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//                                               -*- C++ -*-
/**
 * @file  LinearNumericalMathEvaluationImplementation.hxx
 * @brief Class for a linear numerical math function implementation
 *        of the form y = constant + <linear, x - c> where c is a
 *        dim(x) numerical point, linear a dim(x) by dim(y) matrix
 *        and  <linear, x - c> means Transpose(linear).(x - c)
 *
 * (C) Copyright 2005-2011 EDF-EADS-Phimeca
 *
 * Permission to copy, use, modify, sell and distribute this software
 * is granted provided this copyright notice appears in all copies.
 * This software is provided "as is" without express or implied
 * warranty, and with no claim as to its suitability for any purpose.
 *
 *
 * \author $LastChangedBy: schueller $
 * \date   $LastChangedDate: 2011-06-10 15:15:12 +0200 (Fri, 10 Jun 2011) $
 */

#ifndef OPENTURNS_LINEARNUMERICALMATHFUNCTIONIMPLEMENTATION_HXX
#define OPENTURNS_LINEARNUMERICALMATHFUNCTIONIMPLEMENTATION_HXX

#include "NumericalMathEvaluationImplementation.hxx"
#include "Exception.hxx"
#include "NumericalPoint.hxx"
#include "NumericalSample.hxx"
#include "Matrix.hxx"

namespace OpenTURNS {

  namespace Base {

    namespace Func {


      /**
       * @class LinearNumericalMathEvaluationImplementation
       *
       * This class offers an interface for an real numerical mathematical function
       * implementations into the platform. It realizes the computation of the image vector
       * of a vector (aka NumericalPoint) through the function. The
       * function may be loaded in an external way through a wrapper.
       */
      class LinearNumericalMathEvaluationImplementation
        : public NumericalMathEvaluationImplementation
      {
        CLASSNAME;
      public:

        typedef NumericalMathEvaluationImplementation::NumericalPoint  NumericalPoint;
        typedef NumericalMathEvaluationImplementation::Matrix          Matrix;
        typedef NumericalMathEvaluationImplementation::NumericalSample NumericalSample;
        typedef NumericalMathEvaluationImplementation::InvalidArgumentException InvalidArgumentException;
        typedef NumericalMathEvaluationImplementation::InternalException InternalException;
        typedef NumericalMathEvaluationImplementation::StorageManager            StorageManager;
        typedef Common::InvalidDimensionException InvalidDimensionException;

        /** Default constructor */
        LinearNumericalMathEvaluationImplementation();

        /** Parameter constructor */
        LinearNumericalMathEvaluationImplementation(const NumericalPoint & center,
                                                    const NumericalPoint & constant,
                                                    const Matrix & linear) /* throw(InvalidDimensionException) */;


        /** Virtual constructor */
        virtual LinearNumericalMathEvaluationImplementation * clone() const;

        /** Comparison operator */
        Bool operator ==(const LinearNumericalMathEvaluationImplementation & other) const;

        /** String converter */
        virtual String __repr__() const;



        /* Here is the interface that all derived class must implement */

        /** Operator () */
        virtual NumericalPoint operator() (const NumericalPoint & inP) const
          /* throw(InvalidArgumentException, InternalException) */;

        /** Operator () */
        virtual NumericalSample operator() (const NumericalSample & inS) const
          /* throw(InvalidArgumentException, InternalException) */;

        /** Accessor for input point dimension */
        virtual UnsignedLong getInputDimension() const
          /* throw(InternalException) */;

        /** Accessor for output point dimension */
        virtual UnsignedLong getOutputDimension() const
          /* throw(InternalException) */;

        /** Accessor for the center */
        NumericalPoint getCenter() const;

        /** Accessor for the constant term */
        NumericalPoint getConstant() const;

        /** Accessor for the linear term */
        Matrix getLinear() const;

        /** Method save() stores the object through the StorageManager */
        void save(StorageManager::Advocate & adv) const;

        /** Method load() reloads the object from the StorageManager */
        void load(StorageManager::Advocate & adv);

      protected:


      private:
        NumericalPoint center_;
        NumericalPoint constant_;
        Matrix linear_;
      }; /* class LinearNumericalMathEvaluationImplementation */


    } /* namespace Func */
  } /* namespace Base */
} /* namespace OpenTURNS */

#endif /* OPENTURNS_LINEARNUMERICALMATHFUNCTIONIMPLEMENTATION_HXX */