/usr/include/osgText/Text3D is in libopenscenegraph-dev 3.0.1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_TEXT3D
#define OSGTEXT_TEXT3D 1
#include <osgText/TextBase>
#include <osgText/Style>
namespace osgText {
class OSGTEXT_EXPORT Text3D : public osgText::TextBase
{
public:
/** Reder mode used to render the Text.
* PER_FACE : render all front face with the default StateSet
* all wall face with the wall StateSet
* all back face with the back StateSet (back face of the character, no the OpenGL back face)
*
* PER_GLYPH : render all Charactere with the default StateSet
*/
enum RenderMode
{
PER_FACE,
PER_GLYPH
};
Text3D();
Text3D(const Text3D& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgText,Text3D)
/** Get the Charactere Depth of text. */
float getCharacterDepth() const;
/** Set the Charactere Depth of text. */
void setCharacterDepth(float characterDepth);
/** Get the render mode used to render the text. */
RenderMode getRenderMode() const { return _renderMode; }
/** Set the render mode used to render the text. */
void setRenderMode(RenderMode renderMode) { _renderMode = renderMode; computeGlyphRepresentation(); }
/** Get the wall StateSet */
osg::StateSet* getWallStateSet() { return _wallStateSet.get(); }
/** Get the wall StateSet */
const osg::StateSet* getWallStateSet() const { return _wallStateSet.get(); }
/** Get or create the wall StateSet */
osg::StateSet* getOrCreateWallStateSet()
{
if (_wallStateSet.valid() == false) _wallStateSet = new osg::StateSet;
return _wallStateSet.get();
}
/** Set the wall StateSet */
void setWallStateSet(osg::StateSet* wallStateSet) { _wallStateSet = wallStateSet; }
/** Get the back StateSet */
osg::StateSet* getBackStateSet() { return _backStateSet.get(); }
/** Get the back StateSet */
osg::StateSet* getBackStateSet() const { return _backStateSet.get(); }
/** Get or create the back StateSet */
osg::StateSet* getOrCreateBackStateSet() { if (_backStateSet.valid() == false) _backStateSet = new osg::StateSet; return _backStateSet.get(); }
/** Set the back StateSet */
void setBackStateSet(osg::StateSet* backStateSet) { _backStateSet = backStateSet; }
/** Draw the text.*/
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
/** return false, osgText::Text does not support accept(AttributeFunctor&).*/
virtual bool supports(const osg::Drawable::AttributeFunctor&) const { return false; }
/** return true, osgText::Text does support accept(ConstAttributeFunctor&).*/
virtual bool supports(const osg::Drawable::ConstAttributeFunctor&) const { return false; }
/** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
virtual void accept(osg::Drawable::ConstAttributeFunctor& af) const;
/** return true, osgText::Text does support accept(PrimitiveFunctor&) .*/
virtual bool supports(const osg::PrimitiveFunctor&) const { return false; }
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
virtual void accept(osg::PrimitiveFunctor& pf) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* state=0) const;
// // make Font a friend to allow it set the _font to 0 if the font is
// // forcefully unloaded.
friend class Font;
virtual osg::BoundingBox computeBound() const;
protected:
virtual ~Text3D() {}
void renderPerGlyph(osg::State & state) const;
void renderPerFace(osg::State & state) const;
String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last);
void computeGlyphRepresentation();
void computePositions(unsigned int contextID) const;
// ** glyph and other information to render the glyph
struct GlyphRenderInfo
{
GlyphRenderInfo(GlyphGeometry* glyphGeometry, osg::Vec3 & pos):
_glyphGeometry(glyphGeometry),
_position(pos) {}
osg::ref_ptr<GlyphGeometry> _glyphGeometry;
osg::Vec3 _position;
};
typedef std::vector<GlyphRenderInfo> LineRenderInfo;
typedef std::vector<LineRenderInfo> TextRenderInfo;
TextRenderInfo _textRenderInfo;
RenderMode _renderMode;
osg::ref_ptr<osg::StateSet> _wallStateSet;
osg::ref_ptr<osg::StateSet> _backStateSet;
};
}
#endif
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