/usr/include/osgUtil/IncrementalCompileOperation is in libopenscenegraph-dev 3.0.1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_INCREMENTALCOMPILEOPERATOR
#define OSGUTIL_INCREMENTALCOMPILEOPERATOR
#include <osgUtil/GLObjectsVisitor>
#include <osg/Geometry>
namespace osgUtil {
class OSGUTIL_EXPORT StateToCompile : public osg::NodeVisitor
{
public:
StateToCompile(GLObjectsVisitor::Mode mode);
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::StateSet*> StateSetSet;
typedef std::set<osg::Texture*> TextureSet;
typedef std::set<osg::Program*> ProgramSet;
DrawableSet _drawablesHandled;
StateSetSet _statesetsHandled;
GLObjectsVisitor::Mode _mode;
DrawableSet _drawables;
TextureSet _textures;
ProgramSet _programs;
bool _assignPBOToImages;
osg::ref_ptr<osg::PixelBufferObject> _pbo;
bool empty() const { return _textures.empty() && _programs.empty() && _drawables.empty(); }
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& node);
virtual void apply(osg::Drawable& drawable);
virtual void apply(osg::StateSet& stateset);
virtual void apply(osg::Texture& texture);
};
class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
{
public:
IncrementalCompileOperation();
/** Return true if the IncrementCompileOperation is active.*/
bool isActive() const { return !_contexts.empty(); }
bool requiresCompile(StateToCompile& stateToCompile);
/** Set the target frame rate that the IncrementalCompileOperation should assume.
* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
* Default value is 100.
* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
* parameters are not directly used by IncrementalCompileOperation, but are should be used as a guide for how
* long to set aside per frame for compiling and deleting OpenGL objects. The longer amount of
* time to set aside the faster databases will be paged in but with increased chance of frame drops,
* the lower the amount of time the set aside the slower databases will paged it but with better
* chance of avoid any frame drops. The default values are chosen to achieve the later when running
* on a modern mid to high end PC.
* The way to compute the amount of available time use a scheme such as :
* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
*/
void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
/** Get the target frame rate that the IncrementalCompileOperation should assume.*/
double getTargetFrameRate() const { return _targetFrameRate; }
/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
* Default value is 0.001 (1 millisecond).
* For usage see notes in setTargetFrameRate.*/
void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
* For usage see notes in setTargetFrameRate.*/
double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
/** Set the maximum number of OpenGL objects that the page should attempt to compile per frame.
* Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at.
* Default value is 8. */
void setMaximumNumOfObjectsToCompilePerFrame(unsigned int num) { _maximumNumOfObjectsToCompilePerFrame = num; }
/** Get the maximum number of OpenGL objects that the page should attempt to compile per frame.*/
unsigned int getMaximumNumOfObjectsToCompilePerFrame() const { return _maximumNumOfObjectsToCompilePerFrame; }
/** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 0.9.*/
void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; }
double getFlushTimeRatio() const { return _flushTimeRatio; }
/** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 1.0.
* A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop.
* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/
void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; }
double getConservativeTimeRatio() const { return _conservativeTimeRatio; }
/** Assign a geometry and associated StateSet than is applied after each texture compile to atttempt to force the OpenGL
* drive to download the texture object to OpenGL graphics card.*/
void assignForceTextureDownloadGeometry();
/** Set the osg::Geometry to apply after each texture compile to atttempt to force the OpenGL
* drive to download the texture object to OpenGL graphics card.*/
void setForceTextureDownloadGeometry(osg::Geometry* geom) { _forceTextureDownloadGeometry = geom; }
osg::Geometry* getForceTextureDownloadGeometry() { return _forceTextureDownloadGeometry.get(); }
const osg::Geometry* getForceTextureDownloadGeometry() const { return _forceTextureDownloadGeometry.get(); }
typedef std::vector<osg::GraphicsContext*> Contexts;
void assignContexts(Contexts& contexts);
void removeContexts(Contexts& contexts);
void addGraphicsContext(osg::GraphicsContext* gc);
void removeGraphicsContext(osg::GraphicsContext* gc);
typedef std::set<osg::GraphicsContext*> ContextSet;
ContextSet& getContextSet() { return _contexts; }
const ContextSet& getContextSet() const { return _contexts; }
/** Merge subgraphs that have been compiled.*/
void mergeCompiledSubgraphs(const osg::FrameStamp* frameStamp);
/** Set the current frame number that the IncrementalCompileOperation should use as a reference
* value for calculations based on current frame number.
* Note, this value is set by the mergeCompiledSubgraphs(..) method so one won't normally need to call
* set the CurrentFrameNumber manually.*/
void setCurrentFrameNumber(unsigned int fn) { _currentFrameNumber = fn; }
unsigned int getCurrentFrameNumber() const { return _currentFrameNumber; }
/** tell the IncrementalCompileOperation to compile all pending objects during next draw traversal,
* for specified number of frames.*/
void compileAllForNextFrame(unsigned int numFramesToDoCompileAll=1);
/** tell the IncrementalCompileOperation to compile all pending objects during next draw traversal,
* till specified frame number.*/
void setCompileAllTillFrameNumber(unsigned int fn) { _compileAllTillFrameNumber = fn; }
unsigned int getCompileAllTillFrameNumber() const { return _compileAllTillFrameNumber; }
virtual void operator () (osg::GraphicsContext* context);
struct OSGUTIL_EXPORT CompileInfo : public osg::RenderInfo
{
CompileInfo(osg::GraphicsContext* context, IncrementalCompileOperation* ico);
bool okToCompile(double estimatedTimeForCompile=0.0) const
{
if (compileAll) return true;
if (maxNumObjectsToCompile==0) return false;
return (allocatedTime - timer.elapsedTime()) >= estimatedTimeForCompile;
}
IncrementalCompileOperation* incrementalCompileOperation;
bool compileAll;
unsigned int maxNumObjectsToCompile;
double allocatedTime;
osg::ElapsedTime timer;
};
struct CompileOp : public osg::Referenced
{
/** return an estimate for how many seconds the compile will take.*/
virtual double estimatedTimeForCompile(CompileInfo& compileInfo) const = 0;
/** compile associated objects, return true if object as been fully compiled and this CompileOp can be removed from the to compile list.*/
virtual bool compile(CompileInfo& compileInfo) = 0;
};
struct OSGUTIL_EXPORT CompileDrawableOp : public CompileOp
{
CompileDrawableOp(osg::Drawable* drawable);
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
osg::ref_ptr<osg::Drawable> _drawable;
};
struct OSGUTIL_EXPORT CompileTextureOp : public CompileOp
{
CompileTextureOp(osg::Texture* texture);
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
osg::ref_ptr<osg::Texture> _texture;
};
struct OSGUTIL_EXPORT CompileProgramOp : public CompileOp
{
CompileProgramOp(osg::Program* program);
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
osg::ref_ptr<osg::Program> _program;
};
class OSGUTIL_EXPORT CompileList
{
public:
CompileList();
~CompileList();
bool empty() const { return _compileOps.empty(); }
void add(CompileOp* compileOp);
void add(osg::Drawable* drawable) { add(new CompileDrawableOp(drawable)); }
void add(osg::Texture* texture) { add(new CompileTextureOp(texture)); }
void add(osg::Program* program) { add(new CompileProgramOp(program)); }
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
typedef std::list< osg::ref_ptr<CompileOp> > CompileOps;
CompileOps _compileOps;
};
class CompileSet;
struct CompileCompletedCallback : public virtual osg::Referenced
{
/// return true if the callback assumes responsibility for merging any associated subgraphs with the main scene graph
/// return false if callback doesn't handle the merge, and instead requires the IncrementalCompileOperation to handle this for us
virtual bool compileCompleted(CompileSet* compileSet) = 0;
};
class OSGUTIL_EXPORT CompileSet : public osg::Referenced
{
public:
CompileSet() {}
CompileSet(osg::Node*subgraphToCompile):
_subgraphToCompile(subgraphToCompile) {}
CompileSet(osg::Group* attachmentPoint, osg::Node* subgraphToCompile):
_attachmentPoint(attachmentPoint),
_subgraphToCompile(subgraphToCompile) {}
void buildCompileMap(ContextSet& contexts, StateToCompile& stateToCompile);
void buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode=GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
bool compile(CompileInfo& compileInfo);
bool compiled() const { return _numberCompileListsToCompile==0; }
OpenThreads::Atomic _numberCompileListsToCompile;
osg::observer_ptr<osg::Group> _attachmentPoint;
osg::ref_ptr<osg::Node> _subgraphToCompile;
osg::ref_ptr<CompileCompletedCallback> _compileCompletedCallback;
typedef std::map<osg::GraphicsContext*, CompileList > CompileMap;
CompileMap _compileMap;
protected:
virtual ~CompileSet() {}
};
typedef std::list< osg::ref_ptr<CompileSet> > CompileSets;
/** Add a subgraph to be compiled.*/
void add(osg::Node* subgraphToCompile);
/** Add a subgraph to be compiled and add automatically to attachPoint on call to mergeCompiledSubgraphs.*/
void add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile);
/** Add a CompileSet to be compiled.*/
void add(CompileSet* compileSet, bool callBuildCompileMap=true);
/** Remove CompileSet from list.*/
void remove(CompileSet* compileSet);
OpenThreads::Mutex* getToCompiledMutex() { return &_toCompileMutex; }
CompileSets& getToCompile() { return _toCompile; }
OpenThreads::Mutex* getCompiledMutex() { return &_compiledMutex; }
CompileSets& getCompiled() { return _compiled; }
protected:
virtual ~IncrementalCompileOperation();
void compileSets(CompileSets& toCompile, CompileInfo compileInfo);
double _targetFrameRate;
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
unsigned int _maximumNumOfObjectsToCompilePerFrame;
double _flushTimeRatio;
double _conservativeTimeRatio;
unsigned int _currentFrameNumber;
unsigned int _compileAllTillFrameNumber;
osg::ref_ptr<osg::Geometry> _forceTextureDownloadGeometry;
OpenThreads::Mutex _toCompileMutex;
CompileSets _toCompile;
OpenThreads::Mutex _compiledMutex;
CompileSets _compiled;
ContextSet _contexts;
};
}
#endif
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