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Program: Insight Segmentation & Registration Toolkit
Module: itkQuadEdgeMesh.h
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkQuadEdgeMesh_h
#define __itkQuadEdgeMesh_h
#include "vcl_cstdarg.h"
#include <queue>
#include <vector>
#include <list>
#include "itkMesh.h"
#include "itkQuadEdgeMeshTraits.h"
#include "itkQuadEdgeMeshLineCell.h"
#include "itkQuadEdgeMeshPolygonCell.h"
#include "itkQuadEdgeMeshFrontIterator.h"
#include "itkConceptChecking.h"
/****
* \brief Documentation of itkQE namespace
* \todo More comments here !
*
* \note Design notes: some QuadEdgeMesh algorithms are based on iterating
* various connectivity operators e.g. curvature driven surface deformation.
* Many of those connectivity altering operators (e.g. the Euler operators)
* are lightweight in the sense that they only modify very limited regions
* of a QuadEdgeMesh: they typically act within the range of couple edges of
* distance from a considered vertex, edge or face.
* On the one side, we cannot choose to implement those atomic operations
* as "classical" itk filters since each filter invocation yields a new
* copy of the input mesh as its output: this would drasticaly
* increase the memory consumption.
* In fact, those atomic operations have a too much finer grain to be
* implemeted as filters: the filter is more at the scale of the
* application of a large number of such atomic operations.
* One the other hand, we cannot choose to implement those atomic operations
* as methods of this QuadEdgeMesh class (or a derived one) at the risk of
* rapid code bloat.
* Maybe we could choose to make thematic regroupment within derived
* classes, but this would force an end user to multiple inheritance which
* can prove to be a drag in a templated context.
* Eventually, we chose to implement them as function object: the
* loosely coupling of those operation methods with the targeted QuadEdgeMesh
* object and heavier invocation syntax are a small price to pay in
* exchange for optimal memory usage and end user modularity.
* But we couldn't inherit from \ref FunctionBase since its
* Evaluate( const InputType& input ) method promises to leave its
* argument (the mesh we want to modify in our case) untouched.
* Hence we created the \ref itkQE::MeshFunctionBase class whose main
* difference with \ref FunctionBase is that its Evaluate()
* method allows to modify the considered mesh.
* When considering a new QuadEdgeMesh method we are left with four possible
* "slots" to implement it:
* - the QuadEdgeMesh method
* - a derived class from FunctionBase when the method leaves
* the mesh constant.
* - a derived class from \ref itkQE::MeshFunctionBase when the
* method modifies the mesh (typically in the case of Euler operators)
* - as a classic Mesh filter.
* The choice of the slot is a mere matter of trade-off and in order
* to keep QuadEdgeMesh tiny and humanly readable key decision factors
* can be the occurence of the calls and the human level complexity of
* the code.
* With those criteria in mind we made the following choices:
* - really atomic, lightweight and general purpose methods like
* \ref Mesh::ComputeNumberOfPoints are left within the Mesh class.
* - heavier methods and less often called like
* \ref SanityCheckMeshFunction were implemented as derived classes of
* \ref FunctionBase.
* - methods with the same weight (measured e.g. in number of lines of
* code) but that modify the considered mesh, like
* \ref BoundaryEdgesMeshFunction or
* \ref ZipMeshFunction, were implemented as derived classes of
* \ref itkQE::MeshFunctionBase. Still the mesh modifications are
* really limited and concern a couple edges.
* - more specialised methods, with a wider scope and that require a
* copy of the mesh should follow the classical itk Filter pattern,
* like \ref itkQE::MeshExtractComponentFilter, and inherit from
* \ref MeshToMeshFilter.
*/
namespace itk
{
/**
* \class QuadEdgeMesh
*
* \brief Mesh class for 2D manifolds embedded in ND space.
*
* \author Alexandre Gouaillard, Leonardo Florez-Valencia, Eric Boix
*
* This implementation was contributed as a paper to the Insight Journal
* http://insight-journal.org/midas/handle.php?handle=1926/306
*
*/
template< typename TPixel, unsigned int VDimension,
typename TTraits = QuadEdgeMeshTraits< TPixel, VDimension, bool, bool > >
class QuadEdgeMesh : public Mesh< TPixel, VDimension, TTraits >
{
public:
/** Input template parameters. */
typedef TTraits Traits;
typedef TPixel PixelType;
/** Standard typedefs. */
typedef QuadEdgeMesh Self;
typedef Mesh< TPixel, VDimension, Traits > Superclass;
typedef SmartPointer< Self > Pointer;
typedef SmartPointer< const Self > ConstPointer;
/** Convenient constants obtained from MeshTraits. */
itkStaticConstMacro( PointDimension, unsigned int,
Traits::PointDimension );
itkStaticConstMacro( MaxTopologicalDimension, unsigned int,
Traits::MaxTopologicalDimension );
/** Types defined in superclass. */
typedef typename Superclass::CellPixelType CellPixelType;
typedef typename Superclass::CoordRepType CoordRepType;
typedef typename Superclass::PointIdentifier PointIdentifier;
typedef typename Superclass::PointHashType PointHashType;
typedef typename Superclass::PointType PointType;
typedef typename Superclass::CellTraits CellTraits;
typedef typename CellTraits::PointIdInternalIterator PointIdInternalIterator;
typedef typename CellTraits::PointIdIterator PointIdIterator;
// Point section:
typedef typename Superclass::PointsContainer PointsContainer;
typedef typename Superclass::PointsContainerPointer PointsContainerPointer;
typedef typename Superclass::PointLocatorPointer PointLocatorPointer;
typedef typename Superclass::PointLocatorType PointLocatorType;
typedef CoordRepType CoordRepArrayType[
itkGetStaticConstMacro( PointDimension ) ];
// Point data section:
typedef typename Superclass::PointDataContainer PointDataContainer;
typedef typename Superclass::PointDataContainerPointer
PointDataContainerPointer;
typedef typename Superclass::PointDataContainerIterator
PointDataContainerIterator;
typedef typename Superclass::PointsContainerConstIterator
PointsContainerConstIterator;
typedef typename Superclass::PointsContainerIterator
PointsContainerIterator;
// Cell section:
typedef typename Superclass::CellIdentifier CellIdentifier;
typedef typename Superclass::CellType CellType;
typedef typename Superclass::CellAutoPointer CellAutoPointer;
typedef typename Superclass::CellFeatureIdentifier CellFeatureIdentifier;
typedef typename Superclass::CellFeatureCount CellFeatureCount;
typedef typename Superclass::CellMultiVisitorType CellMultiVisitorType;
typedef typename Superclass::CellsContainer CellsContainer;
typedef typename Superclass::CellsContainerPointer CellsContainerPointer;
typedef typename Superclass::CellsContainerConstIterator
CellsContainerConstIterator;
typedef typename Superclass::CellsContainerIterator
CellsContainerIterator;
typedef typename Superclass::CellLinksContainer CellLinksContainer;
typedef typename Superclass::CellLinksContainerPointer
CellLinksContainerPointer;
typedef typename Superclass::CellLinksContainerIterator
CellLinksContainerIterator;
// Cell data section:
typedef typename Superclass::CellDataContainer CellDataContainer;
typedef typename Superclass::CellDataContainerPointer
CellDataContainerPointer;
typedef typename Superclass::CellDataContainerIterator
CellDataContainerIterator;
// Point / Cell correspondance section:
typedef typename Superclass::PointCellLinksContainer
PointCellLinksContainer;
typedef typename Superclass::PointCellLinksContainerIterator
PointCellLinksContainerIterator;
// BoundaryAssignMents section:
typedef typename Superclass::BoundaryAssignmentsContainer
BoundaryAssignmentsContainer;
typedef typename Superclass::BoundaryAssignmentsContainerPointer
BoundaryAssignmentsContainerPointer;
typedef typename Superclass::BoundaryAssignmentsContainerVector
BoundaryAssignmentsContainerVector;
// Miscelaneous section:
typedef typename Superclass::BoundingBoxPointer BoundingBoxPointer;
typedef typename Superclass::BoundingBoxType BoundingBoxType;
typedef typename Superclass::RegionType RegionType;
typedef typename Superclass::InterpolationWeightType
InterpolationWeightType;
/** Specific types for a quad-edge structure. */
typedef typename Traits::PrimalDataType PrimalDataType;
typedef typename Traits::DualDataType DualDataType;
typedef typename Traits::QEPrimal QEPrimal;
typedef typename Traits::QEDual QEDual;
typedef typename Traits::QEPrimal QEType;
// See the TODO entry dated from 2005-05-28
// struct QEType : public QEPrimal, public QEDual {}
typedef typename Traits::VertexRefType VertexRefType;
typedef typename Traits::FaceRefType FaceRefType;
typedef typename Traits::VectorType VectorType;
/** Possible specialized cell types. */
typedef QuadEdgeMeshLineCell< CellType > EdgeCellType;
typedef QuadEdgeMeshPolygonCell< CellType > PolygonCellType;
/** Free insertion indexes. */
typedef std::queue< PointIdentifier > FreePointIndexesType;
typedef std::queue< CellIdentifier > FreeCellIndexesType;
/** Auxiliary types. */
typedef std::vector< PointIdentifier > PointIdList;
typedef std::list< QEPrimal* > EdgeListType;
typedef EdgeListType* EdgeListPointerType;
/** Reserved PointIdentifier designated to represent the absence of Point */
static const PointIdentifier m_NoPoint;
/** Reserved CellIdentifier designated to represent the absence of Face */
static const CellIdentifier m_NoFace;
public:
/** Basic Object interface. */
itkNewMacro( Self );
itkTypeMacro( QuadEdgeMesh, Mesh );
#if !defined(CABLE_CONFIGURATION)
/** FrontIterator definitions */
itkQEDefineFrontIteratorMethodsMacro( Self );
#endif
public:
// Multithreading framework: not tested yet.
virtual bool RequestedRegionIsOutsideOfTheBufferedRegion()
{
return( false );
}
virtual void Initialize();
/** another way of deleting all the cells */
virtual void Clear();
CellsContainer * GetEdgeCells() {return m_EdgeCellsContainer;}
const CellsContainer * GetEdgeCells() const {return m_EdgeCellsContainer;}
void SetEdgeCells(CellsContainer * edgeCells)
{m_EdgeCellsContainer = edgeCells;}
void SetEdgeCell(CellIdentifier cellId, CellAutoPointer & cellPointer )
{m_EdgeCellsContainer->InsertElement(cellId,cellPointer.ReleaseOwnership());}
/** Overloaded to avoid a bug in Mesh that prevents proper inheritance
* Refer to
* http://public.kitware.com/pipermail/insight-users/2005-March/012459.html
* and
* http://public.kitware.com/pipermail/insight-users/2005-April/012613.html
*/
virtual void CopyInformation( const DataObject* data ) { (void)data; }
virtual void Graft( const DataObject* data );
/** squeeze the point container to be able to write the file properly */
void SqueezePointsIds( );
/** overloaded method for backward compatibility */
void BuildCellLinks() { }
#if !defined(CABLE_CONFIGURATION)
/** overloaded method for backward compatibility */
void SetBoundaryAssignments(int dimension,
BoundaryAssignmentsContainer* container)
{
(void)dimension;
(void)container;
}
/** overloaded method for backward compatibility */
BoundaryAssignmentsContainerPointer GetBoundaryAssignments(int dimension)
{
(void)dimension;
return( (BoundaryAssignmentsContainerPointer)0 );
}
/** overloaded method for backward compatibility */
const BoundaryAssignmentsContainerPointer GetBoundaryAssignments(
int dimension) const
{
(void)dimension;
return( (const BoundaryAssignmentsContainerPointer)0 );
}
#endif
/** overloaded method for backward compatibility */
void SetBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellIdentifier boundaryId)
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)boundaryId;
}
/** overloaded method for backward compatibility */
bool GetBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellIdentifier* boundaryId) const
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)boundaryId;
return( false ); // ALEX: is it the good way?
}
/** overloaded method for backward compatibility */
bool RemoveBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId)
{
(void)dimension;
(void)cellId;
(void)featureId;
return( false ); // ALEX: is it the good way?
}
/** overloaded method for backward compatibility */
bool GetCellBoundaryFeature(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellAutoPointer& cellAP) const
{
(void)dimension;
(void)cellId;
(void)featureId;
(void)cellAP;
return( false );
}
/** overloaded method for backward compatibility */
unsigned long GetCellBoundaryFeatureNeighbors(int dimension,
CellIdentifier cellId,
CellFeatureIdentifier featureId,
std::set<CellIdentifier>* cellSet)
{
(void)dimension;
(void)cellId;
(void)featureId;
cellSet = (std::set<CellIdentifier>*)0;
return( (unsigned long)0 );
}
/** NOTE ALEX: this method do not use CellFeature and thus could be recoded */
unsigned long GetCellNeighbors( CellIdentifier cellId,
std::set<CellIdentifier>* cellSet )
{
(void)cellId;
cellSet = (std::set<CellIdentifier>*)0;
return( (unsigned long)0 );
}
/** overloaded method for backward compatibility */
bool GetAssignedCellBoundaryIfOneExists(int dimension,
CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellAutoPointer& cellAP) const
{
(void)dimension;
(void)featureId;
(void)cellAP;
return( false ); // ALEX: is it the good way?
}
/** overloaded method for backward compatibility */
void SetCell( CellIdentifier cId, CellAutoPointer& cell );
/** Methods to simplify point/edge insertion/search. */
virtual PointIdentifier FindFirstUnusedPointIndex();
virtual CellIdentifier FindFirstUnusedCellIndex();
virtual void PushOnContainer( EdgeCellType* newEdge );
// Adding Point/Edge/Face methods
virtual PointIdentifier AddPoint( const PointType& p );
/** */
virtual QEPrimal* AddEdge( const PointIdentifier& orgPid,
const PointIdentifier& destPid );
virtual QEPrimal* AddEdgeWithSecurePointList( const PointIdentifier& orgPid,
const PointIdentifier& destPid );
/** Add a polygonal face to the Mesh, suppose QE layer ready */
virtual void AddFace( QEPrimal* e );
/** Add a polygonal face to the Mesh. The list of points
* is expected to be ordered counter-clock wise. The inside
* of the new face will be on the left side of the edges
* formed by consecutive points in this list. */
virtual QEPrimal* AddFace( const PointIdList& points );
virtual QEPrimal* AddFaceWithSecurePointList( const PointIdList& points );
virtual QEPrimal* AddFaceWithSecurePointList( const PointIdList& points,
bool CheckEdges );
/** Adds a triangular face to the Mesh */
virtual QEPrimal* AddFaceTriangle( const PointIdentifier& aPid,
const PointIdentifier& bPid,
const PointIdentifier& cPid );
/** Deletion methods */
virtual void DeletePoint( const PointIdentifier& pid );
virtual void DeleteEdge( const PointIdentifier& orgPid,
const PointIdentifier& destPid );
virtual void DeleteEdge( QEPrimal* e );
virtual void LightWeightDeleteEdge( EdgeCellType* e );
virtual void LightWeightDeleteEdge( QEPrimal* e );
virtual void DeleteFace( FaceRefType faceToDelete );
//
bool GetPoint( PointIdentifier pid, PointType * pt) const
{
return( Superclass::GetPoint( pid, pt ) );
}
virtual PointType GetPoint ( const PointIdentifier& pid ) const;
virtual VectorType GetVector( const PointIdentifier& pid ) const;
virtual QEPrimal* GetEdge() const;
virtual QEPrimal* GetEdge( const CellIdentifier& eid ) const;
virtual QEPrimal* FindEdge( const PointIdentifier& pid0 ) const;
virtual QEPrimal* FindEdge( const PointIdentifier& pid0,
const PointIdentifier& pid1 ) const;
virtual EdgeCellType* FindEdgeCell( const PointIdentifier& pid0,
const PointIdentifier& pid1 ) const;
/// Compute the euclidian length of argument edge
CoordRepType ComputeEdgeLength( QEPrimal* e );
unsigned long ComputeNumberOfPoints() const;
unsigned long ComputeNumberOfFaces() const;
unsigned long ComputeNumberOfEdges() const;
PointIdentifier Splice( QEPrimal* a, QEPrimal* b );
#ifdef ITK_USE_CONCEPT_CHECKING
/** Begin concept checking */
itkConceptMacro(DimensionShouldBe3,
(Concept::SameDimension<itkGetStaticConstMacro(PointDimension),3>));
/** End concept checking */
#endif
// for reusability of a mesh in the MeshToMesh filter
void ClearFreePointAndCellIndexesLists( )
{
while( !this->m_FreePointIndexes.empty( ) )
{
this->m_FreePointIndexes.pop( );
}
while( !this->m_FreeCellIndexes.empty( ) )
{
this->m_FreeCellIndexes.pop( );
}
}
CellIdentifier GetNumberOfFaces( ) const {return( m_NumberOfFaces ); }
CellIdentifier GetNumberOfEdges( ) const {return( m_NumberOfEdges ); }
protected:
/** Constructor and Destructor. */
QuadEdgeMesh();
virtual ~QuadEdgeMesh();
/** Release the memory of each one of the cells independently. */
virtual void ClearCellsContainer();
CellsContainerPointer m_EdgeCellsContainer;
private:
QuadEdgeMesh( const Self& ); //purposely not implemented
void operator=( const Self& ); //purposely not implemented
CellIdentifier m_NumberOfFaces;
CellIdentifier m_NumberOfEdges;
protected:
FreePointIndexesType m_FreePointIndexes;
FreeCellIndexesType m_FreeCellIndexes;
};
}
#ifndef ITK_MANUAL_INSTANTIATION
#include "itkQuadEdgeMesh.txx"
#endif
#endif
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