/usr/include/OGRE/RenderSystems/GL/OgreGLHardwareBufferManager.h is in libogre-dev 1.7.4-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | /*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2011 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __GLHARWAREBUFFERMANAGER_H__
#define __GLHARWAREBUFFERMANAGER_H__
#include "OgreGLPrerequisites.h"
#include "OgreHardwareBufferManager.h"
namespace Ogre {
// Default threshold at which glMapBuffer becomes more efficient than glBufferSubData (32k?)
# define OGRE_GL_DEFAULT_MAP_BUFFER_THRESHOLD (1024 * 32)
/** Implementation of HardwareBufferManager for OpenGL. */
class _OgreGLExport GLHardwareBufferManagerBase : public HardwareBufferManagerBase
{
protected:
char* mScratchBufferPool;
OGRE_MUTEX(mScratchMutex)
size_t mMapBufferThreshold;
public:
GLHardwareBufferManagerBase();
~GLHardwareBufferManagerBase();
/// Creates a vertex buffer
HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize,
size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
/// Create a hardware vertex buffer
HardwareIndexBufferSharedPtr createIndexBuffer(
HardwareIndexBuffer::IndexType itype, size_t numIndexes,
HardwareBuffer::Usage usage, bool useShadowBuffer = false);
/// Create a render to vertex buffer
RenderToVertexBufferSharedPtr createRenderToVertexBuffer();
/// Utility function to get the correct GL usage based on HBU's
static GLenum getGLUsage(unsigned int usage);
/// Utility function to get the correct GL type based on VET's
static GLenum getGLType(unsigned int type);
/** Allocator method to allow us to use a pool of memory as a scratch
area for hardware buffers. This is because glMapBuffer is incredibly
inefficient, seemingly no matter what options we give it. So for the
period of lock/unlock, we will instead allocate a section of a local
memory pool, and use glBufferSubDataARB / glGetBufferSubDataARB
instead.
*/
void* allocateScratch(uint32 size);
/// @see allocateScratch
void deallocateScratch(void* ptr);
/** Threshold after which glMapBuffer is used and not glBufferSubData
*/
const size_t getGLMapBufferThreshold() const;
void setGLMapBufferThreshold( const size_t value );
};
/// GLHardwareBufferManagerBase as a Singleton
class _OgreGLExport GLHardwareBufferManager : public HardwareBufferManager
{
public:
GLHardwareBufferManager()
: HardwareBufferManager(OGRE_NEW GLHardwareBufferManagerBase())
{
}
~GLHardwareBufferManager()
{
OGRE_DELETE mImpl;
}
/// Utility function to get the correct GL usage based on HBU's
static GLenum getGLUsage(unsigned int usage)
{ return GLHardwareBufferManagerBase::getGLUsage(usage); }
/// Utility function to get the correct GL type based on VET's
static GLenum getGLType(unsigned int type)
{ return GLHardwareBufferManagerBase::getGLType(type); }
/** Allocator method to allow us to use a pool of memory as a scratch
area for hardware buffers. This is because glMapBuffer is incredibly
inefficient, seemingly no matter what options we give it. So for the
period of lock/unlock, we will instead allocate a section of a local
memory pool, and use glBufferSubDataARB / glGetBufferSubDataARB
instead.
*/
void* allocateScratch(uint32 size)
{
return static_cast<GLHardwareBufferManagerBase*>(mImpl)->allocateScratch(size);
}
/// @see allocateScratch
void deallocateScratch(void* ptr)
{
static_cast<GLHardwareBufferManagerBase*>(mImpl)->deallocateScratch(ptr);
}
/** Threshold after which glMapBuffer is used and not glBufferSubData
*/
const size_t getGLMapBufferThreshold() const
{
return static_cast<GLHardwareBufferManagerBase*>(mImpl)->getGLMapBufferThreshold();
}
void setGLMapBufferThreshold( const size_t value )
{
static_cast<GLHardwareBufferManagerBase*>(mImpl)->setGLMapBufferThreshold(value);
}
};
}
#endif // __GLHARWAREBUFFERMANAGER_H__
|