This file is indexed.

/usr/include/newmat/newmatrc.h is in libnewmat10-dev 1.10.4-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
//$$ newmatrc.h              definition file for row/column classes

// Copyright (C) 1991,2,3,4,7: R B Davies

#ifndef NEWMATRC_LIB
#define NEWMATRC_LIB 0

#ifdef use_namespace
namespace NEWMAT {
#endif

#include "controlw.h"


/************** classes MatrixRowCol, MatrixRow, MatrixCol *****************/

// Used for accessing the rows and columns of matrices
// All matrix classes must provide routines for calculating matrix rows and
// columns. Assume rows can be found very efficiently.

enum LSF { LoadOnEntry=1,StoreOnExit=2,DirectPart=4,StoreHere=8,HaveStore=16 };


class LoadAndStoreFlag : public ControlWord
{
public:
   LoadAndStoreFlag() {}
   LoadAndStoreFlag(int i) : ControlWord(i) {}
   LoadAndStoreFlag(LSF lsf) : ControlWord(lsf) {}
   LoadAndStoreFlag(const ControlWord& cwx) : ControlWord(cwx) {}
};

class MatrixRowCol
// the row or column of a matrix
{
public:                                        // these are public to avoid
                                               // numerous friend statements
   int length;                                 // row or column length
   int skip;                                   // initial number of zeros
   int storage;                                // number of stored elements
   int rowcol;                                 // row or column number
   GeneralMatrix* gm;                          // pointer to parent matrix
   Real* data;                                 // pointer to local storage
   LoadAndStoreFlag cw;                        // Load? Store? Is a Copy?
   void IncrMat() { rowcol++; data += storage; }   // used by NextRow
   void IncrDiag() { rowcol++; skip++; data++; }
   void IncrId() { rowcol++; skip++; }
   void IncrUT() { rowcol++; data += storage; storage--; skip++; }
   void IncrLT() { rowcol++; data += storage; storage++; }

public:
   void Zero();                                // set elements to zero
   void Add(const MatrixRowCol&);              // add a row/col
   void AddScaled(const MatrixRowCol&, Real);  // add a multiple of a row/col
   void Add(const MatrixRowCol&, const MatrixRowCol&);
                                               // add two rows/cols
   void Add(const MatrixRowCol&, Real);        // add a row/col
   void NegAdd(const MatrixRowCol&, Real);     // Real - a row/col
   void Sub(const MatrixRowCol&);              // subtract a row/col
   void Sub(const MatrixRowCol&, const MatrixRowCol&);
					       // sub a row/col from another
   void RevSub(const MatrixRowCol&);           // subtract from a row/col
   void ConCat(const MatrixRowCol&, const MatrixRowCol&);
                                               // concatenate two row/cols
   void Multiply(const MatrixRowCol&);         // multiply a row/col
   void Multiply(const MatrixRowCol&, const MatrixRowCol&);
                                               // multiply two row/cols
   void KP(const MatrixRowCol&, const MatrixRowCol&);
                                               // Kronecker Product two row/cols
   void Copy(const MatrixRowCol&);             // copy a row/col
   void CopyCheck(const MatrixRowCol&);        // ... check for data loss
   void Check(const MatrixRowCol&);            // just check for data loss
   void Check();                               // check full row/col present
   void Copy(const Real*&);                    // copy from an array
   void Copy(Real);                            // copy from constant
   void Add(Real);                             // add a constant
   void Multiply(Real);                        // multiply by constant
   Real SumAbsoluteValue();                    // sum of absolute values
   Real MaximumAbsoluteValue1(Real r, int& i); // maximum of absolute values
   Real MinimumAbsoluteValue1(Real r, int& i); // minimum of absolute values
   Real Maximum1(Real r, int& i);              // maximum
   Real Minimum1(Real r, int& i);              // minimum
   Real Sum();                                 // sum of values
   void Inject(const MatrixRowCol&);           // copy stored els of a row/col
   void Negate(const MatrixRowCol&);           // change sign of a row/col
   void Multiply(const MatrixRowCol&, Real);   // scale a row/col
   friend Real DotProd(const MatrixRowCol&, const MatrixRowCol&);
                                               // sum of pairwise product
   Real* Data() { return data; }
   int Skip() { return skip; }                 // number of elements skipped
   int Storage() { return storage; }           // number of elements stored
   int Length() { return length; }             // length of row or column
   void Skip(int i) { skip=i; }
   void Storage(int i) { storage=i; }
   void Length(int i) { length=i; }
   void SubRowCol(MatrixRowCol&, int, int) const;
					       // get part of a row or column
   MatrixRowCol() {}                           // to stop warning messages
   ~MatrixRowCol();
   FREE_CHECK(MatrixRowCol)
};

class MatrixRow : public MatrixRowCol
{
public:
   // bodies for these are inline at the end of this .h file
   MatrixRow(GeneralMatrix*, LoadAndStoreFlag, int=0);
                                               // extract a row
   ~MatrixRow();
   void Next();                                // get next row
   FREE_CHECK(MatrixRow)
};

class MatrixCol : public MatrixRowCol
{
public:
   // bodies for these are inline at the end of this .h file
   MatrixCol(GeneralMatrix*, LoadAndStoreFlag, int=0);
                                               // extract a col
   MatrixCol(GeneralMatrix*, Real*, LoadAndStoreFlag, int=0);
                                               // store/retrieve a col
   ~MatrixCol();
   void Next();                                // get next row
   FREE_CHECK(MatrixCol)
};

// MatrixColX is an alternative to MatrixCol where the complete
// column is stored externally

class MatrixColX : public MatrixRowCol
{
public:
   // bodies for these are inline at the end of this .h file
   MatrixColX(GeneralMatrix*, Real*, LoadAndStoreFlag, int=0);
                                               // store/retrieve a col
   ~MatrixColX();
   void Next();                                // get next row
   Real* store;                                // pointer to local storage
                                               //    less skip
   FREE_CHECK(MatrixColX)
};

/**************************** inline bodies ****************************/

inline MatrixRow::MatrixRow(GeneralMatrix* gmx, LoadAndStoreFlag cwx, int row)
{ gm=gmx; cw=cwx; rowcol=row; gm->GetRow(*this); }

inline void MatrixRow::Next() { gm->NextRow(*this); }

inline MatrixCol::MatrixCol(GeneralMatrix* gmx, LoadAndStoreFlag cwx, int col)
{ gm=gmx; cw=cwx; rowcol=col; gm->GetCol(*this); }

inline MatrixCol::MatrixCol(GeneralMatrix* gmx, Real* r,
   LoadAndStoreFlag cwx, int col)
{ gm=gmx; data=r; cw=cwx+StoreHere; rowcol=col; gm->GetCol(*this); }

inline MatrixColX::MatrixColX(GeneralMatrix* gmx, Real* r,
   LoadAndStoreFlag cwx, int col)
{ gm=gmx; store=data=r; cw=cwx+StoreHere; rowcol=col; gm->GetCol(*this); }


inline void MatrixCol::Next() { gm->NextCol(*this); }

inline void MatrixColX::Next() { gm->NextCol(*this); }

#ifdef use_namespace
}
#endif

#endif