/usr/include/OGRE/RTShaderSystem/OgreShaderFFPRenderStateBuilder.h is in libogre-dev 1.7.4-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | /*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org
Copyright (c) 2000-2011 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef _ShaderFFPRenderStateBuilder_
#define _ShaderFFPRenderStateBuilder_
#include "OgreShaderPrerequisites.h"
#ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
#include "OgreSingleton.h"
#include "OgreShaderGenerator.h"
namespace Ogre {
namespace RTShader {
/** \addtogroup Core
* @{
*/
/** \addtogroup RTShader
* @{
*/
/** Fixed Function Pipeline render state builder.
This class builds RenderState from a given pass that represents the fixed function pipeline
that the source pass describes.
*/
class _OgreRTSSExport FFPRenderStateBuilder : public Singleton<FFPRenderStateBuilder>, public RTShaderSystemAlloc
{
// Interface.
public:
FFPRenderStateBuilder ();
~FFPRenderStateBuilder ();
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static FFPRenderStateBuilder& getSingleton ();
/** Override standard Singleton retrieval.
@remarks
Why do we do this? Well, it's because the Singleton
implementation is in a .h file, which means it gets compiled
into anybody who includes it. This is needed for the
Singleton template to work, but we actually only want it
compiled into the implementation of the class based on the
Singleton, not all of them. If we don't change this, we get
link errors when trying to use the Singleton-based class from
an outside dll.
@par
This method just delegates to the template version anyway,
but the implementation stays in this single compilation unit,
preventing link errors.
*/
static FFPRenderStateBuilder* getSingletonPtr ();
/**
Initialize the FFP builder instance.
Return true upon success.
*/
bool initialize ();
/**
Finalize the FFP builder instance.
*/
void finalize ();
/**
Build render state from the given pass that emulates the fixed function pipeline behaviour.
@param sgPass The shader generator pass representation. Contains both source and destination pass.
@param renderState The target render state that will hold the given pass FFP representation.
*/
void buildRenderState (ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
// Protected types.
protected:
typedef vector<SubRenderStateFactory*>::type SubRenderStateFactoryList;
typedef SubRenderStateFactoryList::iterator SubRenderStateFactoryIterator;
typedef SubRenderStateFactoryList::const_iterator SubRenderStateFactoryConstIterator;
// Protected methods.
protected:
/**
Internal method that builds FFP sub render state.
*/
void buildFFPSubRenderState (int subRenderStateOrder, const String& subRenderStateType,
ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
/**
Internal method that resolves the colour stage flags.
*/
void resolveColourStageFlags (ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
// Attributes.
protected:
SubRenderStateFactoryList mFFPSubRenderStateFactoyList; // All factories needed by the FFP.
};
/** @} */
/** @} */
}
}
#endif
#endif
|