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/usr/include/NTL/vec_lzz_p.h is in libntl-dev 5.4.2-4.1build1.

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#ifndef NTL_vec_zz_p__H
#define NTL_vec_zz_p__H

#include <NTL/vec_ZZ.h>
#include <NTL/lzz_p.h>

NTL_OPEN_NNS

NTL_vector_decl(zz_p,vec_zz_p)

NTL_io_vector_decl(zz_p,vec_zz_p)

NTL_eq_vector_decl(zz_p,vec_zz_p)

void conv(vec_zz_p& x, const vec_ZZ& a);
inline vec_zz_p to_vec_zz_p(const vec_ZZ& a)
   { vec_zz_p x; conv(x, a); NTL_OPT_RETURN(vec_zz_p, x); }

void conv(vec_ZZ& x, const vec_zz_p& a);
inline vec_ZZ to_vec_ZZ(const vec_zz_p& a)
   { vec_ZZ x; conv(x, a); NTL_OPT_RETURN(vec_ZZ, x); }



long CRT(vec_ZZ& g, ZZ& a, const vec_zz_p& G);

void add(vec_zz_p& x, const vec_zz_p& a, const vec_zz_p& b);

void sub(vec_zz_p& x, const vec_zz_p& a, const vec_zz_p& b);
void clear(vec_zz_p& x);
void negate(vec_zz_p& x, const vec_zz_p& a);



void InnerProduct(zz_p& x, const vec_zz_p& a, const vec_zz_p& b);
void InnerProduct(zz_p& x, const vec_zz_p& a, const vec_zz_p& b,
                  long offset);



void mul(vec_zz_p& x, const vec_zz_p& a, zz_p b);
inline void mul(vec_zz_p& x, zz_p a, const vec_zz_p& b)
   { mul(x, b, a); }

void mul(vec_zz_p& x, const vec_zz_p& a, long b);
inline void mul(vec_zz_p& x, long a, const vec_zz_p& b)
   { mul(x, b, a); }


long IsZero(const vec_zz_p& a);

void VectorCopy(vec_zz_p& x, const vec_zz_p& a, long n);
inline vec_zz_p VectorCopy(const vec_zz_p& a, long n)
   { vec_zz_p x; VectorCopy(x, a, n); NTL_OPT_RETURN(vec_zz_p, x); }



vec_zz_p operator+(const vec_zz_p& a, const vec_zz_p& b);
vec_zz_p operator-(const vec_zz_p& a, const vec_zz_p& b);
vec_zz_p operator-(const vec_zz_p& a);
zz_p operator*(const vec_zz_p& a, const vec_zz_p& b);

inline vec_zz_p operator*(const vec_zz_p& a, zz_p b)
   { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }

inline vec_zz_p operator*(const vec_zz_p& a, long b)
   { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }

inline vec_zz_p operator*(zz_p a, const vec_zz_p& b)
   { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }

inline vec_zz_p operator*(long a, const vec_zz_p& b)
   { vec_zz_p x; mul(x, a, b); NTL_OPT_RETURN(vec_zz_p, x); }







// assignment operator notation:

inline vec_zz_p& operator+=(vec_zz_p& x, const vec_zz_p& a)
{ 
   add(x, x, a);
   return x;
}

inline vec_zz_p& operator-=(vec_zz_p& x, const vec_zz_p& a)
{ 
   sub(x, x, a);
   return x;
}

inline vec_zz_p& operator*=(vec_zz_p& x, zz_p a)
{ 
   mul(x, x, a);
   return x;
}

inline vec_zz_p& operator*=(vec_zz_p& x, long a)
{
   mul(x, x, a);
   return x;
}


NTL_CLOSE_NNS


#endif