_alloc();
}
}
m_items = (TValue*) mmap(NULL, sizeof(TValue) * m_size, PROT_READ|PROT_WRITE, MAP_SHARED, m_fd, 0);
if (m_items == MAP_FAILED) {
throw std::bad_alloc();
}
}
~Mmap() {
clear();
}
void set(uint64_t id, TValue value) {
if (id >= m_size) {
uint64_t new_size = id + size_increment;
// if there is a file backing this mmap and its smaller than needed, increase its size
if (m_fd >= 0 && get_file_size() < sizeof(TValue) * new_size) {
if (ftruncate(m_fd, sizeof(TValue) * new_size) < 0) {
throw std::bad_alloc();
}
}
m_items = (TValue*) mremap(m_items, sizeof(TValue) * m_size, sizeof(TValue) * new_size, MREMAP_MAYMOVE);
if (m_items == MAP_FAILED) {
throw std::bad_alloc();
}
m_size = new_size;
}
m_items[id] = value;
}
const TValue& operator[](uint64_t id) const {
return m_items[id];
}
uint64_t size() const {
return m_size;
}
uint64_t used_memory() const {
return m_size * sizeof(TValue);
}
void clear() {
munmap(m_items, sizeof(TValue) * m_size);
}
private:
uint64_t m_size;
int m_fd;
TValue* m_items;
/// Get file size in bytes.
uint64_t get_file_size() {
struct stat s;
if (fstat(m_fd, &s) < 0) {
throw std::bad_alloc();
}
return s.st_size;
}
}; // class Mmap
} // namespace Storage
} // namespace Osmium
#endif // OSMIUM_HANDLER_STORE_HPP
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