This file is indexed.

/usr/include/libnoise/model/sphere.h is in libnoise-dev 1.0.0+nmu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
// sphere.h
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//

#ifndef NOISE_MODEL_SPHERE_H
#define NOISE_MODEL_SPHERE_H

#include <assert.h>
#include "../module/modulebase.h"

namespace noise
{

  namespace model
  {

    /// @addtogroup libnoise
    /// @{

    /// @addtogroup models
    /// @{
    
    /// Model that defines the surface of a sphere.
    ///
    /// @image html modelsphere.png
    ///
    /// This model returns an output value from a noise module given the
    /// coordinates of an input value located on the surface of a sphere.
    ///
    /// To generate an output value, pass the (latitude, longitude)
    /// coordinates of an input value to the GetValue() method.
    ///
    /// This model is useful for creating:
    /// - seamless textures that can be mapped onto a sphere
    /// - terrain height maps for entire planets
    ///
    /// This sphere has a radius of 1.0 unit and its center is located at
    /// the origin.
    class Sphere
    {

      public:

        /// Constructor.
        Sphere ();

        /// Constructor
        ///
        /// @param module The noise module that is used to generate the output
        /// values.
        Sphere (const module::Module& module);

        /// Returns the noise module that is used to generate the output
        /// values.
        ///
        /// @returns A reference to the noise module.
        ///
        /// @pre A noise module was passed to the SetModule() method.
        const module::Module& GetModule () const
        {
          assert (m_pModule != NULL);
          return *m_pModule;
        }

        /// Returns the output value from the noise module given the
        /// (latitude, longitude) coordinates of the specified input value
        /// located on the surface of the sphere.
        ///
        /// @param lat The latitude of the input value, in degrees.
        /// @param lon The longitude of the input value, in degrees.
        ///
        /// @returns The output value from the noise module.
        ///
        /// @pre A noise module was passed to the SetModule() method.
        ///
        /// This output value is generated by the noise module passed to the
        /// SetModule() method.
        ///
        /// Use a negative latitude if the input value is located on the
        /// southern hemisphere.
        ///
        /// Use a negative longitude if the input value is located on the
        /// western hemisphere.
        double GetValue (double lat, double lon) const;

        /// Sets the noise module that is used to generate the output values.
        ///
        /// @param module The noise module that is used to generate the output
        /// values.
        ///
        /// This noise module must exist for the lifetime of this object,
        /// until you pass a new noise module to this method.
        void SetModule (const module::Module& module)
        {
          m_pModule = &module;
        }

      private:

        /// A pointer to the noise module used to generate the output values.
        const module::Module* m_pModule;

    };

    /// @}

    /// @}

  }

}

#endif