/usr/include/IceE/Config.h is in libicee-dev 1.2.0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEE_CONFIG_H
#define ICEE_CONFIG_H
//
// Comment this out if you want to build without Router support.
//
#define ICEE_HAS_ROUTER
//
// Comment this out if you want to build without Locator support.
//
#define ICEE_HAS_LOCATOR
//
// Comment this out if you want to build without batch mode on the client side.
//
#define ICEE_HAS_BATCH
//
// Comment this out if you want to build without wstring and string converter
// support.
//
#define ICEE_HAS_WSTRING
//
// Uncomment this if want the pure client library built with
// only the blocking concurrency model.
// If commented, both blocking and thread-per-connections support
// will be included in client library.
//
//#define ICEE_PURE_BLOCKING_CLIENT
// ***********************************************************************
//
// User should not change anything below this line!
//
// ***********************************************************************
//
// Unless we're building a pure client batch mode cannot be disabled.
//
#if !defined(ICEE_PURE_CLIENT) && !defined(ICEE_HAS_BATCH)
# define ICEE_HAS_BATCH
#endif
//
// Unless we are building a pure client we cannot build pure blocking
// client.
//
#if !defined(ICEE_PURE_CLIENT) && defined(ICEE_PURE_BLOCKING_CLIENT)
# undef ICEE_PURE_BLOCKING_CLIENT
#endif
//
// Use poll()/WSAEventSelect for timeouts.
//
// Using WSAEventSelect for timeouts on Windows is necessary because
// when a socket times out, it can't be re-used (and we need the
// transceiver read() call to periodically timeout since it can't be
// unblocked by shutting down the socket.)
//
// Also, on Windows CE, socket timeouts (SO_SNDTIMEO and SO_RCVTIMEO)
// are not supported so we have to use WSAEventSelect to implement
// timeouts.
//
// This macro can also be defined for non-Windows platforms to use
// poll() for timeouts rather than using socket timeouts.
//
#if defined(_WIN32)
# define ICEE_USE_SELECT_OR_POLL_FOR_TIMEOUTS
#endif
//
// Only supported/needed with VC6; Totally undocumented! And if you
// set it lower than 512 bytes, the program crashes. Either leave at
// 0x200 or 0x1000
//
// I don't know whether this is necessary, or needed for VC7.
//
#if defined(_MSC_VER) && !defined(_WIN32_WCE) && (_MSC_VER < 1300) && defined(NDEBUG)
# pragma comment(linker,"/FILEALIGN:0x200")
#endif
//
// Endianness
//
// Most CPUs support only one endianness, with the notable exceptions
// of Itanium (IA64) and MIPS.
//
#if defined(HAVE_ENDIAN_H)
# include <endian.h>
# if __BYTE_ORDER==__LITTLE_ENDIAN
# define ICE_LITTLE_ENDIAN
# elif __BYTE_ORDER==__BIG_ENDIAN
# define ICE_BIG_ENDIAN
# else
# error "Unknown endian type"
# endif
#elif defined(__i386) || defined(_M_IX86) || defined (__x86_64) || \
defined (_M_ARM) || defined(__MIPSEL__) || defined (__ARMEL__)
# define ICE_LITTLE_ENDIAN
#elif defined(__sparc) || defined(__sparc__) || defined(__hppa) || \
defined(__ppc__) || defined(_ARCH_COM) || defined(__MIPSEB__)
# define ICE_BIG_ENDIAN
#else
# error "Unknown architecture"
#endif
//
// 32 or 64 bit mode?
//
#if defined(HAVE_LIMITS_H)
# include <limits.h>
# if __WORDSIZE == 64
# define ICE_64
# else
# define ICE_32
# endif
#elif defined(__linux) && defined(__sparc__)
//
// We are a linux sparc, which forces 32 bit usr land, no matter the architecture
//
# define ICE_32
#elif defined(__sun) && defined(__sparcv9) || \
defined(__linux) && defined(__x86_64) || \
defined(__hppa) && defined(__LP64__) || \
defined(_ARCH_COM) && defined(__64BIT__)
# define ICE_64
#else
# define ICE_32
#endif
//
// Compiler extensions to export and import symbols: see the documentation
// for Visual C++, Sun ONE Studio 8 and HP aC++.
//
// TODO: more macros to support IBM Visual Age _Export syntax as well.
//
#if ((defined(_MSC_VER) || defined(_WIN32_WCE)) && !defined(ICEE_STATIC_LIBS)) || (defined(__HP_aCC) && defined(__HP_WINDLL))
# define ICE_DECLSPEC_EXPORT __declspec(dllexport)
# define ICE_DECLSPEC_IMPORT __declspec(dllimport)
#elif defined(__SUNPRO_CC) && (__SUNPRO_CC >= 0x550)
# define ICE_DECLSPEC_EXPORT __global
# define ICE_DECLSPEC_IMPORT
#else
# define ICE_DECLSPEC_EXPORT /**/
# define ICE_DECLSPEC_IMPORT /**/
#endif
#if defined(_MSC_VER) && (_MSC_VER >= 1300)
# define ICE_DEPRECATED_API __declspec(deprecated)
#elif defined(__GNUC__)
# define ICE_DEPRECATED_API __attribute__((deprecated))
#else
# define ICE_DEPRECATED_API /**/
#endif
//
// Let's use these extensions with IceE:
//
#ifdef ICE_API_EXPORTS
# define ICE_API ICE_DECLSPEC_EXPORT
#else
# define ICE_API ICE_DECLSPEC_IMPORT
#endif
//
// For STLport. If we compile in debug mode, we want to use the debug
// STLport library. This is done by setting _STLP_DEBUG before any
// STLport header files are included.
//
// TODO: figure out why IceE does not compile with _SLTP_DEBUG using
// the Intel compiler.
//
#ifdef _WIN32_WCE
# define _STLP_NO_IOSTREAMS
#else
# if !defined(NDEBUG) && !defined(_STLP_DEBUG) && !defined(__INTEL_COMPILER)
# define _STLP_DEBUG
# endif
#endif
#if defined(_WIN32)
//
// Comment out the following block if you want to run on Windows 9x
// or Windows NT 3.51.
//
# ifndef _WIN32_WINNT
//
// Necessary for TryEnterCriticalSection.
//
# define _WIN32_WINNT 0x0400
# endif
# include <windows.h>
#if defined(_WIN32_WCE) && defined(_MSC_VER)
//
// return type for ... (ie; not a UDT or reference to a UDT. Will
// produce errors if applied using infix notation)
//
# pragma warning( disable : 4284 )
#endif
// '...' : forcing value to bool 'true' or 'false' (performance warning)
# pragma warning( disable : 4800 )
// ... identifier was truncated to '255' characters in the debug information
# pragma warning( disable : 4786 )
// 'this' : used in base member initializer list
# pragma warning( disable : 4355 )
// class ... needs to have dll-interface to be used by clients of class ...
# pragma warning( disable : 4251 )
// ... : inherits ... via dominance
# pragma warning( disable : 4250 )
// non dll-interface class ... used as base for dll-interface class ...
# pragma warning( disable : 4275 )
// ...: decorated name length exceeded, name was truncated
# pragma warning( disable : 4503 )
#endif
//
// Some include files we need almost everywhere.
//
#include <cassert>
#include <string>
#ifndef _WIN32
# include <pthread.h>
# include <errno.h>
#endif
//
// If we use Visual C++ 6.0 or Embedded Visual C++ 4.0, we must use STLport
//
#if defined(_MSC_VER) && (_MSC_VER < 1300) && !defined(_STLP_BEGIN_NAMESPACE)
# error "IceE for Visual C++ 6.0 and Embedded Visual C++ 4.0 require STLport"
#endif
//
// By deriving from this class, other classes are made non-copyable.
//
namespace IceUtil
{
//
// TODO: Constructor and destructor should not be inlined, as they are
// not performance critical.
//
// TODO: Naming conventions?
//
class noncopyable
{
protected:
noncopyable() { }
~noncopyable() { } // May not be virtual! Classes without virtual operations also derive from noncopyable.
private:
noncopyable(const noncopyable&);
const noncopyable& operator=(const noncopyable&);
};
//
// Int64 typedef
//
#if defined(__BCPLUSPLUS__) || defined(_MSC_VER)
//
// On Windows, long is always 32-bit
//
typedef __int64 Int64;
#elif defined(ICE_64)
typedef long Int64;
#else
typedef long long Int64;
#endif
}
//
// ICE_INT64: macro for Int64 literal values
//
#if defined(__BCPLUSPLUS__) || defined(_MSC_VER)
# define ICE_INT64(n) n##i64
#elif defined(ICE_64)
# define ICE_INT64(n) n##L
#else
# define ICE_INT64(n) n##LL
#endif
//
// The Ice-E version.
//
#define ICEE_STRING_VERSION "1.2.0" // "A.B.C", with A=major, B=minor, C=patch
#define ICEE_INT_VERSION 10200 // AABBCC, with AA=major, BB=minor, CC=patch
//
// Some include files we need almost everywhere
//
#if !defined(_WIN32_WCE)
#include <cerrno>
#endif
#include <cstdio>
#include <cstring>
#include <string>
#include <vector>
#include <map>
#if !defined(_WIN32_WCE)
# if defined(_WIN32)
# include <process.h>
# else
# include <sys/types.h>
# include <unistd.h>
# endif
#endif
//
// Define the IceInternal namespace, so that we can use the following
// everywhere in our code:
//
// using namespace IceInternal;
//
namespace IceInternal
{
}
namespace Ice
{
typedef unsigned char Byte;
typedef short Short;
typedef int Int;
typedef IceUtil::Int64 Long;
typedef float Float;
typedef double Double;
#ifdef ICEE_HAS_WSTRING
typedef std::wstring Wstring;
#else
typedef std::string Wstring;
#endif
}
// TODO: Should not be inline, this is not performance critical.
#ifdef _WIN32
inline int getSystemErrno() { return GetLastError(); }
#else
inline int getSystemErrno() { return errno; }
#endif
#endif
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