/usr/include/OGRE/Plugins/OctreeSceneManager/OgreHeightmapTerrainPageSource.h is in libogre-dev 1.7.4-3.
This file is owned by root:root, with mode 0o644.
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-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2011 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __HeightmapTerrainPageSource_H__
#define __HeightmapTerrainPageSource_H__
#include "OgreTerrainPrerequisites.h"
#include "OgreTerrainPageSource.h"
#include "OgreImage.h"
namespace Ogre {
/** Specialisation of the TerrainPageSource class to provide tiles loaded
from a 2D greyscale image.
@remarks
This is a simple tile provider that does not support paging; it is
assumed that the entire heightmap is loaded as one page.
*/
class _OgreOctreePluginExport HeightmapTerrainPageSource : public TerrainPageSource
{
protected:
/// Is this input RAW?
bool mIsRaw;
/// Should we flip terrain vertically?
bool mFlipTerrain;
/// Image containing the source heightmap if loaded from non-RAW
Image mImage;
/// Arbitrary data loaded from RAW
MemoryDataStreamPtr mRawData;
/// The (single) terrain page this source will provide
TerrainPage* mPage;
/// Source file name
String mSource;
/// Manual size if source is RAW
size_t mRawSize;
/// Manual bpp if source is RAW
uchar mRawBpp;
/// Load a heightmap
void loadHeightmap(void);
public:
HeightmapTerrainPageSource();
~HeightmapTerrainPageSource();
/// @see TerrainPageSource
void shutdown(void);
/// @see TerrainPageSource
void requestPage(ushort x, ushort y);
/// @see TerrainPageSource
void expirePage(ushort x, ushort y);
/// @see TerrainPageSource
void initialise(TerrainSceneManager* tsm,
ushort tileSize, ushort pageSize, bool asyncLoading,
TerrainPageSourceOptionList& optionList);
};
}
#endif
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