/usr/include/IceE/RecMutex.h is in libicee-dev 1.2.0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEE_RMUTEX_H
#define ICEE_RMUTEX_H
#include <IceE/Config.h>
#include <IceE/Lock.h>
#include <IceE/ThreadException.h>
namespace IceUtil
{
//
// Forward declarations for friend.
//
class Cond;
//
// Recursive Mutex implementation.
//
class ICE_API RecMutex
{
public:
//
// Lock & TryLock typedefs.
//
typedef LockT<RecMutex> Lock;
typedef TryLockT<RecMutex> TryLock;
RecMutex();
~RecMutex();
//
// Note that lock/tryLock & unlock in general should not be used
// directly. Instead use Lock & TryLock.
//
void lock() const;
//
// Returns true if the lock was acquired, and false otherwise.
//
bool tryLock() const;
void unlock() const;
//
// Returns true if the mutex will unlock when calling unlock()
// (false otherwise). For non-recursive mutexes, this will always
// return true.
// This function is used by the Monitor implementation to know whether
// the Mutex has been locked for the first time, or unlocked for the
// last time (that is another thread is able to acquire the mutex).
// Pre-condition: the mutex must be locked.
//
bool willUnlock() const;
private:
// noncopyable
RecMutex(const RecMutex&);
void operator=(const RecMutex&);
//
// LockState and the lock/unlock variations are for use by the
// Condition variable implementation.
//
#ifdef _WIN32
struct LockState
{
int count;
};
#else
struct LockState
{
pthread_mutex_t* mutex;
int count;
};
#endif
void unlock(LockState&) const;
void lock(LockState&) const;
friend class Cond;
#ifdef _WIN32
# if defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0400
mutable CRITICAL_SECTION _mutex;
# else
HANDLE _mutex;
# endif
#else
mutable pthread_mutex_t _mutex;
#endif
mutable int _count;
};
} // End namespace Ice
#endif
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