This file is indexed.

/usr/include/osgViewer/api/X11/GraphicsWindowX11 is in libopenscenegraph-dev 3.0.1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
 * a guide to use of X11/GLX and copiying directly in the case of setBorder().
 * These elements are license under OSGPL as above, with Copyright (C) 2001-2004  Don Burns.
 */

#ifndef OSGVIEWER_GRAPHICSWINDOWX11
#define OSGVIEWER_GRAPHICSWINDOWX11 1

#include <osgViewer/GraphicsWindow>
#include <osgViewer/api/X11/GraphicsHandleX11>

#include <string.h>

namespace osgViewer
{

class OSGVIEWER_EXPORT GraphicsWindowX11 : public osgViewer::GraphicsWindow, public osgViewer::GraphicsHandleX11
{
    public:

        GraphicsWindowX11(osg::GraphicsContext::Traits* traits):
            _valid(false),
            _eventDisplay(0),
            _parent(0),
            _window(0),
            _visualInfo(0),
            #ifdef OSG_USE_EGL
            _eglDisplay(0),
            _eglSurface(0),
            #endif
            _currentCursor(0),
            _initialized(false),
            _realized(false),
            _timeOfLastCheckEvents(-1.0),
            _lastEventType(0),
            _modifierState(0),
            _numLockMask(0)
        {
            _traits = traits;
            memset(_keyMap, 0, 32);

            init();
            
            if (valid())
            {
                setState( new osg::State );
                getState()->setGraphicsContext(this);

                if (_traits.valid() && _traits->sharedContext)
                {
                    getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
                    incrementContextIDUsageCount( getState()->getContextID() );   
                }
                else
                {
                    getState()->setContextID( osg::GraphicsContext::createNewContextID() );
                }

            }
        }
    
        virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowX11*>(object)!=0; }
        virtual const char* libraryName() const { return "osgViewer"; }
        virtual const char* className() const { return "GraphicsWindowX11"; }

        virtual bool valid() const { return _valid; }

        /** Realise the GraphicsContext.*/
        virtual bool realizeImplementation();

        /** Return true if the graphics context has been realised and is ready to use.*/
        virtual bool isRealizedImplementation() const { return _realized; }

        /** Close the graphics context.*/
        virtual void closeImplementation();

        /** Make this graphics context current.*/
        virtual bool makeCurrentImplementation();

        /** Release the graphics context.*/
        virtual bool releaseContextImplementation();

        /** Swap the front and back buffers.*/
        virtual void swapBuffersImplementation();
        
        /** Check to see if any events have been generated.*/
        virtual void checkEvents();

        /** Set Window decoration.*/
        virtual bool setWindowDecorationImplementation(bool flag);

        /** Get focus.*/
        virtual void grabFocus();
        
        /** Get focus on if the pointer is in this window.*/
        virtual void grabFocusIfPointerInWindow();

        /** Raise specified window */
        virtual void raiseWindow();

        // Override from GUIActionAdapter
        virtual void requestWarpPointer(float x,float y);

        /** Set the window's position and size.*/
        virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);

        /** Set the name of the window */
        virtual void setWindowName(const std::string& name);

        /** Set mouse cursor to a specific shape.*/
        virtual void setCursor(MouseCursor cursor);

        /** WindowData is used to pass in the X11 window handle attached the GraphicsContext::Traits structure. */
        struct WindowData : public osg::Referenced
        {
            WindowData(Window window):
                _window(window) {}
                
            Window          _window;
        };

    public:
    
        // X11 specific access functions

        Display* getEventDisplay() const { return _eventDisplay; }
        Display* getDisplayToUse() const ;

        
        Window& getParent() { return _parent; }
        Window& getWindow() { return _window; }

        Cursor getCurrentCursor() { return _currentCursor; }

    protected:
    
        ~GraphicsWindowX11();
    
        Cursor getOrCreateCursor(MouseCursor mouseShape);
        
        bool createVisualInfo();

        bool createWindow();

        bool setWindow(Window window);
        
        void init();

        bool checkAndSendEventFullScreenIfNeeded(Display* display, int x, int y, int width, int height, bool windowDecoration);


        void transformMouseXY(float& x, float& y);
        void adaptKey(XKeyEvent& keyevent, int& keySymbol, int& unmodifiedKeySymbol);
        void forceKey(int key, double time, bool state);
        void rescanModifierMapping();
        void getModifierMap(char* keymap) const;
        int getModifierMask() const;
        void syncLocks();
        void flushKeyEvents();
        
        bool            _valid;
        Display*        _eventDisplay;
        Window          _parent;
        Window          _window;
        XVisualInfo*    _visualInfo;

        #ifdef OSG_USE_EGL
        EGLDisplay      _eglDisplay;
        EGLSurface      _eglSurface;
        #endif

        Cursor          _currentCursor;

        Atom            _deleteWindow;
        
        bool            _initialized;
        bool            _realized;
        bool            _ownsWindow;

        double          _timeOfLastCheckEvents;
        int             _lastEventType;
        int             _modifierState;
        int             _numLockMask;

        char            _keyMap[32];
        std::map<MouseCursor,Cursor> _mouseCursorMap;
};

}

#endif