/usr/include/gnelib/PacketStream.h is in libgnelib-dev 0.75+svn20091130-1.
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#define PACKETSTREAM_H_INCLUDED_C51CCBFF
/* GNE - Game Networking Engine, a portable multithreaded networking library.
* Copyright (C) 2001-2006 Jason Winnebeck
* Project website: http://www.gillius.org/gne/
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <gnelib/ConditionVariable.h>
#include <gnelib/Mutex.h>
#include <gnelib/Thread.h>
#include <gnelib/Time.h>
#include <gnelib/SmartPointers.h>
#include <queue>
namespace GNE {
class Packet;
class Connection;
class Buffer;
class PacketFeeder;
/**
* @ingroup midlevel
*
* This class resembles a packet stream through a connection. This class
* is maintained by the Connection class, and you shouldn't have to create
* your own PacketStreams. You should always retrieve it through the
* Connection::stream method.
*
* NOTE: all functions in this class are thread safe, since this class uses
* its own mutexes internally. Note that data in the class may change
* between calls, if another thread changes its state.
*/
class PacketStream : public Thread {
protected:
/**
* @see create
*/
PacketStream(int reqOutRate, int maxOutRate, Connection& ourOwner);
public:
typedef SmartPtr<PacketStream> sptr;
typedef WeakPtr<PacketStream> wptr;
/**
* Creates a new PacketStream with the given flow control parameters.
* Passing a value 0 for a rate is interpreted as "unlimited" or
* unrestricted rates. Passing a value less than 0 is not allowed.
*
* By default no PacketFeeder is set.
*
* @param reqOutRate This is the out rate that we are requesting, or in
* other words, the maximum rate we are willing to send.
* @param maxOutRate The maximum rate the remote machine is letting us
* send. The actual outgoing rate, therefore, is the
* minimum of the two outgoing rate values.
*/
static sptr create(int reqOutRate, int maxOutRate, Connection& ourOwner);
/**
* Destroys this object. Any data left remaining in the in or out queues
* is destroyed as well.
*/
virtual ~PacketStream();
/**
* Returns the current incoming queue length in packets.
*/
int getInLength() const;
/**
* Returns the current outgoing queue length in packets. This is meant
* as a possible hint for your application to tune its performance by
* knowing when the queues are starting to fill up.
*
* @param reliable true for the outgoing reliable packet queue.<br>
* false for the outgoing unreliable packet queue.
*/
int getOutLength(bool reliable) const;
/**
* Sets a new PacketFeeder that this class uses to generate onLowPackets
* events to. This function blocks until the feeder has been changed.
* When the PacketStream starts with no packets and a feeder becomes set
* the first onLowPackets will be generated, so that your PacketFeeder can
* be used even to generate the initial packets after the connection event.
*
* The onLowPackets event will be flagged to be triggered when this
* function is called if conditions are proper, disregarding the timeout
* -- meaning if you set a feeder for a connection with no packets in the
* outgoing queue, an onLowPackets event will be generated.
*
* The passed newFeeder may be NULL in which case onLowPackets events will
* not be generated.
*
* After the connection has been disconnected, the reference to the feeder
* is dropped to prevent cycles. After disconnection, this method no longer
* has any effect.
*/
void setFeeder(const SmartPtr<PacketFeeder>& newFeeder);
/**
* When the number of packets in this PacketStream falls below limit, at
* least one onLowPackets event is generated. If this value is 0, then the
* event will only be generated when the queue empties entirely.
*
* The conditions for an onLowPackets event will be reevaluated when this
* method is called without regard to the timeout, and an onLowPackest event
* will be generated if the conditions are proper.
*/
void setLowPacketThreshold(int limit);
/**
* Returns the current low packet threshold.
*/
int getLowPacketThreshold() const;
/**
* Sets the feeder timeout in milliseconds. If the feeder chooses not to
* send packets when the threshold is low, then the PacketStream will run
* out of packets and go to sleep. This timeout is an approximate time the
* PacketStream will wait before generating a new onLowPackets event if
* still no packets are ready for writing. If this value is 0, then
* onLowPackets will never be called again until packets are written from
* an external thread. A value less than 0 is invalid. There is no
* guarantee made about how accurate the callback rate will actually be,
* except that one will eventually happen with a non-zero timeout and that
* it will likely be called too soon rather than too late, since some method
* invocations on PacketStream will trigger a premature timeout.
*/
void setFeederTimeout(int ms);
/**
* Returns the set feeder timeout.
*/
int getFeederTimeout() const;
/**
* Is there at least one packet in the incoming queue? Note that this does
* not guarantee that getNextPacket will return a non-NULL value if it is
* possible for any other thread to try to get the data between your call
* and getNextPacket. This is only useful if you want to passively check
* for incoming data. If you are wanting to do anything with that data it
* is suggested that you use getNextPacket and if it is non-NULL then
* process the data. That method is thread safe.
*/
bool isNextPacket() const;
/**
* Returns the next packet from the queue, removing it from that queue.
* It is your responsibility to deallocate the memory for this packet as
* the calling code becomes the owner of the memory the returned packet
* occupies. You deallocate the Packet by using the
* PacketStream::destroyPacket function.
*
* @return A pointer to the next packet, which you are responsible for
* deleting, or NULL if there is no next packet.
*/
Packet* getNextPacket();
/**
* Returns the next packet from the queue, removing it from that queue.
* The Sp stands for "SmartPtr" and returns a SmartPtr that will handle the
* PacketStream::destroyPacket call for you.
*
* @return A pointer to the next packet, or NULL if there is no next packet.
*/
SmartPtr<Packet> getNextPacketSp();
/**
* Adds a packet to the outgoing queue. The packet given will be copied.
* @param packet the packet to send.
* @param should this packet be sent reliably if the connection supports it?
*/
void writePacket(const Packet& packet, bool reliable);
/**
* Adds a packet to the outgoing queue. The packet given will be copied.
* This works identical to the other writePacket but takes a SmartPtr to a
* Packet.
*
* @param packet the packet to send.
* @param should this packet be sent reliably if the connection supports it?
*/
void writePacket(const SmartPtr<Packet>& packet, bool reliable);
/**
* Returns the actual outgoing data rate, which may be the same or less
* that what was originally requested on connection. This value is the
* minimum between the max rate limit from the remote computer, and our
* maximum outgoing rate. A value of 0 means there is no outgoing rate
* limit.
*
* If the requested rate changes, or if the remote computer changes its
* max allowed limit, this number will change to the new minimum between
* these rates.
*/
int getCurrOutRate() const;
/**
* Returns the maximum outgoing rate that we are requesting. The value 0
* means that no rate limit was requested.
* @see getCurrOutRate
* @see setRates
*/
int getReqOutRate() const;
/**
* Returns the maximum outgoing rate that the remote computer is allowing
* us to send to it. This value can change if the remote machine changes
* its rates through the setRates function. The value 0 means that no
* limit was requested.
* @see getCurrOutRate
* @see setRates
*/
int getRemoteOutLimit() const;
/**
* Sets new values that we are willing to send or receive. See the
* constructor for more information. Pass a value less than 0 to leave one
* of the rates unchanged. Pass the value 0 for "unrestricted" rates.
* Changing the rates might cause a packet to get added to the outgoing
* packet stream to communicate this change to the other side.
*
* @see PacketStream::PacketStream
*/
void setRates(int reqOutRate2, int maxInRate2);
/**
* Blocks on this PacketStream until all packets have been sent. Note that
* if you have set an active packet feeder, and it is constantly adding
* packets to the queue, this function is likely not to return until it
* times out, so you may want to communicate with that feeder somehow or
* turn off the feeder (by setting a NULL feeder) so more packets are not
* being continuously added.
* @param waitTime the max amount of time in ms to wait for the outgoing
* packet queue to clear.
*/
void waitToSendAll(int waitTime = 10000) const;
/**
* Overrides Thread::shutDown so that the PacketStream daemon thread will
* be woken up since it might be waiting on a ConditionVariable.
*/
void shutDown();
/**
* Add the given packet to the incoming queue. This is normally used
* internally by the Connection class to add the packets, but it is safe
* for the user to call, if they want to delay processing of the packets
* for a later time and see what other packets are available.\n
* Remember queues are LIFO, meaning this inserted packet will be the last
* in the queue after addition.\n
* Also note that when you pass this object into the queue, you will
* eventually get it back from getNextPacket(), so you will want to handle
* deallocation at that point.
*/
void addIncomingPacket(Packet* packet);
protected:
/**
* This thread handles throttled writes to the socket.
*/
void run();
private:
void prepareSend(std::queue<Packet*>& q, Buffer& raw);
Connection& owner;
std::queue<Packet*> in;
std::queue<Packet*> outUnrel;
std::queue<Packet*> outRel;
int maxOutRate;
int reqOutRate;
//This is the precalculated min of maxOutRate and reqOutRate.
int currOutRate;
/**
* This is the current number of bytes we are allowed to send without
* waiting. This value should increase per the outRateStep until it
* reaches a maximum value of currOutRate.
*/
int outRemain;
/**
* This is the "step" that the out value increases for every step in
* time. The size of the step is defined by the code.
*/
int outRateStep;
/**
* The last time the rate was calculated.
*/
Time lastTime;
/**
* Calculates the current rate and step based on the current values for
* maxOutRate and reqOutRate.
*/
void setupCurrRate();
/**
* Discovers the amount of time passed and updates the currOutRemain so we
* know much data we can send. This should be called almost every time
* before we use currOutRemain. outQCtrl MUST be acquired when you call
* this function.
*/
void updateRates();
//These 3 variables synchronized by outQCtrl, and must be since the writer
//thread has to wait on conditions of the feeder.
SmartPtr<PacketFeeder> feeder;
bool feederAllowed; //set false after thread dies so feeder is never set again.
bool onLowPacketsEvent;
int feederTimeout;
int lowPacketsThreshold;
/**
* Generates and processes the onLowPackets event immediately if conditions
* are appropriate, returning when the event has completed.
*/
void onLowPackets( int numPackets );
/**
* These are set to be mutable because of the const functions need
* non-const access to these objects, but they can still be called const
* because the object's state is the same before and after the method.
*/
mutable Mutex inQCtrl;
mutable ConditionVariable outQCtrl;
};
}
#endif /* PACKETSTREAM_H_INCLUDED_C51CCBFF */
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