/usr/include/osgGA/GUIEventHandler is in libopenscenegraph-dev 3.0.1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_GUIEVENTHANDLER
#define OSGGA_GUIEVENTHANDLER 1
#include <vector>
#include <osg/NodeCallback>
#include <osg/Drawable>
#include <osg/ApplicationUsage>
#include <osgGA/Export>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
// #define COMPILE_COMPOSITE_EVENTHANDLER
namespace osgGA{
/**
GUIEventHandler provides a basic interface for any class which wants to handle
a GUI Events.
The GUIEvent is supplied by a GUIEventAdapter. Feedback resulting from the
handle method is supplied by a GUIActionAdapter, which allows the GUIEventHandler
to ask the GUI to take some action in response to an incoming event.
For example, consider a Trackball Viewer class which takes mouse events and
manipulates a scene camera in response. The Trackball Viewer is a GUIEventHandler,
and receives the events via the handle method. If the user 'throws' the model,
the Trackball Viewer class can detect this via the incoming events, and
request that the GUI set up a timer callback to continually redraw the view.
This request is made via the GUIActionAdapter class.
*/
class OSGGA_EXPORT GUIEventHandler : public osg::NodeCallback, public osg::Drawable::EventCallback
{
public:
GUIEventHandler() : _ignoreHandledEventsMask(GUIEventAdapter::NONE) {}
GUIEventHandler(const GUIEventHandler& eh,const osg::CopyOp& copyop):
osg::NodeCallback(eh, copyop),
osg::Drawable::EventCallback(eh, copyop),
_ignoreHandledEventsMask(eh._ignoreHandledEventsMask) {}
META_Object(osgGA,GUIEventHandler);
/** Event traversal node callback method.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
/** Event traversal drawable callback method.*/
virtual void event(osg::NodeVisitor* nv, osg::Drawable* drawable);
/** Handle events, return true if handled, false otherwise. */
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*) { return handle(ea,aa); }
/** Convenience method that only passes on to the handle(,,,) method events that either haven't been
* handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask.
* Note, this method is an inline method, and not appropriate for users to override, override the handle(,,,)
* method instead.*/
inline bool handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter& ea,GUIActionAdapter& aa, osg::Object* object, osg::NodeVisitor* nv)
{
if (!ea.getHandled() ||
(ea.getEventType() & _ignoreHandledEventsMask)==0)
{
bool handled = handle(ea,aa,object,nv);
if (handled) ea.setHandled(true);
return handled;
}
else
{
return false;
}
}
/** Deprecated, Handle events, return true if handled, false otherwise. */
virtual bool handle(const GUIEventAdapter&,GUIActionAdapter&) { return false; }
/** Convenience method that only passes on to the handle(,) method events that either haven't been
* handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask.
* Note, this method is an inline method, and not appropriate for users to override, override the handle(,)
* method instead.*/
inline bool handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter& ea,GUIActionAdapter& aa)
{
if (!ea.getHandled() ||
(ea.getEventType() & _ignoreHandledEventsMask)==0)
{
bool handled = handle(ea,aa);
if (handled) ea.setHandled(true);
return handled;
}
else
{
return false;
}
}
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage&) const {}
/** Set a mask of osgGA::GUIEeventAdapter::Event to be ignored if marked as handled */
void setIgnoreHandledEventsMask(unsigned int mask) { _ignoreHandledEventsMask = mask; }
/** Get the event mask of the osgGA::GUIEeventAdapter::Event to be ignored if marked as handled */
unsigned int getIgnoreHandledEventsMask() const { return _ignoreHandledEventsMask; };
protected:
unsigned int _ignoreHandledEventsMask;
};
#ifdef USE_DEPRECATED_API
// keep for backwards compatibility
class GUIEventHandlerVisitor
{
public:
void visit(GUIEventHandler&) {}
};
#endif
}
#endif
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