/usr/include/gnelib/SynchronizedObject.h is in libgnelib-dev 0.75+svn20091130-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | #ifndef _SYNCHRONIZEDOBJECT_H_
#define _SYNCHRONIZEDOBJECT_H_
/* GNE - Game Networking Engine, a portable multithreaded networking library.
* Copyright (C) 2001-2006 Jason Winnebeck
* Project website: http://www.gillius.org/gne/
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <gnelib/Mutex.h>
namespace GNE {
/**
* @ingroup threading
*
* A class meant to act as a base class for objects who might want an acquire/
* release pair of functions tied to a mutex for object-level synchronization.
*
* You can inherit from this class publically to allow for external sources to
* do locking. Protected inheritance is possible to allow for implicit
* locking internally, but likely would not be any more useful and declaring a
* Mutex object.
*/
class SynchronizedObject {
public:
/**
* Synchronizes on this object.
*/
void acquire() {
lock.acquire();
}
/**
* Releases the lock on this object.
*/
void release() {
lock.release();
}
protected:
Mutex lock;
};
} //namespace GNE
#endif //_SYNCHRONIZEDOBJECT_H_
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