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//                                               -*- C++ -*-
/**
 *  @file  AdaptiveStrategyImplementation.hxx
 *  @brief This is a abstract class for adaptive strategy implementations
 *
 *  (C) Copyright 2005-2011 EDF-EADS-Phimeca
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License.
 *
 *  This library is distributed in the hope that it will be useful
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *
 *  @author: $LastChangedBy: dutka $
 *  @date:   $LastChangedDate: 2008-05-21 17:44:02 +0200 (Wed, 21 May 2008) $
 *  Id:      $Id: Object.hxx 818 2008-05-21 15:44:02Z dutka $
 */
#ifndef OPENTURNS_ADAPTIVESTRATEGYIMPLEMENTATION_HXX
#define OPENTURNS_ADAPTIVESTRATEGYIMPLEMENTATION_HXX

#include "PersistentObject.hxx"
#include "OrthogonalBasis.hxx"
#include "NumericalPoint.hxx"
#include "Indices.hxx"
#include "Collection.hxx"
#include "NumericalMathFunction.hxx"

namespace OpenTURNS
{

  namespace Uncertainty
  {

    namespace Algorithm
    {

      /**
       * @class AdaptiveStrategyImplementation
       *
       * This is a abstract class for adaptive strategy implementations
       */

      class AdaptiveStrategyImplementation
        : public Base::Common::PersistentObject
      {
        CLASSNAME;
        // Make the FunctionalChaosAlgorithm class a friend of the AdaptiveStrategyImplementation class
        // as this last class is in charge of managing data that are part of the FunctionalChaosAlgorithm
        // state
        friend class FunctionalChaosAlgorithm;
        // Make the ProjectionStrategyImplementation class a friend of the AdaptiveStrategyImplementation class
        // as this last class is in charge of data needed by the ProjectionStrategyImplementation to update the state of the FunctionalChaosAlgorithm class
        friend class ProjectionStrategyImplementation;

      public:

        typedef Base::Common::StorageManager                  StorageManager;
        typedef Base::Type::Indices                           Indices;
        typedef Base::Type::NumericalPoint                    NumericalPoint;
        typedef Base::Func::NumericalMathFunction             NumericalMathFunction;
        typedef Base::Type::Collection<NumericalMathFunction> NumericalMathFunctionCollection;
        /** Default constructor */
        AdaptiveStrategyImplementation();

        /** Constructor from an orthogonal basis */
        AdaptiveStrategyImplementation(const OrthogonalBasis & basis,
                                       const UnsignedLong maximumDimension);

        /** Virtual constructor */
        virtual AdaptiveStrategyImplementation * clone() const;


        /** Maximum dimension accessor */
        void setMaximumDimension(const UnsignedLong maximumDimension);
        UnsignedLong getMaximumDimension() const;

        /** Compute initial basis for the approximation */
        virtual void computeInitialBasis();

        /** Update the basis for the next iteration of approximation */
        virtual void updateBasis(const NumericalPoint & alpha_k_p_,
                                 const NumericalScalar residual_p_,
                                 const NumericalScalar relativeError_p_);

        /** String converter */
        virtual String __repr__() const;

        /** Basis accessor */
        OrthogonalBasis getBasis() const;

        /** Psi accessor */
        NumericalMathFunctionCollection getPsi() const;

        /** Method save() stores the object through the StorageManager */
        virtual void save(StorageManager::Advocate & adv) const;

        /** Method load() reloads the object from the StorageManager */
        virtual void load(StorageManager::Advocate & adv);

      protected:

        friend class Base::Common::Factory<AdaptiveStrategyImplementation>;

        /** The orthogonal basis */
        OrthogonalBasis basis_;

        /** Maximum dimension of the basis to be generated */
        UnsignedLong maximumDimension_;

        /** The collection of indices of the vectors in the partial basis with respect to the orthogonal basis */
        Indices I_p_;

        /** The ranks of the added vectors in the current partial basis */
        Indices addedPsi_k_ranks_;

        /** The ranks of the vectors common between the previous partial basis and the current partial basis, as found in the previous partial basis */
        Indices conservedPsi_k_ranks_;

        /** The ranks of the removed vectors in the previous partial basis */
        Indices removedPsi_k_ranks_;

        /** The collection of vectors upon which we project the (composed) model */
        NumericalMathFunctionCollection Psi_k_p_;

      private:

      } ; /* class AdaptiveStrategyImplementation */


    } /* namespace Algorithm */
  } /* namespace Uncertainty */
} /* namespace OpenTURNS */

#endif /* OPENTURNS_ADAPTIVESTRATEGYIMPLEMENTATION_HXX */