/usr/include/gnelib/SmartPtr.h is in libgnelib-dev 0.75+svn20091130-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | #ifndef SMARTPTR_H_KPW312
#define SMARTPTR_H_KPW312
/* GNE - Game Networking Engine, a portable multithreaded networking library.
* Copyright (C) 2001-2006 Jason Winnebeck
* Project website: http://www.gillius.org/gne/
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <boost/shared_ptr.hpp>
namespace GNE {
/**
* @ingroup midlevel
*
* The SmartPtr class is a reference-counted smart pointer implementation for
* general use
*
* These smart pointers hold a reference count to their object. When the last
* handle to the object is lost, then the object is automatically destroyed
* using the deleter object (the default object simply calls "delete"). This
* works if there are no "cycles". Use weak pointers to break cycles (see URL
* below for details).
*
* The reference counting makes it easy to manage objects in multiple threads.
* It is safe to use handles to the same object in different threads. It is
* NOT safe to share the exact same SmartPtr instance between threads, but
* this should not be a problem since SmartPtrs are meant to be copied.
*
* Because the smart pointers are CopyConstructable, Assignable and implement
* operator <, they can be used in the STL containers, including std::map.
*
* An object managed by any of the smart pointer classes must be on the heap
* when using the default deleter.
*
* Very simple example usage (see expointers example for more):
* <pre>
* void func() {
* SmartPtr<MyObject> oPtr ( new MyObject() );
* oPtr->method();
* } //oPtr will automatically destroy its object.
* </pre>
*
* The reason for not using boost::shared_ptr directly is because I wanted to
* abstract the implementation of the pointer. Right now it uses a passive
* reference count but an intrusive reference count may have better
* performance so I may switch in the future, but for now it just inherits
* from another implementation.
*
* So although the methods aren't all listed here, I am supporting the
* following methods: (you can see details at
* http://www.boost.org/libs/smart_ptr/shared_ptr.htm)
*
* <ul><li>SmartPtr::element_type</li>
* <li>default constructor</li>
* <li>constructor taking a T*</li>
* <li>constructor taking a T* and deleter object</li>
* <li>public destructor</li>
* <li>copy constructor</li>
* <li>operator =</li>
* <li>get</li>
* <li>reset</li>
* <li>reset( T* )</li>
* <li>reset( T*, deleter )</li>
* <li>operator * (dereference NOT multiplication!)</li>
* <li>operator-></li>
* <li>conversion to bool</li>
* <li>operator !</li>
* <li>swap</li>
* <li>operator ==</li>
* <li>operator !=</li>
* <li>operator <</li>
* <li>static_pointer_cast</li>
* <li>dynamic_pointer_cast</li></ul>
*
* @see GNE::WeakPtr
* @see NullDeleter
*/
template <class T>
class SmartPtr : public boost::shared_ptr<T> {
public:
SmartPtr() {}
template<class Y> explicit SmartPtr( Y* p ) : boost::shared_ptr<T>( p ) {}
template<class Y, class D> SmartPtr( Y* p, D d ) : boost::shared_ptr<T>( p, d ) {}
SmartPtr( const boost::shared_ptr<T>& o ) : boost::shared_ptr<T>( o ) {}
template<class Y> SmartPtr( const SmartPtr<Y>& o ) : boost::shared_ptr<T>( o ) {}
template<class Y> SmartPtr& operator =( const boost::shared_ptr<Y>& r ) {
boost::shared_ptr<T>& this_ = *this;
this_ = r;
return *this;
}
//This is not needed, but I provide it so MSVC's intellisense can recongize
//accesses to T, otherwise it does absolutely nothing.
T* operator->() const {
const boost::shared_ptr<T>& this_ = *this;
return this_.operator ->();
}
~SmartPtr() {}
};
template<class T> inline void swap(SmartPtr<T> & a, SmartPtr<T> & b)
{
a.swap(b);
}
template<class T, class U> SmartPtr<T> static_pointer_cast(SmartPtr<U> const & r)
{
return SmartPtr<T>( boost::static_pointer_cast<T>( r ) );
}
template<class T, class U> SmartPtr<T> dynamic_pointer_cast(SmartPtr<U> const & r)
{
return SmartPtr<T>( boost::dynamic_pointer_cast<T>( r ) );
}
/**
* Deleter that does nothing for the SmartPtr. Useful for making SmartPtrs to
* static variables.
*/
class NullDeleter {
public:
void operator() (void const *) const {
}
};
};
#endif //#define GNESMARTPTR_H_KPW312
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