This file is indexed.

/usr/include/NTL/vec_GF2.h is in libntl-dev 5.4.2-4.1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
#ifndef NTL_vec_GF2__H
#define NTL_vec_GF2__H

#include <NTL/WordVector.h>
#include <NTL/GF2.h>

NTL_OPEN_NNS

class vec_GF2;

class subscript_GF2 {
public:
   vec_GF2& v;
   long i;

   subscript_GF2(vec_GF2& vv, long ii) : v(vv), i(ii) { }

   inline const subscript_GF2& operator=(const subscript_GF2&) const;
   inline const subscript_GF2& operator=(GF2) const;
   inline const subscript_GF2& operator=(long) const;

   inline operator GF2() const;
};

class const_subscript_GF2 {
public:
   const vec_GF2& v;
   long i;

   const_subscript_GF2(const vec_GF2& vv, long ii) : v(vv), i(ii) { }

   inline operator GF2() const;

private:
   void operator=(const const_subscript_GF2&); // disabled

};
   

class vec_GF2 {

public:

// these should be private, but they are not

   WordVector rep;

   long _len;  // length (in bits)
   long _maxlen;  // (MaxLength << 1) | (fixed)

   // invariants: rep.length() "tracks" length() ( = _len)
   //             All bits in positions >= length are zero.

   // Note:       rep.MaxLength() may exceed the value
   //             indicated by MaxLength().
   

//the following are "really" public


   vec_GF2() : _len(0), _maxlen(0) {}
   vec_GF2(INIT_SIZE_TYPE, long n) : _len(0), _maxlen(0) { SetLength(n); }
   vec_GF2(const vec_GF2& a) : _len(0), _maxlen(0) { *this = a; }

   vec_GF2& operator=(const vec_GF2& a);

   ~vec_GF2() {}

   void kill();

   void SetLength(long n);
   void SetMaxLength(long n);
   void FixLength(long n);

   long length() const { return _len; }
   long MaxLength() const { return _maxlen >> 1; }  
   long allocated() const { return rep.MaxLength() * NTL_BITS_PER_LONG; }
   long fixed() const { return _maxlen & 1; }


   vec_GF2(vec_GF2& x, INIT_TRANS_TYPE) : 
      rep(x.rep, INIT_TRANS), _len(x._len), _maxlen(x._maxlen) { }

   GF2 get(long i) const;
   void put(long i, GF2 a);
   void put(long i, long a) { put(i, to_GF2(a)); }

   subscript_GF2 operator[](long i) 
      { return subscript_GF2(*this, i); }

   subscript_GF2 operator()(long i) 
      { return subscript_GF2(*this, i-1); }

   const_subscript_GF2 operator[](long i) const 
      { return const_subscript_GF2(*this, i); }

   const_subscript_GF2 operator()(long i) const 
      { return const_subscript_GF2(*this, i-1); }

};

inline subscript_GF2::operator GF2() const
{
   return v.get(i);
}

inline const_subscript_GF2::operator GF2() const
{
   return v.get(i);
}

inline const subscript_GF2& 
   subscript_GF2::operator=(const subscript_GF2& a) const
   { v.put(i, a.v.get(a.i));  return *this; }

inline const subscript_GF2& 
   subscript_GF2::operator=(GF2 a) const
   { v.put(i, a);  return *this; }

inline const subscript_GF2& 
   subscript_GF2::operator=(long a) const
   { v.put(i, a);  return *this; }

inline const subscript_GF2& operator+=(const subscript_GF2& x, GF2 b)
   { x = x + b; return x; }  

inline const subscript_GF2& operator+=(const subscript_GF2& x, long b)
   { x = x + b; return x; }  

inline const subscript_GF2& operator-=(const subscript_GF2& x, GF2 b)
   { x = x - b; return x; }  

inline const subscript_GF2& operator-=(const subscript_GF2& x, long b)
   { x = x - b; return x; }  

inline const subscript_GF2& operator*=(const subscript_GF2& x, GF2 b)
   { x = x * b; return x; }  

inline const subscript_GF2& operator*=(const subscript_GF2& x, long b)
   { x = x * b; return x; }  

inline const subscript_GF2& operator/=(const subscript_GF2& x, GF2 b)
   { x = x / b; return x; }  

inline const subscript_GF2& operator/=(const subscript_GF2& x, long b)
   { x = x / b; return x; }  

inline const subscript_GF2& operator++(const subscript_GF2& x) 
   { x = x + 1; return x; }

inline void operator++(const subscript_GF2& x, int) 
   { x = x + 1; }

inline const subscript_GF2& operator--(const subscript_GF2& x) 
   { x = x - 1; return x; }

inline void operator--(const subscript_GF2& x, int) 
   { x = x - 1; }

void swap(vec_GF2& x, vec_GF2& y);
void append(vec_GF2& v, GF2 a);
void append(vec_GF2& v, const vec_GF2& a);

long operator==(const vec_GF2& a, const vec_GF2& b);
inline long operator!=(const vec_GF2& a, const vec_GF2& b)
   { return !(a == b); }

NTL_SNS ostream& operator<<(NTL_SNS ostream& s, const vec_GF2& a);
NTL_SNS istream& operator>>(NTL_SNS istream& s, vec_GF2& a);

void shift(vec_GF2& x, const vec_GF2& a, long n);
// x = a shifted n places, i.e., if l = a.length(),
//    x.length() = l, x[i] = a[i-n] for 0 <= i-n < l,
//    and x[i] = 0 for all other i such that 0 <= i < l.

inline vec_GF2 shift(const vec_GF2& a, long n)
   { vec_GF2 x; shift(x, a, n); NTL_OPT_RETURN(vec_GF2, x); }

void reverse(vec_GF2& x, const vec_GF2& a);

inline vec_GF2 reverse(const vec_GF2& a)
   { vec_GF2 x; reverse(x, a); NTL_OPT_RETURN(vec_GF2, x); }

void random(vec_GF2& x, long n);
inline vec_GF2 random_vec_GF2(long n)
   { vec_GF2 x; random(x, n); NTL_OPT_RETURN(vec_GF2, x); }

long weight(const vec_GF2& a);

void mul(vec_GF2& x, const vec_GF2& a, GF2 b);
inline void mul(vec_GF2& x, GF2 a, const vec_GF2& b)
   { mul(x, b, a); }

inline void mul(vec_GF2& x, const vec_GF2& a, long b)
   { mul(x, a, to_GF2(b)); }
inline void mul(vec_GF2& x, long a, const vec_GF2& b)
   { mul(x, b, a); }

void add(vec_GF2& x, const vec_GF2& a, const vec_GF2& b);

inline void sub(vec_GF2& x, const vec_GF2& a, const vec_GF2& b)
   { add(x, a, b); }

void clear(vec_GF2& x);

inline void negate(vec_GF2& x, const vec_GF2& a)
   { x = a; }

inline void InnerProduct(GF2& x, const vec_GF2& a, const vec_GF2& b)
   { x = to_GF2(InnerProduct(a.rep, b.rep)); }

long IsZero(const vec_GF2& a);

vec_GF2 operator+(const vec_GF2& a, const vec_GF2& b);

vec_GF2 operator-(const vec_GF2& a, const vec_GF2& b);

inline vec_GF2 operator-(const vec_GF2& a)
   { return a; }

inline vec_GF2 operator*(const vec_GF2& a, GF2 b)
   { vec_GF2 x; mul(x, a, b); NTL_OPT_RETURN(vec_GF2, x); }

inline vec_GF2 operator*(const vec_GF2& a, long b)
   { vec_GF2 x; mul(x, a, b); NTL_OPT_RETURN(vec_GF2, x); }

inline vec_GF2 operator*(GF2 a, const vec_GF2& b)
   { vec_GF2 x; mul(x, a, b); NTL_OPT_RETURN(vec_GF2, x); }

inline vec_GF2 operator*(long a, const vec_GF2& b)
   { vec_GF2 x; mul(x, a, b); NTL_OPT_RETURN(vec_GF2, x); }


inline GF2 operator*(const vec_GF2& a, const vec_GF2& b)
   { return to_GF2(InnerProduct(a.rep, b.rep)); }

// assignment operator notation:

inline vec_GF2& operator+=(vec_GF2& x, const vec_GF2& a)
{ 
   add(x, x, a);
   return x;
}

inline vec_GF2& operator-=(vec_GF2& x, const vec_GF2& a)
{ 
   sub(x, x, a);
   return x;
}

inline vec_GF2& operator*=(vec_GF2& x, GF2 a)
{ 
   mul(x, x, a);
   return x;
}

inline vec_GF2& operator*=(vec_GF2& x, long a)
{ 
   mul(x, x, a);
   return x;
}

void VectorCopy(vec_GF2& x, const vec_GF2& a, long n);
inline vec_GF2 VectorCopy(const vec_GF2& a, long n)
   { vec_GF2 x; VectorCopy(x, a, n); NTL_OPT_RETURN(vec_GF2, x); }

NTL_CLOSE_NNS


#endif