This file is indexed.

/usr/include/ns3/synchronizer.h is in libns3-dev 3.13+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2008 University of Washington
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef SYNCHRONIZER_H
#define SYNCHRONIZER_H

#include <stdint.h>
#include "nstime.h"
#include "object.h"

namespace ns3 {

/**
 * @brief Base class used for synchronizing the simulation events to some
 * real time "wall clock."
 *
 * The simulation clock is maintained as a 64-bit integer in a unit specified
 * by the user through the TimeStepPrecision::Set function. This means that
 * it is not possible to specify event expiration times with anything better
 * than this user-specified accuracy.  We use this clock for the simulation
 * time.
 *
 * The real-time clock is maintained as a 64-bit integer count of nanoseconds.
 *
 * The synchronization between the simulation clock and the real-time clock
 * is maintained using a combination of sleep-waiting, busy-waiting and a
 * feedback loop.
 */
class Synchronizer : public Object 
{
public:
  static TypeId GetTypeId (void);

  Synchronizer ();
  virtual ~Synchronizer ();

/**
 * @brief Return true if this synchronizer is actually synchronizing to a
 * realtime clock.  The simulator sometimes needs to know this.
 * @returns True if locked with realtime, false if not.
 */
  bool Realtime (void);

/**
 * @brief Retrieve the value of the origin of the underlying normalized wall
 * clock time in simulator timestep units.
 *
 * @returns The normalized wall clock time (in simulator timestep units).
 * @see TimeStepPrecision::Get
 * @see Synchronizer::SetOrigin
 */
  uint64_t GetCurrentRealtime (void);

/**
 * @brief Establish a correspondence between a simulation time and the
 * synchronizer real time.
 *
 * This method is expected to be called at the "instant" before simulation
 * begins.  At this point, simulation time = 0, and a 
 * set = 0 in this method.  We then associate this time with the current
 * value of the real time clock that will be used to actually perform the
 * synchronization.
 *
 * Subclasses are expected to implement the corresponding DoSetOrigin pure
 * virtual method to do the actual real-time-clock-specific work of making the 
 * correspondence mentioned above.
 *
 * @param ts The simulation time we should use as the origin (in simulator
 * timestep units).
 * @see TimeStepPrecision::Get
 * @see TimeStepPrecision::DoSetOrigin
 */
  void SetOrigin (uint64_t ts);

/**
 * @brief Retrieve the value of the origin of the simulation time in 
 * simulator timestep units.
 *
 * @returns The simulation time used as the origin (in simulator timestep
 * units).
 * @see TimeStepPrecision::Get
 * @see Synchronizer::SetOrigin
 */
  uint64_t GetOrigin (void);

/**
 * @brief Retrieve the difference between the real time clock used to 
 * synchronize the simulation and the simulation time (in simulator timestep
 * units).
 *
 * @param ts Simulation timestep from the simulator interpreted as current time
 * in the simulator.
 * @returns Simulation timestep (in simulator timestep units) minus origin 
 * time (stored internally in nanosecond units).
 * @see TimeStepPrecision::Get
 * @see Synchronizer::SetOrigin
 * @see Synchronizer::DoGetDrift
 */
  int64_t GetDrift (uint64_t ts);

/**
 * @brief Wait until the real time is in sync with the specified simulation
 * time or until the synchronizer is Sigalled.
 *
 * This is where the real work of synchronization is done.  The Time passed
 * in as a parameter is the simulation time.  The job of Synchronize is to
 * translate from simulation time to synchronizer time (in a perfect world
 * this is the same time) and then figure out how long in real-time it needs
 * to wait until that synchronizer / simulation time comes around.
 *
 * Subclasses are expected to implement the corresponding DoSynchronize pure
 * virtual method to do the actual real-time-clock-specific work of waiting 
 * (either busy-waiting or sleeping, or some combination thereof) until the
 * requested simulation time.
 *
 * @param tsCurrent The current simulation time (in simulator timestep units).
 * @param tsDelay The simulation time we need to wait for (in simulator
 * timestep units).
 * @returns True if the function ran to completion, false if it was interrupted
 * by a Signal.
 * @see TimeStepPrecision::Get
 * @see Synchronizer::DoSynchronize
 * @see Synchronizer::Signal
 */
  bool Synchronize (uint64_t tsCurrent, uint64_t tsDelay);

/**
 * @brief Tell a possible simulator thread waiting in the Synchronize method
 * that an event has happened which demands a reevaluation of the wait time.
 * This will cause the thread to wake and return to the simulator proper
 * where it can get its bearings.
 *
 * @see Synchronizer::Synchronize
 * @see Synchronizer::DoSignal
 */
  void Signal (void);

/**
 * @brief Set the condition variable that tells a possible simulator thread 
 * waiting in the Synchronize method that an event has happened which demands
 * a reevaluation of the wait time.
 *
 * @see Synchronizer::Signal
 */
  void SetCondition (bool);

/**
 * @brief Ask the synchronizer to remember what time it is.  Typically used
 * with EventEnd to determine the real execution time of a simulation event.
 *
 * @see Synchronizer::EventEnd
 * @see TimeStepPrecision::Get
 */
  void EventStart (void);

/**
 * @brief Ask the synchronizer to return the time step between the instant
 * remembered during EventStart and now.  Used in conjunction with EventStart
 * to determine the real execution time of a simulation event.
 *
 * @see Synchronizer::EventStart
 * @see TimeStepPrecision::Get
 */
  uint64_t EventEnd (void);

protected:
/**
 * @brief Establish a correspondence between a simulation time and a 
 * wall-clock (real) time.
 *
 * @internal
 *
 * There are three timelines involved here:  the simulation time, the 
 * (absolute) wall-clock time and the (relative) synchronizer real time.
 * Calling this method makes a correspondence between the origin of the
 * synchronizer time and the current wall-clock time.
 *
 * This method is expected to be called at the "instant" before simulation
 * begins.  At this point, simulation time = 0, and synchronizer time is
 * set = 0 in this method.  We then associate this time with the current
 * value of the real time clock that will be used to actually perform the
 * synchronization.
 *
 * Subclasses are expected to implement this method to do the actual 
 * real-time-clock-specific work of making the correspondence mentioned above.
 * for example, this is where the differences between Time parameters and
 * parameters to clock_nanosleep would be dealt with. 
 *
 * @param ns The simulation time we need to use as the origin (normalized to
 * nanosecond units).
 * @see Synchronizer::SetOrigin
 * @see TimeStepPrecision::Get
 */
  virtual void DoSetOrigin (uint64_t ns) = 0;

/**
 * @brief Return true if this synchronizer is actually synchronizing to a
 * realtime clock.  The simulator sometimes needs to know this.
 *
 * @internal
 *
 * Subclasses are expected to implement this method to tell the outside world
 * whether or not they are synchronizing to a realtime clock.
 *
 * @returns True if locked with realtime, false if not.
 */
  virtual bool DoRealtime (void) = 0;

/**
 * @brief Retrieve the value of the origin of the underlying normalized wall
 * clock time in simulator timestep units.
 *
 * @internal
 *
 * Subclasses are expected to implement this method to do the actual
 * real-time-clock-specific work of getting the current time.
 *
 * @returns The normalized wall clock time (in nanosecond units).
 * @see TimeStepPrecision::Get
 * @see Synchronizer::SetOrigin
 */
  virtual uint64_t DoGetCurrentRealtime (void) = 0;

/**
 * @brief Wait until the real time is in sync with the specified simulation
 * time.
 *
 * @internal
 *
 * This is where the real work of synchronization is done.  The Time passed
 * in as a parameter is the simulation time.  The job of Synchronize is to
 * translate from simulation time to synchronizer time (in a perfect world
 * this is the same time) and then figure out how long in real-time it needs
 * to wait until that synchronizer / simulation time comes around.
 *
 * Subclasses are expected to implement this method to do the actual
 * real-time-clock-specific work of waiting (either busy-waiting or sleeping,
 * or some combination) until the requested simulation time.
 *
 * @param nsCurrent The current simulation time (normalized to nanosecond
 * units).
 * @param nsDelay The simulation time we need to wait for (normalized to 
 * nanosecond units).
 * @returns True if the function ran to completion, false if it was interrupted
 * by a Signal.
 * @see Synchronizer::Synchronize
 * @see TimeStepPrecision::Get
 * @see Synchronizer::Signal
 */
  virtual bool DoSynchronize (uint64_t nsCurrent, uint64_t nsDelay) = 0;

/**
 * @brief Declaration of the method used to tell a possible simulator thread 
 * waiting in the DoSynchronize method that an event has happened which
 * demands a reevaluation of the wait time.
 *
 * @see Synchronizer::Signal
 */
  virtual void DoSignal (void) = 0;

/**
 * @brief Declaration of the method used to set the condition variable that 
 * tells a possible simulator thread waiting in the Synchronize method that an
 * event has happened which demands a reevaluation of the wait time.
 *
 * @see Synchronizer::SetCondition
 */
  virtual void DoSetCondition (bool) = 0;

/**
 * @brief Declaration of method used to retrieve drift between the real time
 * clock used to synchronize the simulation and the current simulation time.
 *
 * @internal
 *
 * @param ns Simulation timestep from the simulator normalized to nanosecond 
 * steps.
 * @returns Drift in nanosecond units.
 * @see TimeStepPrecision::Get
 * @see Synchronizer::SetOrigin
 * @see Synchronizer::GetDrift
 */
  virtual int64_t DoGetDrift (uint64_t ns) = 0;

  virtual void DoEventStart (void) = 0;
  virtual uint64_t DoEventEnd (void) = 0;

  uint64_t m_realtimeOriginNano;
  uint64_t m_simOriginNano;

private:
/**
 * @brief Convert a simulator time step (which can be steps of time in a 
 * user-specified unit) to a normalized time step in nanosecond units.
 *
 * @internal
 *
 * @param ts The simulation time step to be normalized.
 * @returns The simulation time step normalized to nanosecond units.
 * @see TimeStepPrecision::Get
 */
  uint64_t TimeStepToNanosecond (uint64_t ts);

/**
 * @brief Convert a normalized nanosecond count into a simulator time step
 * (which can be steps of time in a user-specified unit).
 *
 * @internal
 *
 * @param ns The nanosecond count step to be converted
 * @returns The simulation time step to be interpreted in appropriate units.
 * @see TimeStepPrecision::Get
 */
  uint64_t NanosecondToTimeStep (uint64_t ns);
};

} // namespace ns3

#endif /* SYNCHRONIZER_H */