This file is indexed.

/usr/include/ns3/default-simulator-impl.h is in libns3-dev 3.13+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005,2006 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */

#ifndef DEFAULT_SIMULATOR_IMPL_H
#define DEFAULT_SIMULATOR_IMPL_H

#include "simulator-impl.h"
#include "scheduler.h"
#include "event-impl.h"

#include "ptr.h"

#include <list>

namespace ns3 {

class DefaultSimulatorImpl : public SimulatorImpl
{
public:
  static TypeId GetTypeId (void);

  DefaultSimulatorImpl ();
  ~DefaultSimulatorImpl ();

  virtual void Destroy ();
  virtual bool IsFinished (void) const;
  virtual Time Next (void) const;
  virtual void Stop (void);
  virtual void Stop (Time const &time);
  virtual EventId Schedule (Time const &time, EventImpl *event);
  virtual void ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event);
  virtual EventId ScheduleNow (EventImpl *event);
  virtual EventId ScheduleDestroy (EventImpl *event);
  virtual void Remove (const EventId &ev);
  virtual void Cancel (const EventId &ev);
  virtual bool IsExpired (const EventId &ev) const;
  virtual void Run (void);
  virtual void RunOneEvent (void);
  virtual Time Now (void) const;
  virtual Time GetDelayLeft (const EventId &id) const;
  virtual Time GetMaximumSimulationTime (void) const;
  virtual void SetScheduler (ObjectFactory schedulerFactory);
  virtual uint32_t GetSystemId (void) const; 
  virtual uint32_t GetContext (void) const;

private:
  virtual void DoDispose (void);
  void ProcessOneEvent (void);
  uint64_t NextTs (void) const;
  typedef std::list<EventId> DestroyEvents;

  DestroyEvents m_destroyEvents;
  bool m_stop;
  Ptr<Scheduler> m_events;
  uint32_t m_uid;
  uint32_t m_currentUid;
  uint64_t m_currentTs;
  uint32_t m_currentContext;
  // number of events that have been inserted but not yet scheduled,
  // not counting the "destroy" events; this is used for validation
  int m_unscheduledEvents;
};

} // namespace ns3

#endif /* DEFAULT_SIMULATOR_IMPL_H */