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//                                               -*- C++ -*-
/**
 *  @file  PersistentObject.hxx
 *  @brief Class PersistentObject saves and reloads the object's internal state
 *
 *  (C) Copyright 2005-2011 EDF-EADS-Phimeca
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License.
 *
 *  This library is distributed in the hope that it will be useful
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *
 *  @author: $LastChangedBy: schueller $
 *  @date:   $LastChangedDate: 2011-04-11 12:32:27 +0200 (Mon, 11 Apr 2011) $
 *  Id:      $Id: PersistentObject.hxx 1866 2011-04-11 10:32:27Z schueller $
 */
#ifndef OPENTURNS_PERSISTENTOBJECT_HXX
#define OPENTURNS_PERSISTENTOBJECT_HXX

#include "OSS.hxx"
#include "Object.hxx"
#include "StorageManager.hxx"
#include "IdFactory.hxx"
#include "Pointer.hxx"

namespace OpenTURNS
{

  /**
   * The default name of any object
   */
  extern const String DefaultName;

  namespace Base
  {

    namespace Common
    {

      class StorageManager;
      class StorageManagerAdvocate;
      template <class PERSISTENT> class Factory;

      /**
       * @class PersistentObject
       *
       * @brief This class defines load and save mechanisms.
       *
       * This is the base class of all objects that can be stored into
       * and reloaded from the study.
       *
       * The class defines an unique Id for every object so they can be
       * equal but not identical. This Id is an essential part for the management
       * of objects in studies.
       * @sa Study
       */

      class PersistentObject
        : public Object
      {
        CLASSNAME;
      public:

        /**
         * Default constructor
         *
         * The constructor sets a new Id to the object,
         * so it can be later referenced by a Study object.
         * It is also declared visible if member of a study.
         *
         * The object has the default name but it does not
         * use storage for it.
         */
        PersistentObject()
          : p_name_(),
            id_(IdFactory::BuildId()),
            shadowedId_(id_),
            studyVisible_(true)
        {}

        /**
         * Standard constructor
         *
         * The constructor sets a new Id to the object,
         * so it can be later referenced by a Study object.
         * It is also declared visible if member of a study.
         *
         * The \p name is used to set the name of the object.
         * Setting the name implies storage space allocation.
         * @param name The name of the object
         */
        explicit PersistentObject(const String & name)
          : p_name_(new String(name)),
            id_(IdFactory::BuildId()),
            shadowedId_(id_),
            studyVisible_(true)
        {}

        /** Copy constructor */
        PersistentObject(const PersistentObject & other)
          : p_name_(other.p_name_),
            id_(IdFactory::BuildId()),
            shadowedId_(other.shadowedId_),
            studyVisible_(other.studyVisible_)
        {}

        /**
         * Virtual constructor
         *
         * @warning This method MUST be overloaded in derived classes.
         * @return A pointer to a newly allocated object similar to this one
         */
        virtual PersistentObject * clone() const = 0;

        /** Destructor */
        virtual ~PersistentObject() {}

        /** Assignment */
        inline
        PersistentObject & operator =(const PersistentObject & other)
        {
          if (this != &other) { // Other is NOT me, so I can assign it to me
            p_name_ = other.p_name_;
            studyVisible_ = other.studyVisible_;
          }
          return *this;
        }


        /**
         * Comparison operator
         *
         * This method compares objects based on their content.
         */
        inline virtual
        Bool operator ==(const PersistentObject & other) const { return true; }

        /**
         * Identity comparator
         *
         * This method compares objects based on their Id.
         * @return True if objects are the same
         */
        inline
        Bool is(const PersistentObject & other) const { return (getId() == other.getId()); }

        /* String converter */
        inline virtual
        String __repr__() const { return OSS() << "class=" << getClassName() << " name=" << getName(); }

        /* String converter */
        inline virtual
        String __str__(const String & offset = "") const { return __repr__(); }


        /**
         * Id accessor
         * @return The id of this object
         */
        inline
        Id getId() const { return id_; }

        /**
         * Shadowed id accessor
         * @internal
         */
        inline
        void setShadowedId(Id id) { shadowedId_ = id; }
        inline
        Id getShadowedId() const { return shadowedId_; }

        /** Visibility accessor */
        inline
        void setVisibility(Bool visible) { studyVisible_ = visible; }
        inline
        Bool getVisibility() const { return studyVisible_; }

        /**
         * %Object name query
         *
         * This methos returns true if a name was given to the object
         * @return True if object has a name
         */
        inline
        Bool hasName() const { return p_name_; }

        /**
         * %Object name accessor
         *
         * This method returns the name of the object if it has been previously set
         * or the default name. Accessing the default name does not cause storage
         * allocation as a side effect.
         * @return The name of this object
         */
        inline
        String getName() const { return ( hasName() ? *p_name_ : OT::DefaultName ); }

        /**
         * %Object name accessor
         *
         * This method sets \p name as the new name for the object. Setting the name
         * may cause storage allocation for the new name, especially of the name was
         * not defined so far.
         * @param name The new name for this object
         */
        inline
        void setName(const String & name) { p_name_.reset(new String(name)); }


        /** Method save() stores the object through the StorageManager
         * @internal
         */
        void save(StorageManager & mgr, const String & label, bool fromStudy = false) const;

        /** Method save() stores the object through the StorageManager
         * @internal
         */
        void save(StorageManager & mgr, bool fromStudy = false) const;

        /** Method save() stores the object through the StorageManager
         *
         * @warning This method MUST be overloaded in derived classes.
         * @internal
         */
        virtual void save(StorageManager::Advocate & adv) const;

        /** Method load() reloads the object from the StorageManager
         *
         * @warning This method MUST be overloaded in derived classes.
         * @internal
         */
        virtual void load(StorageManager::Advocate & adv);


      protected:

      private:

        /** The name of the object */
        mutable Pointer<String> p_name_;

        /**
         * The unique identifier of the object
         *
         * This identifier is needed when saving and reloading the object
         * because it allows the chaining of objects even if they are
         * relocated.
         */
        const Id id_;

        /**
         * The shadowed id is used when object is reloaded. The object gets
         * a new id that is almost always different from that stored in the study.
         * So when we need to rebuild the objects dependency tree (ie, when
         * object A embed object B), we have to make the id translation: the
         * object holds the both ids, the new one (aka the Id as returned by getId)
         * and the former one stored in the study (aka the shadowed id). This latter
         * is never seen except by the object factory.
         * @internal
         */
        Id shadowedId_;

        /**
         * This flag is used by the Study to know if the object should be displayed
         * even if it had been added to the study (in particular, when the object
         * was rebuild from file)
         */
        Bool studyVisible_;

      }; /* class PersistentObject */


    } /* namespace Common */
  } /* namespace Base */
} /* namespace OpenTURNS */

#endif /* OPENTURNS_PERSISTENTOBJECT_HXX */