/usr/include/luabind/error.hpp is in libluabind-dev 0.9.1+dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | // Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef LUABIND_ERROR_HPP_INCLUDED
#define LUABIND_ERROR_HPP_INCLUDED
#include <luabind/prefix.hpp>
#include <exception>
#include <luabind/config.hpp>
#include <luabind/typeid.hpp>
struct lua_State;
namespace luabind
{
#ifndef LUABIND_NO_EXCEPTIONS
// this exception usually means that the lua function you called
// from C++ failed with an error code. You will have to
// read the error code from the top of the lua stack
// the reason why this exception class doesn't contain
// the message itself is that std::string's copy constructor
// may throw, if the copy constructor of an exception that is
// being thrown throws another exception, terminate will be called
// and the entire application is killed.
class LUABIND_API error : public std::exception
{
public:
explicit error(lua_State* L): m_L(L) {}
lua_State* state() const throw() { return m_L; }
virtual const char* what() const throw()
{
return "lua runtime error";
}
private:
lua_State* m_L;
};
// if an object_cast<>() fails, this is thrown
// it is also thrown if the return value of
// a lua function cannot be converted
class LUABIND_API cast_failed : public std::exception
{
public:
cast_failed(lua_State* L, type_id const& i): m_L(L), m_info(i) {}
lua_State* state() const throw() { return m_L; }
type_id info() const throw() { return m_info; }
virtual const char* what() const throw() { return "unable to make cast"; }
private:
lua_State* m_L;
type_id m_info;
};
#else
typedef void(*error_callback_fun)(lua_State*);
typedef void(*cast_failed_callback_fun)(lua_State*, type_id const&);
LUABIND_API void set_error_callback(error_callback_fun e);
LUABIND_API void set_cast_failed_callback(cast_failed_callback_fun c);
LUABIND_API error_callback_fun get_error_callback();
LUABIND_API cast_failed_callback_fun get_cast_failed_callback();
#endif
typedef int(*pcall_callback_fun)(lua_State*);
LUABIND_API void set_pcall_callback(pcall_callback_fun e);
LUABIND_API pcall_callback_fun get_pcall_callback();
}
#endif // LUABIND_ERROR_HPP_INCLUDED
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