/usr/include/osgUtil/OperationArrayFunctor is in libopenscenegraph-dev 3.0.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_OPERATIONARRAYFUNCTOR
#define OSGUTIL_OPERATIONARRAYFUNCTOR 1
#include <osg/Array>
#include <osgUtil/ConvertVec>
// ** template ArrayVisitor to handle all method in one template.
// ** Only use when process done on each array could be templated
namespace osgUtil {
template <class T>
class OperationArrayFunctor : public osg::ArrayVisitor, public T
{
public:
virtual void apply(osg::Array&) {}
// virtual void apply(osg::ByteArray& array) { T::process<osg::ByteArray>(array); }
// virtual void apply(osg::ShortArray& array) { T::process(array); }
// virtual void apply(osg::IntArray& array) { T::process<osg::IntArray>(array); }
// virtual void apply(osg::UByteArray& array) { T::process<osg::UByteArray>(array); }
// virtual void apply(osg::UShortArray& array) { T::process<osg::UShortArray>(array); }
// virtual void apply(osg::UIntArray& array) { T::process<osg::UIntArray>(array); }
// virtual void apply(osg::FloatArray& array) { T::process<osg::FloatArray>(array); }
// virtual void apply(osg::DoubleArray& array) { T::process<osg::DoubleArray>(array); }
virtual void apply(osg::Vec2Array & array) { T::process(array); }
virtual void apply(osg::Vec3Array& array) { T::process(array); }
virtual void apply(osg::Vec4Array& array) { T::process(array); }
virtual void apply(osg::Vec4ubArray& array) { T::process(array); }
virtual void apply(osg::Vec2bArray& array) { T::process(array); }
virtual void apply(osg::Vec3bArray& array) { T::process(array); }
virtual void apply(osg::Vec4bArray& array) { T::process(array); }
virtual void apply(osg::Vec2sArray& array) { T::process(array); }
virtual void apply(osg::Vec3sArray& array) { T::process(array); }
virtual void apply(osg::Vec4sArray& array) { T::process(array); }
virtual void apply(osg::Vec2dArray& array) { T::process(array); }
virtual void apply(osg::Vec3dArray& array) { T::process(array); }
virtual void apply(osg::Vec4dArray& array) { T::process(array); }
};
struct AddRangeOperator
{
template <typename ArrayType>
void process(ArrayType & array)
{
typedef typename ArrayType::ElementDataType ElementDataType;
ElementDataType convertedVector;
osgUtil::ConvertVec<osg::Vec3d, ElementDataType>::convert(_vector, convertedVector);
typename ArrayType::iterator it = array.begin();
std::advance(it, _begin);
typename ArrayType::iterator end = it;
std::advance(end, _count);
for (; it < end; ++it)
(*it) += convertedVector;
}
unsigned int _begin;
unsigned int _count;
osg::Vec3d _vector;
};
typedef OperationArrayFunctor<AddRangeOperator> AddRangeFunctor;
struct MultiplyRangeOperator
{
template <typename ArrayType>
void process(ArrayType & array)
{
typedef typename ArrayType::ElementDataType ElementDataType;
ElementDataType convertedVector;
osgUtil::ConvertVec<osg::Vec3d, ElementDataType>::convert(_vector, convertedVector);
typename ArrayType::iterator it = array.begin();
std::advance(it, _begin);
typename ArrayType::iterator end = it;
std::advance(end, _count);
for (; it < end; ++it)
(*it) *= convertedVector;
}
unsigned int _begin;
unsigned int _count;
osg::Vec3d _vector;
};
typedef OperationArrayFunctor<MultiplyRangeOperator> MultiplyRangeFunctor;
} // end osgUtil namespace
#endif // ** OPERATIONARRAYFUNCTOR ** //
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