/usr/include/OGRE/FileSystemLayer.h is in libogre-dev 1.7.4-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2011 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __FileSystemLayer_H__
#define __FileSystemLayer_H__
#include "OgreString.h"
namespace OgreBites
{
/** Provides methods to find out where the Ogre config files are stored
and where logs and settings files should be written to.
@remarks
In modern multi-user OS, a standard user account will often not
have write access to the path where the SampleBrowser is stored.
In order to still be able to store graphics settings and log
output and for the user to overwrite the default Ogre config files,
this class tries to create a folder inside the user's home directory.
Specialised implementations for each individual platform must
subclass this abstract interface.
*/
class FileSystemLayer
{
public:
virtual ~FileSystemLayer() {}
/** Search for the given config file in the user's home path. If it can't
be found there, the function falls back to the system-wide install
path for Ogre config files. (Usually the same place where the
SampleBrowser resides, or a special config path above that path.)
@param
The config file name (without path)
@returns
The full path to the config file.
*/
virtual const Ogre::String getConfigFilePath(Ogre::String filename) const = 0;
/** Find a path where the given filename can be written to. This path
will usually be in the user's home directory. This function should
be used for any output like logs and graphics settings.
@param
Name of the file.
@returns
The full path to a writable location for the given filename.
*/
virtual const Ogre::String getWritablePath(const Ogre::String& filename) const = 0;
};
}
#endif
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