/usr/include/IceE/Thread.h is in libicee-dev 1.2.0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | // **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEE_THREAD_H
#define ICEE_THREAD_H
#include <IceE/Shared.h>
#include <IceE/Handle.h>
#include <IceE/Mutex.h>
namespace IceUtil
{
class Time;
class ICE_API ThreadControl
{
public:
//
// Constructs a ThreadControl representing the current thread.
// join and detach cannot be called on such ThreadControl object.
//
ThreadControl();
#ifdef _WIN32
ThreadControl(HANDLE, DWORD);
#else
explicit ThreadControl(pthread_t);
#endif
//
// Default copy destructor, assignment operator and destructor OK
//
//
// == and != are meaningful only before the thread is joined/detached,
// or while the thread is still running.
//
bool operator==(const ThreadControl&) const;
bool operator!=(const ThreadControl&) const;
//
// Wait until the controlled thread terminates. The call has POSIX
// semantics.
//
// At most one thread can wait for the termination of a given
// thread. Calling join on a thread on which another thread is
// already waiting for termination results in undefined behaviour,
// as does joining with a thread after having joined with it
// previously, or joining with a detached thread.
//
void join();
//
// Detach a thread. Once a thread is detached, it cannot be
// detached again, nor can it be joined with. Every thread that
// was created using the IceUtil::Thread class must either be
// joined with or detached exactly once. Detaching a thread a
// second time, or detaching a thread that was previously joined
// with results in undefined behavior.
//
void detach();
//
// id() returns the Thread ID on Windows and the underlying pthread_t
// on POSIX platforms.
//
#ifdef _WIN32
typedef DWORD ID;
#else
typedef pthread_t ID;
#endif
ID id() const;
static void sleep(const Time&);
static void yield();
private:
#ifdef _WIN32
HANDLE _handle;
DWORD _id;
#else
pthread_t _thread;
//
// Used to prevent joining/detaching a ThreadControl constructed
// with the default constructor. Only needed to enforce our
// portable join/detach behavior.
//
bool _detachable;
#endif
};
class ICE_API Thread : virtual public IceUtil::Shared
{
public:
Thread();
virtual ~Thread();
virtual void run() = 0;
ThreadControl start(size_t = 0);
ThreadControl getThreadControl() const;
bool operator==(const Thread&) const;
bool operator!=(const Thread&) const;
bool operator<(const Thread&) const;
//
// Check whether a thread is still alive.
//
bool isAlive() const;
//
// This function is an implementation detail;
// do not call it.
//
void _done();
protected:
Mutex _stateMutex;
bool _started;
bool _running;
#ifdef _WIN32
HANDLE _handle;
DWORD _id;
#else
pthread_t _thread;
#endif
private:
Thread(const Thread&); // Copying is forbidden
void operator=(const Thread&); // Assignment is forbidden
};
typedef Handle<Thread> ThreadPtr;
}
#endif
|